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  #101  
Old 2004-09-15, 12:34
RussF-16's Avatar
RussF-16 RussF-16 is offline
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Join Date: Sep 2004
Location: Arcyz, Ukraine
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- ChaosFish: OK, I will. Wait until tomorrow...
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  #102  
Old 2004-09-15, 13:58
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xesf xesf is offline
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Location: Dublin
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Great news Maksim, it's a excelent contribution for this project.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #103  
Old 2004-09-16, 09:40
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RussF-16 RussF-16 is offline
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OK, Alex.
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  #104  
Old 2004-11-06, 03:46
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xesf xesf is offline
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Well, I'm thinking release what I have for LBA2 saved game format because I'll probably will not have time to finnished the program I start ...
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #105  
Old 2004-11-06, 15:02
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xesf xesf is offline
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LBA2 Saved Game Format Release

Ok here's one of the most expected file format we waiting for a while
Just one important thing I didn't find , the Twinsen's Life Points!

If anyone find something new, please tell me!
Attached Files
File Type: txt LBA2 Saved Game format.txt‎ (27.3 KB, 537 views)
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #106  
Old 2004-11-07, 15:50
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Battler Battler is offline
Welcome to Zirla!
 
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- alexfont: Don't worry, I'll find the life points for you (if I may, of course).
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  #107  
Old 2004-11-24, 20:41
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This file contains the LBA 2 menu and isometric sprites (doors, etc.).

