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  #1  
Old 2004-07-26, 16:00
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(deprecated) LBA Story Coder [discuss]

Here's the first beta version of LBA Scene Editor. I'm release it now because I'll be out for 2 weeks. Some things are to be make but with this simple editor you can now modify the game a little.

Enjoy
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #2  
Old 2004-07-26, 17:36
ChaosFish ChaosFish is offline
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WFT!!!!!!!!!!!!!!!!!!!
ALEX, this is fucking awesome.

Everyone: check it out!

This is one small step for Twinsen - one giant leap for Twinsunian kind.
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  #3  
Old 2004-07-26, 17:46
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Nice to see you like the program.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #4  
Old 2004-07-26, 21:45
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wft?
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  #5  
Old 2004-07-26, 22:26
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Well, now, the "Portuguese" company here is working well: O_Brasileiro (me) - Millionaire LBA Edition, LBA 2.5 2-D, WinHQR, LBA Explorer; Alexfont - LBASceneEd; SpaceGuitarKid - MBN And LBA.
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  #6  
Old 2004-07-26, 22:30
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lol
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #7  
Old 2004-07-27, 13:38
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Btw, the rar file have already all scene files. You don't need to extract it. You can find in the scene directory.

When I come back I want to see some commentaries
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #8  
Old 2004-07-27, 13:41
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Are you still here?
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  #9  
Old 2004-07-27, 13:44
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Just this night... You'll have two weeks without me in this forum,so enjoy well
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #10  
Old 2004-07-27, 14:12
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Shweeeeeeetttttt!!!!!!!! I'll check it out later, need to sort some stuff out first
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  #11  
Old 2004-07-30, 03:31
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Oh wow. This is pretty awsome. Too bad there's no "Save As" option. Despite of that, this is a grandious feat, alex! Bravo, ma man!
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  #12  
Old 2004-07-30, 03:58
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And, after I save the scenes, the doors, fences, gates, and doorways disappear.
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  #13  
Old 2004-07-30, 21:19
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*checks it out asap*
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  #14  
Old 2004-08-12, 23:02
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what exactly is the armour setting? how strong your magic ball needs to be to do damage?
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  #15  
Old 2004-08-12, 23:35
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- Golemboy: it's not exactly this. Armor is the character protection; it's what makes the first magic ball can't hit strong enemies. If the armor of the attacking charater is greater than the hit force of the character beeing attacked, the attack succeeds. This was copied from alexfont's LBASceneEd's README.TXT and grammatically corrected by /me. Got it now?
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  #16  
Old 2004-08-13, 16:26
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Quote:
Originally Posted by Lightwing
Oh wow. This is pretty awsome. Too bad there's no "Save As" option. Despite of that, this is a grandious feat, alex! Bravo, ma man!
I'll try to make this option in a future version.

Edited:
I new version (v0.01a beta) was uploaded in the same link and have this "Save as" feature.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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Last edited by xesf; 2004-08-13 at 20:12.
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  #17  
Old 2004-08-14, 16:07
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This program is awsome... congratulations!

*** Os Portugueses estão a dominar a cena LBA ***
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  #18  
Old 2004-08-14, 17:16
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Thanks

A new version (v0.01b beta) was uploaded in the same link. It correct the bug in the "Save as" option (thanks to NightShadow) .
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #19  
Old 2004-08-14, 20:51
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- alexfont: and why do the doors, fences, etc. disappear? Please, fix this bug.
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  #20  
Old 2004-08-14, 21:04
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What thing you change when this happens?
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #21  
Old 2004-08-15, 00:26
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- alexfont: any thing; the more things you change, the more doors, fences, etc. disappear. Fix this bug, please.
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  #22  
Old 2004-08-15, 00:46
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Ok I'll try to find the reason
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #23  
Old 2004-08-15, 03:10
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Quote:
Originally Posted by O_Brasileiro
- alexfont: and why do the doors, fences, etc. disappear? Please, fix this bug.
This just happens when you try to edit a Invisible actor, like Meca-Pinguin and the Teleportation clones.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #24  
Old 2004-08-15, 20:50
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- alexfont: and can it be fixed?
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  #25  
Old 2004-08-15, 22:18
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What I made was block the Body, Anim for invisble actors and Entity too for Meca-pinguin.
I have to test a little more...
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