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  #1  
Old 2005-08-21, 18:47
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Battler Battler is offline
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Twinsun LBA 2 Island Polygon Viewer

Yes, I promised it 18 months ago (when I mentioned it on my first site as "LBA 2 Island Height Map Viewer"), and here it is now.

LBA 2 Island Polygon Viewer version 0.01 Beta
=================================================

Current features:
- Loading directly from .ILE files;
- Viewing each part from 4 different angles.

Things to do:
- Viewing the whole island in one piece;
- Viewing textures, clound and sea data, etc.;
- Editing islands.


How this program works
----------------------
You load a LBA 2 .ILE file. The program will automatically draw the first area. You can change areas with the vertical scroll bar near the text box. You can change the angle of view with the horizontal scroll bar under the "Rotate:" label. You will see a polygon drawn in the picture box on the right of the window.


Credits
-------
Me (OBrasilo): for starting the program and general coding.
Krzysztof Adamczewski (kat15pl): for supporting me with this program.


Here is the program: http://www.obrasilero.com/ILEView.zip.
And the source code: http://www.obrasilero.com/ILEView-source.zip.

Edit: Oh, and BTW, here is a screenshot of the program, when viewing a part of Otringal:


Enjoy it.
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Last edited by Battler; 2005-08-21 at 20:59.
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  #2  
Old 2005-08-21, 20:25
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This looks great! Good work. I hope it will turn into an editor soon. BTW: You could make displaying all zones at once to make the islands look more "natural".
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  #3  
Old 2005-08-21, 21:01
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Quote:
Originally Posted by Zink
This looks great! Good work. I hope it will turn into an editor soon.
Yeah, as soon as me and kat15pl manage to write some code to display textures on the islands, then yes, I will make it and editor.

Quote:
BTW: You could make displaying all zones at once to make the islands look more "natural".
Well... you're right about that. Besides, I already mentioned it in my post above:
Quote:
Originally Posted by myself
Things to do:
- Viewing the whole island in one piece;
So yeah, in the next version, the whole islands will be displayed, in one piece.
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  #4  
Old 2005-08-21, 22:11
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Double-J Double-J is offline
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So could this eventually be used as a way to "create" your own islands for LBA?
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  #5  
Old 2005-08-21, 22:25
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- Double-J: But of course! One, when it will be an editor, you will be able to make your own LBA 2 islands.
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  #6  
Old 2005-08-22, 01:10
ChaosFish ChaosFish is offline
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Wow this is so cool! You keep up that amazing work there Obras!
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  #7  
Old 2005-08-22, 03:01
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Double-J Double-J is offline
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Awesome!

So, theoretically, wouldn't it be possible to construct a whole new game, or actually add islands into LBA 2, as an "extended cut" (as long as it used LBA 2 models)? Could we finally see Principle Island in LBA 2? Would it be possible for someone to edit the game sequence where you could take a ferry from Desert Island to Principle Island and actually interact with the characters?

That would be awesome!
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  #8  
Old 2005-08-22, 15:05
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Nice work indeed!!!
Its a great thing to start but would it be excelent to have it in a 3D engine
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  #9  
Old 2005-08-22, 18:22
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Quote:
Originally Posted by ChaosFish
Wow this is so cool! You keep up that amazing work there Obras!
Yeah, of course! Next version will also have Zoom (4 different zooms).

Quote:
Originally Posted by Double-J
Awesome!

So, theoretically, wouldn't it be possible to construct a whole new game, or actually add islands into LBA 2, as an "extended cut" (as long as it used LBA 2 models)? Could we finally see Principle Island in LBA 2? Would it be possible for someone to edit the game sequence where you could take a ferry from Desert Island to Principle Island and actually interact with the characters?

That would be awesome!
Yeah, but of course! Only I have to make my program an editor (this will be as soon as I discover how the other data for each part is stored), then yes, it will be possible to make new islands for LBA 2, etc.

Quote:
Nice work indeed!!!
Its a great thing to start but would it be excelent to have it in a 3D engine
Yeah, you're right.
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  #10  
Old 2005-08-22, 19:54
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Obras for member of the year simply for this program!
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  #11  
Old 2005-08-23, 14:42
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Oh my god, it's finally come! May your loins be full of fruit, oBras!
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  #12  
Old 2005-08-23, 14:51
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Hmm, I don't have any lba2 files installed, could anyone make some more screenshots ?

Btw Obras, your a genious
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  #13  
Old 2005-08-23, 15:18
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This could be the way to make a quick LBA 3-type game without a new engine...we could recycle most of the stuff from LBA 2 (and maybe add new textures and models and whatnot?) and then just re-record voices and whatnot to make another LBA game!