LBA 2
SPRITES.HQR

%1 001 ~1 Text window up-left corner
%1 002 ~1 Text window down-left corner
%1 003 ~1 Text window down-right corner
%1 004 ~1 Text window up-right corner
%1 005 ~1 Text window up-left corner (filled)
%1 006 ~1 Text window down-left corner (filled)
%1 007 ~1 Text window down-right corner (filled)
%1 008 ~1 Text window up-right corner (filled)
%1 009 ~2 Twinsen running
%1 010 ~2 Sendell 'S' symbol (used in Save Game)
%1 011 ~1 Text window rounded rectange (filled)
%1 012 ~2 LBA 2 logo #1
%1 013 ~2 LBA 2 logo #2
%1 014 ~2 Cross
%1 015 ~1 Text window up-right Baldino picture
%1 016 ~1 Text window up-right Zoe picture
%1 017 ~2 Twinsen's Odyssey logo #1
%1 018 ~2 Twinsen's Odyssey logo #2
%1 019 ~3 1x1 sprite (unused)
%1 020 ~3 1x1 sprite (unused)
%1 021 ~3 1x1 sprite (unused)
%1 022 ~3 1x1 sprite (unused)
%1 023 ~3 1x1 sprite (unused)
%1 024 ~3 1x1 sprite (unused)
%1 025 ~3 1x1 sprite (unused)
%1 026 ~3 1x1 sprite (unused)
%1 027 ~3 1x1 sprite (unused)
%1 028 ~3 1x1 sprite (unused)
%1 029 ~3 1x1 sprite (unused)
%1 030 ~3 1x1 sprite (unused)
%1 031 ~3 1x1 sprite (unused)
%1 032 ~3 1x1 sprite (unused)
%1 033 ~3 1x1 sprite (unused)
%1 034 ~3 1x1 sprite (unused)
%1 035 ~3 1x1 sprite (unused)
%1 036 ~3 1x1 sprite (unused)
%1 037 ~3 1x1 sprite (unused)
%1 038 ~3 1x1 sprite (unused)
%1 039 ~3 1x1 sprite (unused)
%1 040 ~3 1x1 sprite (unused)
%1 041 ~3 1x1 sprite (unused)
%1 042 ~3 1x1 sprite (unused)
%1 043 ~3 1x1 sprite (unused)
%1 044 ~3 1x1 sprite (unused)
%1 045 ~3 1x1 sprite (unused)
%1 046 ~3 1x1 sprite (unused)
%1 047 ~3 1x1 sprite (unused)
%1 048 ~3 1x1 sprite (unused)
%1 049 ~3 1x1 sprite (unused)
%1 050 ~3 1x1 sprite (unused)
%1 051 ~3 1x1 sprite (unused)
%1 052 ~3 1x1 sprite (unused)
%1 053 ~3 1x1 sprite (unused)
%1 054 ~3 1x1 sprite (unused)
%1 055 ~3 1x1 sprite (unused)
%1 056 ~3 1x1 sprite (unused)
%1 057 ~3 1x1 sprite (unused)
%1 058 ~3 1x1 sprite (unused)
%1 059 ~3 1x1 sprite (unused)
%1 060 ~3 1x1 sprite (unused)
%1 061 ~3 1x1 sprite (unused)
%1 062 ~3 1x1 sprite (unused)
%1 063 ~3 1x1 sprite (unused)
%1 064 ~3 1x1 sprite (unused)
%1 065 ~3 1x1 sprite (unused)
%1 066 ~3 1x1 sprite (unused)
%1 067 ~3 1x1 sprite (unused)
%1 068 ~3 1x1 sprite (unused)
%1 069 ~3 1x1 sprite (unused)
%1 070 ~3 1x1 sprite (unused)
%1 071 ~3 1x1 sprite (unused)
%1 072 ~3 1x1 sprite (unused)
%1 073 ~3 1x1 sprite (unused)
%1 074 ~3 1x1 sprite (unused)
%1 075 ~3 1x1 sprite (unused)
%1 076 ~3 1x1 sprite (unused)
%1 077 ~3 1x1 sprite (unused)
%1 078 ~3 1x1 sprite (unused)
%1 079 ~3 1x1 sprite (unused)
%1 080 ~3 1x1 sprite (unused)
%1 081 ~3 1x1 sprite (unused)
%1 082 ~3 1x1 sprite (unused)
%1 083 ~3 1x1 sprite (unused)
%1 084 ~3 1x1 sprite (unused)
%1 085 ~3 1x1 sprite (unused)
%1 086 ~3 1x1 sprite (unused)
%1 087 ~3 1x1 sprite (unused)
%1 088 ~3 1x1 sprite (unused)
%1 089 ~3 1x1 sprite (unused)
%1 090 ~3 1x1 sprite (unused)
%1 091 ~3 1x1 sprite (unused)
%1 092 ~3 1x1 sprite (unused)
%1 093 ~3 1x1 sprite (unused)
%1 094 ~3 1x1 sprite (unused)
%1 095 ~3 1x1 sprite (unused)
%1 096 ~3 1x1 sprite (unused)
%1 097 ~3 1x1 sprite (unused)
%1 098 ~3 1x1 sprite (unused)
%1 099 ~3 1x1 sprite (unused)
%1 100 ~3 1x1 sprite (unused)
%1 101 ~4 Door (SE)
%1 102 ~4 Portait of Sendell (SW)
%1 103 ~4 Uncoevered text (SW)
%1 104 ~4 Dark-cyan door (SW)
%1 105 ~4 Red door (SW)
%1 106 ~4 Crate-moving apparatus
%1 107 ~4 Dark-gray elevator
%1 108 ~4 Cyan crate
%1 109 ~4 Light-brown fragile crate
