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#1
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Stop making the same programs, but some new ones?
It's great how people have updated the programs like font editor, and stuff as it makes it much easier.
But why didn't someone make a model viewer for lba 2 when it was needed, instead of having to go through reloading the whole game?? And why doesn't some one make while it's needed, a viewer that will view the sprites, or edit and replace them? Now i editing will be the next stage, but once we get all the files info with the info project out of the way, then we can make modifications to the game. Basically what i'm saying is make programs for editing the game after you have made ones that can view the files, then once they've be made, people can go out to find out what the files contain, and you guys can start on how to edit these files. |
#3
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ps. no one is meant to take this offensively, and i'm not saying you've done a bad job, just this is the best way to get lba modifcation projects finshed that fastest
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#4
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#5
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#6
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__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#7
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always have to try and make me look bad ![]() |
#8
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I'm planning to expand twinE to run from disassembled (and modified) scripts. That would allow every one to modify the game inner logic (at last, while playing with twinE). A simple recompiler would allow to play the modified data with lbawin or the original lba binary.
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#9
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thats sounds very cool
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http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#10
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Quote:
...and a simply way to choose them?
__________________
Personal Blog - blog.xesf.net TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine. [Discuss]|[Download]|[Changes]|[SourceCode]|[Issues] The Sacred Carrot website |
#11
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Sure it's possible (and rather easy to do). Will be included in the twinE version that support interpreting modified scripts
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#12
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__________________
Personal Blog - blog.xesf.net TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine. [Discuss]|[Download]|[Changes]|[SourceCode]|[Issues] The Sacred Carrot website |
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