Unless I'm off base here...
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  #14  
Old 2005-08-23, 15:32
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good work
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  #15  
Old 2005-08-23, 16:24
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Obrasilo - I have a question, is your viewer capable of exporting the height map to a bitmap? This, along with the amount/size of triangles could be very handy .
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  #16  
Old 2005-08-23, 17:08
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Brilliant work there Obras - your skills seem to know no limit Keep it up
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  #17  
Old 2005-08-23, 17:28
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- Bot13: OK, here's another screenshot (this one from the (still unreleased) version 0.02, when viewing a part of Citadel Island):


And thanks to everyone else for the compliments I receiver here. New version (0.02) coming today. Still only viewer, but now with zoom, specifying lines-per-point, etc.
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  #18  
Old 2005-08-23, 18:09
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WOW! Will we be able to use high-resolution textures? :P I think everything would look much better with better textures. And if we could export the maps to other Programs it would be much easier to make fangames.
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  #19  
Old 2005-08-23, 20:33
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LBA 2 Island Polygon Viewer version 0.02 Beta
=================================================

New features:
- Option to change the amount of lines/triangles per point;
- Four different zooms;
- Controls are now disabled until a file is open;
- Whenever it's needed to re-draw the polygon, the drawing procedure is now called (before, all instances had the drawing code);
- Removed the grid;
- Fixed program crash, when you press Cancel in the Load Island dialog box;
- Exporting polygons to .BMP pictures.

Current features:
- Loading directly from .ILE files;
- Viewing each part from 4 different angles.

Things to do:
- Displaying only what should be visible (currently (as well as in version 0.01), the parts that should be covered (because they're behind our viewpoint) are still drawn);
- Viewing the whole island in one piece;
- Viewing textures, clound and sea data, etc.;
- Editing islands.


How this program works
----------------------
You load a LBA 2 .ILE file. The program will automatically draw the first area. You can change areas with the vertical scroll bar near the text box. You can change the angle of view with the horizontal scroll bar under the "Rotate:" label. You will see a polygon drawn in the picture box on the right of the window.

NOTE: When exporting to .BMP, if the polygon is zoomed to 2x default or 4x default, the whole polygon is exported, and not just the part you see in the PictureBox.


Credits
-------
Me (OBrasilo): for starting the program and general coding.
Krzysztof Adamczewski (kat15pl): for supporting me with this program.


Here is the program: http://www.obrasilero.com/ILEView.zip.
And the source code: http://www.obrasilero.com/ILEView-source.zip.

Edit: Oh, and BTW, here is a screenshot of this version of the program, when viewing a part of Desert Island:
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  #20  
Old 2005-08-24, 22:03
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Do you think that in the next version it would be possible to have the window as one where you can 'drag' the image around? Wouldn't it be quite easy - if you're drawing the whole bitmap everytime the zoom or rotation changes and the only displaying that part of the bitmap which falls inside the window with scrolling changes, (I assume you are, anyway) then couldn't at least smooth scrolling could be facilitated?
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  #21  
Old 2005-08-24, 22:11
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- Golemboy: You mean to make a function that if you drag, the image is scrolled? I'll try to do it, but I can't promise anything yet.
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  #22  
Old 2005-08-24, 22:24
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Hey, Obrasilo, sorry to nag, but I'll ask again, can you make your editor to save the hmp map as a bitmap ? (you know, white is the highest, black is the lowest) it would be(at least for me) a very neat thing. Oh, and I get an error like this:
Attached Thumbnails
Click image for larger version

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Size:	25.6 KB
ID:	4936  
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  #23  
Old 2005-08-24, 22:59
kat15pl kat15pl is offline
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Obrasilo.. one question: directx.. or not.. anyone know how can I put texture into it?
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  #24  
Old 2005-08-24, 23:30
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wow, obras, you are a genius !!! this program will be the best lba-editing program once it will be finnished !!!
keep it up !!!
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  #25  
Old 2005-08-24, 23:56
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- Jasiek: You mean saving the height map as .BMP? OK, I'll try to do that feature in version 0.03. But there would be a problem - all heights are 16-bit and range from 0 to 32767.
Now, if I convert them to 0-255 heights, it makes it possible to save them as greyscale BMP's, but they won't be as detailed. I can also save the height map as cyan gradients - that would be better, because I would use the first byte of the height as green value and second byte as blue value, and the red value would always be 0.
But however, to solve the dilemma, I'll put both - 2 buttons: "Export height map as grayscale bitmap" and "Export height map as cyan gradient bitmap".
Oh and BTW, check a post there in the LBA Scene Manager thread, it contains the link to a file which you need to download, if you want to run VB programs.

- kat15pl: Stop asking me about that. I don't know how to put textures neither.

- Link: Thanks. I'll keep up the good work.
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Last edited by Battler; 2005-08-25 at 00:04.
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