%1 110 ~4 Unpushed lever (SE)
%1 111 ~4 Unpushed lever (SW)
%1 112 ~4 Pushed lever (SE)
%1 113 ~4 Pushed lever (SW)
%1 114 ~4 Empty Proto-Pack crate
%1 115 ~4 Light-cyan door, left part (SE)
%1 116 ~4 Light-cyan door, right part (SE)
%1 117 ~4 Back arrow (SW)
%1 118 ~4 Forward arrow (SW)
%1 119 ~4 Back arrow (SE)
%1 120 ~4 Forward arrow (SE)
%1 121 ~4 Wooden door with glass (SE)
%1 122 ~4 Portrait of yellow groboclone (SW)
%1 123 ~4 Unpushed tunic-releasing lever (SE)
%1 124 ~4 Pushed tunic-releasing lever (SE)
%1 125 ~4 Dark-cyan gate (SE)
%1 126 ~4 Dark-cyan gate (SW)
%1 127 ~4 Top of weather-wizard's kettle
%1 128 ~4 Unpushed floor lever (SW)
%1 129 ~4 Pushed floor lever (SW)
%1 130 ~4 Sewers elevator
%1 131 ~4 Rubbish bin top with umbrella inside
%1 132 ~4 Electricity switch off (SW)
%1 133 ~4 Electricity switch on (SW)
%1 134 ~4 Dark-brown door, left part (SW)
%1 135 ~4 Dark-brown door, right part (SW)
%1 136 ~4 Dark-brown door, right part (SE)
%1 137 ~4 Dark-brown door, left part (SE)
%1 138 ~4 Closed top of chest (SW)
%1 139 ~4 Open top of chest (SW)
%1 140 ~4 Spiked door (SW)
%1 141 ~4 Spiked door (SE)
%1 142 ~4 Golden flat top (SW)
%1 143 ~4 Hacienda elevator
%1 144 ~4 Black transparent ellipse
%1 145 ~4 Top of a light
%1 146 ~4 Top of a desk (covered text) (SW)
%1 147 ~4 Top of a desk (uncovered text) (SW)
%1 148 ~4 Chain (SW)
%1 149 ~4 Top of a white desk, with documentation (SE)
%1 150 ~4 Top of a white desk, closed (SE)
%1 151 ~4 Top of a white desk, w/ controls, w/o token (SW)
%1 152 ~4 Top of a white desk, w/ controls, w/ token (SW)
%1 153 ~6 Top of a white desk, animated token, part #1 (SW)
%1 154 ~6 Top of a white desk, animated token, part #2 (SW)
%1 155 ~6 Top of a white desk, animated token, part #3 (SW)
%1 156 ~4 Top of a white desk, with unpushed controls (SW)
%1 157 ~4 Top of a white desk, with pushed controls (SW)
%1 158 ~4 Yellow magic ball
%1 159 ~4 Open proto-pack crate
%1 160 ~4 Door with round window (SE)
%1 161 ~4 Elevator in Esmers' base
%1 162 ~4 Dark-cyan door (SE)
%1 163 ~4 Pyramid-shaped key
%1 164 ~4 Top of a barrel
%1 165 ~5 Magic slate back arrow, unpushed
%1 166 ~5 Magic slate forward arrow, unpushed
%1 167 ~5 Magic slate back arrow, pushed
%1 168 ~5 Magic slate forward arrow, pushed
%1 169 ~4 Piece of gray wall (SE)
%1 170 ~4 Gray-cyan gate (SE)
%1 171 ~5 Talking bubble (speaker at left)
%1 172 ~5 Talking bubble (speaker at right)
%1 173 ~5 Floppy disk icon
%1 174 ~5 Twinsen's face icon
%1 175 ~4 Light-gray screw-holders
%1 176 ~4 Dark-gray screw-holders
%1 177 ~4 Three mushrooms #1
%1 178 ~4 Two mushrooms
%1 179 ~4 Three mushrooms #2
%1 180 ~4 One mushroom
%1 181 ~4 Sewers 'S' symbol, w/o water
%1 182 ~4 Zeelichian (Otringal) elevator
%1 183 ~4 Dark-cyan door with keyhole (SW)
%1 184 ~4 Dark-cyan gate with keyhole (SE)
%1 185 ~4 Orange door with round window (SW)
%1 186 ~4 Orange door with round window (SE)
%1 187 ~4 Dark-cyan gate with keyhole (SW)
%1 188 ~4 Wall for #185
%1 189 ~4 Metal bar stripes (SW)
%1 190 ~4 Metal bar stripes (SE)
%1 191 ~6 Sewers 'S' symbol, animated water, part #1
%1 192 ~6 Sewers 'S' symbol, animated water, part #2
%1 193 ~6 Sewers 'S' symbol, animated water, part #3
%1 194 ~6 Sewers 'S' symbol, animated water, part #4
%1 195 ~4 Lever (SE)
%1 196 ~4 Lever bottom???? (SE)
%1 197 ~4 Lever (SW)
%1 198 ~4 Lever bottom???? (SW)
%1 199 ~4 Ventilation holes (SW)
