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View Poll Results: Who wants to design his/her own island?
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  #301  
Old 2009-07-04, 18:22
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LBAWinOwns LBAWinOwns is offline
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He already did. See the bucktracker .
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LBA Image Creator project
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Get the Jump-Save-Bug graphically explained here
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  #302  
Old 2009-07-04, 18:26
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #303  
Old 2009-07-05, 11:31
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As alex said. Version 0.10 is the latest stable vesion, without built-in Scene support, beta 6 is the newest beta.

Major changes:
- 0000123: [Feature] Actor templates
- 0000129: [Feature] Reserved words
- 0000111: [Feature] Textual LABEL names
- 0000119: [Feature] font scaling in script editor

Also checking for broken Brick data has been added to both Builder and Factory. Factory shows list of indexes of broken bricks for easy repair.

Plus some bugs fixed. Full list is in the bugtracker.
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Emerald Moon Base projects: Little Big Architect - v 0.10 and v 1.0 beta 9, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+.
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All LBA technical information goes in here -> LBA File Information Project

LBA Prequel Demo has been released! See our blog
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  #304  
Old 2009-07-10, 21:08
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Renesans Renesans is offline
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There's a huge bug in beta 6. When I try to select bricks with the "select a layout" selection mode, the Builder simply crashes, so I can't use the most useful selection mode!
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  #305  
Old 2009-07-11, 10:50
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Could you, please, report all bugs in THE BUGTRACKER as I asked for many times before, including the program's startup screen? It doesn't require any registration or stuff.

From now on I will IGNORE any bug reports not posted in the bugtracker. (excluding situations when someone can't post there for reasons not depending on him).
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Emerald Moon Base projects: Little Big Architect - v 0.10 and v 1.0 beta 9, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+.
Bug reporting (hosted by alexfont).

All LBA technical information goes in here -> LBA File Information Project

LBA Prequel Demo has been released! See our blog
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  #306  
Old 2009-07-11, 11:49
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Renesans Renesans is offline
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Ok, I reported it, sorry.
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  #307  
Old 2010-06-26, 04:22
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MatheusMK3 MatheusMK3 is offline
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Hey, today i've downloaded the last version you released, how can i send the map to the game and play?
And will the development continue?
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  #308  
Old 2010-06-28, 18:13
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Hi Matheus. You can edit the game maps directly (they will replace originals so the changes will be visible as soon as you run the game again). For this first setup path to the game directory in the Settings -> Paths, and then go File -> Open Grid/Scene (simple). I however recommend to make backups of your lba_xxx.hqr files before doing this, because otherwise you will have to restore originals from the CD if you want to undo your changes later. I personally have two game directories. One with all files unmodified and another one for modifications.

If you already have map files, the easiest way to put them to the game is using a HQR editor, such as my LBA Pakcage Editor to replace particular lba_gri.hqr entry with your modified one. But using this option you have to be careful to also replace appropriate entry in the lba_bll.hqr if your new map uses different tile set (layout library) than the original one, and also replace appropriate scene in scene.hqr.

See the guide written by Inventor here: http://forum.magicball.net/showthrea...870#post367870 . At the bottom of the post he gives more details on how to put modified maps into the game.

Yes the development is still going on. I am very close to release the beta 7 (with tons of changes and noew stuff).
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Emerald Moon Base projects: Little Big Architect - v 0.10 and v 1.0 beta 9, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+.
Bug reporting (hosted by alexfont).

All LBA technical information goes in here -> LBA File Information Project

LBA Prequel Demo has been released! See our blog
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