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  #1  
Old 2004-05-22, 18:22
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Mannesh Mannesh is offline
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Stop making the same programs, but some new ones?

It's great how people have updated the programs like font editor, and stuff as it makes it much easier.

But why didn't someone make a model viewer for lba 2 when it was needed, instead of having to go through reloading the whole game??

And why doesn't some one make while it's needed, a viewer that will view the sprites, or edit and replace them?

Now i editing will be the next stage, but once we get all the files info with the info project out of the way, then we can make modifications to the game.

Basically what i'm saying is make programs for editing the game after you have made ones that can view the files, then once they've be made, people can go out to find out what the files contain, and you guys can start on how to edit these files.
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  #2  
Old 2004-05-22, 18:24
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Why not make them yourself?
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  #3  
Old 2004-05-22, 18:30
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Mannesh Mannesh is offline
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ps. no one is meant to take this offensively, and i'm not saying you've done a bad job, just this is the best way to get lba modifcation projects finshed that fastest
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  #4  
Old 2004-05-22, 19:10
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Mannesh Mannesh is offline
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Quote:
Originally Posted by morshem
Why not make them yourself?
Like i said it was an idea, i have no programming skills and no intention to learn some during my exams..
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  #5  
Old 2004-05-22, 19:22
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Quote:
Originally Posted by Mannesh
Like i said it was an idea, i have no programming skills and no intention to learn some during my exams..
Well, then stop moaning at everyone else.
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  #6  
Old 2004-05-24, 11:21
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Quote:
Originally Posted by Mannesh
It's great how people have updated the programs like font editor, and stuff as it makes it much easier.

But why didn't someone make a model viewer for lba 2 when it was needed, instead of having to go through reloading the whole game??

And why doesn't some one make while it's needed, a viewer that will view the sprites, or edit and replace them?

Now i editing will be the next stage, but once we get all the files info with the info project out of the way, then we can make modifications to the game.

Basically what i'm saying is make programs for editing the game after you have made ones that can view the files, then once they've be made, people can go out to find out what the files contain, and you guys can start on how to edit these files.
Actually, the programs also allow editing. Only that each program has its own bugs, of course.
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  #7  
Old 2004-05-24, 18:18
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Mannesh Mannesh is offline
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Quote:
Originally Posted by Pandemona
Well, then stop moaning at everyone else.
pandy i wasn't moaning ffs, i was just giving the idea on that we should uncover all the info held in the files, and make programs that will help us acheive that before we make editors.

always have to try and make me look bad
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  #8  
Old 2004-05-28, 18:43
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yaz0r yaz0r is offline
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I'm planning to expand twinE to run from disassembled (and modified) scripts. That would allow every one to modify the game inner logic (at last, while playing with twinE). A simple recompiler would allow to play the modified data with lbawin or the original lba binary.
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  #9  
Old 2004-05-28, 20:02
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thats sounds very cool
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  #10  
Old 2004-05-29, 01:24
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Quote:
Originally Posted by yaz0r
I'm planning to expand twinE to run from disassembled (and modified) scripts. That would allow every one to modify the game inner logic (at last, while playing with twinE). A simple recompiler would allow to play the modified data with lbawin or the original lba binary.
Vincent is possible make a new TEXT.HQR file for your twinE with all available fan translations?
...and a simply way to choose them?
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  #11  
Old 2004-05-29, 17:22
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Sure it's possible (and rather easy to do). Will be included in the twinE version that support interpreting modified scripts
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  #12  
Old 2004-05-29, 17:27
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xesf xesf is offline
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ok, thanks
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