%1 200 ~6 Tourist information terminal top, animation part #1 (SE)
%1 201 ~6 Tourist information terminal top, animation part #2 (SE)
%1 202 ~4 Token terminal, w/o token (SW)
%1 203 ~6 Token terminal, token animation, part #1
%1 204 ~6 Token terminal, token animation, part #2
%1 205 ~6 Token terminal, token animation, part #3
%1 206 ~4 Unpushed switch (SE)
%1 207 ~4 Pushed switch (SE)
%1 208 ~4 Unpushed switch (SW)
%1 209 ~4 Pushed switch (SW)
%1 210 ~4 Shuttle space-suit-blocking door (SW)
%1 211 ~4 Emerald moon-type door (SE)
%1 212 ~6 Animated, door-controlling, metal wheel, part #1
%1 213 ~6 Animated, door-controlling, metal wheel, part #2
%1 214 ~6 Animated, door-controlling, metal wheel, part #3
%1 215 ~4 Colored lever, OFF (SE)
%1 216 ~6 Colored level, turning ON, part #1 (SE)
%1 217 ~6 Colored level, turning ON, part #2 (SE)
%1 218 ~4 Small door-controlling lever, unpushed (SW)
%1 219 ~4 Small door-controlling lever, pushed (SW)
%1 220 ~4 Small door-controlling lever, unpushed (SE)
%1 221 ~4 Small door-controlling lever, pushed (SE)
%1 222 ~5 Empty sprite
%1 223 ~4 Metal cylinder with red indicator OFF
%1 224 ~4 Metal cylinder with red indicator ON
%1 225 ~4 Metal cylinder with lever, turned down (SE)
%1 226 ~4 Metal cylinder with lever, turned left (SE)
%1 227 ~4 Metal cylinder with light OFF (SE)
%1 228 ~4 Metal cylinder with light ON (SE)
%1 229 ~6 Emerald moon radio, animation part #1 (SW)
%1 230 ~6 Emerald moon radio, animation part #2 (SW)
%1 231 ~4 Emerald moon radio, broken (SW)
%1 232 ~4 Museum door-controlling lever, unpushed (SE)
%1 233 ~4 Museum door-controlling lever, pushed (SE)
%1 234 ~4 Proto-Pack crate with the Proto-Pack
%1 235 ~4 Otringal upper-city door with keyhole (SE)
%1 236 ~4 Otringal upper-city door with keyhole (SW)
%1 237 ~4 Gray-yellow door (SE)
%1 238 ~4 Emerald moon-type door with keyhole (SW)
%1 239 ~4 Notes (SW)
%1 240 ~4 Brown-black elevator
%1 241 ~4 Brown-black gate with keyhole (SW)
%1 242 ~6 Some turning circle animation #1, left, part #1 (SW)
%1 243 ~6 Some turning circle animation #1, left, part #2 (SW)
%1 244 ~6 Some turning circle animation #1, left, part #3 (SW)
%1 245 ~4 Brown-black door with keyhole (SW)
%1 246 ~6 Some turning circle animation #1, right, part #1 (SW)
%1 247 ~6 Some turning circle animation #1, right, part #2 (SW)
%1 248 ~6 Some turning circle animation #1, right, part #3 (SW)
%1 249 ~4 Many Twinsunian stones (SE)
%1 250 ~4 Many Twinsunian stones (SW)
%1 251 ~4 Dark Monk statue in deposti (SW)
%1 252 ~4 Covered dark-cyan crate
%1 253 ~4 Uncovered dark-cyan crate
%1 254 ~4 Some white stones
%1 255 ~6 Some turning circle animation #2, left, part #1 (SW)
%1 256 ~6 Some turning circle animation #2, left, part #2 (SW)
%1 257 ~6 Some turning circle animation #2, left, part #3 (SW)
%1 258 ~4 Orange wall piece with left arrow (SE)
%1 259 ~4 Orange wall piece with right arrow (SE)
%1 260 ~4 Unpushed lever (SW)
%1 261 ~4 Pushed lever (SW)
%1 262 ~4 Wall light, turned ON (SE)
%1 263 ~4 Bamboo door with keyhole (SW)
%1 264 ~4 Bamboo bridge (SE)
%1 265 ~4 Broken bamboo bridge (SE)
%1 266 ~4 Green apple
%1 267 ~4 Dark, metal, floor tile
%1 268 ~4 Brown door with keyhole (SE)
%1 269 ~4 Brown door with sign (SW)
%1 270 ~4 Brown door w/o sign (SW)
%1 271 ~4 Brown door with window (SE)
%1 272 ~4 Brown door with window (SW)
%1 273 ~4 Wall metal tile (SW)
%1 274 ~4 Wall metal tile (SE)
%1 275 ~4 Golden holder #1 (SE)
%1 276 ~4 Golden holder #2 (SW)
%1 277 ~4 Golden chain (SW)
%1 278 ~4 Rope with golden holders (SE)
%1 279 ~4 Unpushed lever on dark surface
%1 280 ~4 Pushed lever on dark surface
%1 281 ~4 Small metal floor tile
%1 282 ~4 Ornament, made of Zlitos (SE)
%1 283 ~4 Door, made of Zlitos, with keyhole (SE)
%1 284 ~4 Tall movable pillar
%1 285 ~4 Medium movable pillar
%1 286 ~6 Double-wheel animation, part #1
%1 287 ~6 Double-wheel animation, part #2
%1 288 ~6 Double-wheel animation, part #3
%1 289 ~4 Slot machine lever in initial position
%1 290 ~4 Turned slot machine lever
%1 291 ~4 Slot machine light #1
%1 292 ~6 Slot machine line animation #1, part #1
%1 293 ~6 Slot machine line animation #1, part #2
%1 294 ~6 Slot machine line animation #1, part #3
%1 295 ~6 Slot machine line animation #1, part #4
%1 296 ~6 Slot machine line animation #1, part #5
%1 297 ~4 Slot machine light #2
%1 298 ~4 Slot machine piece #1
%1 299 ~4 Slot machine piece #2
%1 300 ~4 Slot machine piece #3
%1 301 ~4 Slot machine piece #4
%1 302 ~6 Slot machine line animation #1, part #1
%1 303 ~6 Slot machine line animation #1, part #2
%1 304 ~6 Slot machine line animation #1, part #3
%1 305 ~6 Slot machine line animation #1, part #4
%1 306 ~6 Slot machine line animation #1, part #5
%1 307 ~6 Francos' factory lever (S-E) animation, part #1
%1 308 ~6 Francos' factory lever (S-E) animation, part #2
%1 309 ~6 Francos' factory lever (S-E) animation, part #3
%1 310 ~6 Francos' factory lever (S-W) animation #1, part #1
%1 311 ~6 Francos' factory lever (S-W) animation #1, part #2
%1 312 ~6 Francos' factory lever (S-W) animation #1, part #3
%1 313 ~6 Francos' factory lever (S-W) animation #2, part #1
%1 314 ~6 Francos' factory lever (S-W) animation #2, part #2
%1 315 ~6 Francos' factory lever (S-W) animation #2, part #3
%1 316 ~4 Big elevator
%1 317 ~4 Small elevator
%1 318 ~4 Red box with key (S-E)
%1 319 ~4 Open red box (S-E)
%1 320 ~4 Red box with key (S-W)
%1 321 ~4 Open red box (S-W)
%1 322 ~4 Light metal gate (S-E), part #2
%1 323 ~4 Light metal gate (S-E), part #1
%1 324 ~4 Cyan metal door (S-E)
%1 325 ~4 Cyan metal door (S-W)
%1 326 ~4 Temple of Bu wooden door (S-W), part #1
%1 327 ~4 Temple of Bu wooden door (S-W), part #2
%1 328 ~4 Temple of Bu wooden door (S-E), part #1
%1 329 ~4 Temple of Bu wooden door (S-E), part #2
%1 330 ~4 Closed orange container top
%1 331 ~4 Open orange container top
%1 332 ~4 Bookshelf, built into a wall
%1 333 ~4 Dark metal door (S-E), with keyhole
%1 334 ~4 Golden chain with lock
%1 335 ~4 Laser-sensor wall (S-E)
%1 336 ~4 Laser-sensor wall (S-W)
%1 337 ~4 Red floor tile
%1 338 ~4 Cyan metal door (S-E), with keyole
%1 339 ~4 Cyan metal door (S-W), with keyhole
%1 340 ~4 Mosquibee's bridge element (S-W bridge)
%1 341 ~4 Undergas wooden floor tile
%1 342 ~4 Dog "mud"
%1 343 ~4 Closed emperor's palace chest (S-E)
%1 344 ~4 Open emperor's palace chest (S-E)
%1 345 ~4 Closed emperor's palace chest (S-W)
%1 346 ~4 Open emperor's palace chest (S-W)
%1 347 ~4 Closed emperor's palace chest (N-W)
%1 348 ~4 Open emperor's palace chest (N-W)
%1 349 ~4 Closed emperor's palace chest (N-E)
%1 350 ~4 Open emperor's palace chest (N-E)
%1 351 ~4 Closed big emperor's palace chest (S-W)
%1 352 ~4 Open big emperor's palace chest (S-W)
%1 353 ~4 Unpushed red lever
%1 354 ~4 Pushed red lever
%1 355 ~4 Gray-yellow metal X-door (S-W)
%1 356 ~4 Imperial dark gray door (S-W), with keyhole
%1 357 ~4 Dark-cyan door, with window (S-W)
%1 358 ~4 Imperial elevator
%1 359 ~4 Reactor-control lever in initial position (S-E)
%1 360 ~4 Turned reactor-control lever (S-E)
%1 361 ~4 Yellow lever, on dark holder, up (S-W)
%1 362 ~4 Yellow lever, on dark holder, down (S-W)
%1 363 ~4 Undergas elevator activation lever, up (N-W)
%1 364 ~4 Undergas elevator activation lever, down (N-W)
%1 365 ~4 Esmers' base elevator
%1 366 ~4 Protective spell base elevator #1
%1 367 ~4 Protective spell base elevator #2
%1 368 ~4 Cage
%1 369 ~4 Protective spell base lever, down (S-E)
%1 370 ~4 Protective spell base lever, up (S-E)
%1 371 ~4 Protective spell base lever, down (S-W)
%1 372 ~4 Protective spell base lever, up (S-W)
%1 373 ~4 Protective spell protection bar #1, left
%1 374 ~4 Protective spell protection bar #1, right
%1 375 ~4 Protective spell protection bar #2, left
%1 376 ~4 Protective spell protection bar #2, right
%1 377 ~4 Protective spell protection bar #3, left
%1 378 ~4 Protective spell protection bar #3, right
%1 379 ~6 Protective spell protection bar, left, animation part #1
%1 380 ~6 Protective spell protection bar, left, animation part #2
%1 381 ~6 Protective spell protection bar, left, animation part #3
%1 382 ~6 Protective spell protection bar, left, animation part #4
%1 383 ~6 Protective spell protection bar, left, animation part #5
%1 384 ~6 Protective spell protection bar, left, animation part #6
%1 385 ~6 Protective spell protection bar, left, animation part #7
%1 386 ~6 Protective spell protection bar, left, animation part #8
%1 387 ~6 Protective spell protection bar, right, animation part #1
%1 388 ~6 Protective spell protection bar, right, animation part #2
%1 389 ~6 Protective spell protection bar, right, animation part #3
%1 390 ~6 Protective spell protection bar, right, animation part #4
%1 391 ~6 Protective spell protection bar, right, animation part #5
%1 392 ~6 Protective spell protection bar, right, animation part #6
%1 393 ~6 Protective spell protection bar, right, animation part #7
%1 394 ~6 Protective spell protection bar, right, animation part #8
%1 395 ~4 Closed big emperor's palace chest, with keyhole (S-W)
%1 396 ~4 In-statue metal gate with keyhole
%1 397 ~4 Wizards'-freeing lever (S-W), up
%1 398 ~4 Wizards'-freeing lever (S-W), down
%1 399 ~4 Unpushed red X-lever
%1 400 ~4 Pushed red X-lever
%1 401 ~4 Wizards' imprisonating helmet, lights on
%1 402 ~4 Wizards' imprisonating helmet, lights off
%1 403 ~4 In-statue elevator #1
%1 404 ~4 In-statue elevator #2
%1 405 ~4 Indication wall light (S-W), off
%1 406 ~4 Indication wall light (S-W), on
%1 407 ~4 Unpushed wall lever
%1 408 ~4 Pushed wall lever
%1 409 ~4 Elevatro with green stripes
%1 410 ~4 Children's cage wall (S-W)
%1 411 ~4 Children's cage wall (S-E)
%1 412 ~4 Children's cage top
%1 413 ~4 Some round, small metal thing
%1 414 ~4 News table, with Dark Monk's staute picture, and article
%1 415 ~4 News table, with Twinsen's photo
%1 416 ~4 Sewers/School Of Magic door (S-E)
%1 417 ~4 Emerald moon door (S-E)
%1 418 ~4 Light wooden door (S-W)
%1 419 ~4 Cyan metal door (S-E), with keyhole, yellow-black stripes bottom
%1 420 ~4 Cyan metal door (S-W), with keyhole, yellow-black stripes bottom
%1 421 ~4 Red lever, on dark holder, up (S-W)
%1 422 ~4 Red lever, on dark holder, down (S-W)
%1 423 ~4 Big snow flake
%1 424 ~4 Medium snow flake
%1 425 ~4 Small snow flake

~1 Text box drawing sprites
~2 Menu and demo sprites
~3 1x1 sprites
~4 In-game sprites
~5 Other sprites
~6 Animation part sprites
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  #108  
Old 2005-02-12, 17:57
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Ok, lets update this a bit.

LBA 1 PSX Version
GAME.HQR
%1 001 ~1
%1 002 ~1
%1 003 ~1
%1 004 ~2 LBA intro picture
%1 005 ~2 Menu background
%1 006 ~2 Twinsun from outher space
%1 007 ~2 FunFrock's fortress on Fortress Island (Intro Story)
%1 008 ~2 2 Islands at night (Intro Story)
%1 009 ~1
%1 010 ~1
%1 011 ~1
%1 012 ~1
%1 013 ~2 Twinsen + Zoé + Sendell at the well of sendell
%1 014 ~1
%1 015 ~1
%1 016 ~1

~1 Unknown
~2 LBA Images but with a diferent format than the LBA1 PC version ones.

-END-


LBA 1 PSX Version
BUMPER.HQR
%1 001 ~1
%1 002 ~1
%1 003 ~1
%1 004 ~1
%1 005 ~1
%1 006 ~1
%1 007 ~2 Palette
%1 008 ~1

~1 Unknown
~2 LBA Palette.

-END-



LBA 1 PSX Version
HOLOMAP.HQR
%1 001 ~1 Palette
%1 002 ~1
%1 003 ~1
%1 004 ~1
%1 005 ~1
%1 006 ~1
%1 007 ~1
%1 008 ~1
%1 009 ~1

~1 Unknown
~2 LBA Palette.

-END-
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  #109  
Old 2005-02-12, 18:48
ChaosFish ChaosFish is offline
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Cool, hadn't even thought of adding the PSX version.

Does it have any files by the same filename, which contains different entries? If not, we can add them under the "LBA1" folder.
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  #110  
Old 2005-02-12, 19:30
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Just Text.hqr, and have the same entries.
The only HQR in PSX version are Bumper, Credits, Game, Holomap and Text. Only Credits file we can't open with LBA Package Editor.

Btw, we can put too a section for Time Commando since we can open the HQR. I've already check some entries and the images have the exactly format as LBA.
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  #111  
Old 2005-02-12, 20:14
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Once Zink's site is done, I guess we can add more games that uses same format, and LBA mods file informations.

Of course, I'll have to ask Zink if it's possible... so, is it possible Zink?
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  #112  
Old 2005-02-13, 19:37
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I guess so...
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  #113  
Old 2005-09-07, 14:59
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LBA1 - RESS.HQR - CHANGING DISCRIPTION

%1 023 ~1 Fade to red pallete *
%1 025 ~1 Fade to dark pallete *

-END-

~1 = palettes
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  #114  
Old 2005-09-07, 16:50
ChaosFish ChaosFish is offline
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Thanks, I think I better wait for the new LBA file info site to be ready before I add all the new information (Zink has made an amazing progress lately), but by all means keep it coming.
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  #115  
Old 2005-09-07, 17:17
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Really waiting this.
Can we add and change descriptions dinamic in that site?
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  #116  
Old 2005-09-07, 17:32
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I think Zink is the one to answer that. (in other words, I didn't understand what you asked)
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  #117  
Old 2005-09-07, 17:35
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If people inside the project could inside the site, add new descriptions or change them.
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  #118  
Old 2005-09-07, 17:41
ChaosFish ChaosFish is offline
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Oh yes, of course! That's the idea. Everyone will be able make submissions to the site or fix bad information (any sort of information).
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  #119  
Old 2005-11-13, 18:36
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File3D Format

OK, lets revive it a bit by adding another LBA file format
Attached Files
File Type: txt File3D Format Revision 1.txt‎ (2.9 KB, 140 views)
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  #120  
Old 2005-11-13, 18:47
ChaosFish ChaosFish is offline
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This is great contribution, thanks!

Zink: What's going on with the LBA file info site? No pressure or anything of course!
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  #121  
Old 2005-11-13, 20:38
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I'm sorry, but it's stuck at the moment. I am about to release new LBArchitect soon, and I think I will be able to do something with the site afterwards. I know I said something about working simultaneously on my programs and the site, but I see it won't work.
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  #122  
Old 2005-11-13, 20:45
ChaosFish ChaosFish is offline
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Quote:
Originally Posted by Zink
I am about to release new LBArchitect soon,
That's great news actually! I adore LBArchitect, I've been wanting it since I was 9 (that is when I first played LBA)
Quote:
Originally Posted by Zink
and I think I will be able to do something with the site afterwards.
Also great news

So "sorry" is not acceptable
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  #123  
Old 2005-11-13, 21:04
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eeeemmmm.... okay.....
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LBA Prequel Demo has been released! See our blog
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  #124  
Old 2006-11-24, 01:27
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NOTE: LBA 1J = Japanese LBA 1


LBA 1J:
This file contains the LBAJ texts and their indexes.

TEXT.HQR

%1 001 ~ Text index for 002
%2 002 ~ Japanese: Options and menus
%1 003 ~ Text index for 004
%2 004 ~ Japanese: Credits
%1 005 ~ Text index for 006
%2 006 ~ Japanese: Inventory, stories and Holomap locations
%1 007 ~ Text index for 008
%2 008 ~ Japanese: Citadel Island
%1 009 ~ Text index for 010
%2 010 ~ Japanese: Principal Island
%1 011 ~ Text index for 012
%2 012 ~ Japanese: White Leaf Desert
%1 013 ~ Text index for 014
%2 014 ~ Japanese: Proxima Island
%1 015 ~ Text index for 016
%2 016 ~ Japanese: Rebellion Island
%1 017 ~ Text index for 018
%2 018 ~ Japanese: Hamalayi mountains - southern range
%1 019 ~ Text index for 020
%2 020 ~ Japanese: Hamalayi mountains - northern range
%1 021 ~ Text index for 022
%2 022 ~ Japanese: Tippett Island
%1 023 ~ Text index for 024
%2 024 ~ Japanese: Brundle Island
%1 025 ~ Text index for 026
%2 026 ~ Japanese: Fortress Island
%1 027 ~ Text index for 028
%2 028 ~ Japanese: Polar Island

-END-

~1 = text index table
~2 = text table


BTW, there's an error in the LBA File Information thread - it still links to http://chaosfish.free.fr .
And there's also an error on the LBA File Information site - it incorrectly names the LBA 2 file SPRIRAW.HQR as SPRITERAW.HQR.

Edit: I have one question:
- ChaosFish: Is it alright for you that I make an up-to-date LBA File Information site on http://www.obrasilero.com/lbafileinfo? Since I could do it with a nice look and in PHP code.
So, what do you think?
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Last edited by Battler; 2006-11-24 at 01:33.
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  #125  
Old 2006-11-24, 09:01
ChaosFish ChaosFish is offline
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Quote:
Originally Posted by OBrasilo View Post
Edit: I have one question:
- ChaosFish: Is it alright for you that I make an up-to-date LBA File Information site on http://www.obrasilero.com/lbafileinfo? Since I could do it with a nice look and in PHP code.
So, what do you think?
Zink worked hard on a site already, but it's still unfinished. But it looks really very good already.

So I don't really know what to answer, I haven't talked with Zink about this for a long time.

What's the situation Zink?
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