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LbaX LbaX is an unofficial non profit sequel of Little Big Adventure 1 and 2 (homepage)

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  #1  
Old 2008-10-11, 05:23
KirkUltra KirkUltra is offline
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Join Date: Oct 2008
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LBAX Demo?

Hi, I was wondering if the demo version of the LBA X available for download anywhere? I was looking through the forums but couldn't find one anywhere. Thanks

I love these Twinsen icons
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  #2  
Old 2008-10-11, 12:16
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Kobold Kobold is offline
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No there isn't. The project has been discontinued for long because its creator mad_aeon disappeared from the forums. Programmer Horadrim checked back several times but he can't do it alone, so nothing happened in years.
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  #3  
Old 2008-10-11, 20:18
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Horadrim Horadrim is offline
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Actually, mad_aeon is the programmer, I`m the designer .
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  #4  
Old 2008-10-11, 20:46
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Kitarii Kitarii is offline
You what?!
 
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Then get designing!
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  #5  
Old 2008-10-11, 22:55
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Kobold Kobold is offline
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Yeah sorry, didn't recall who was doing what.
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  #6  
Old 2008-10-12, 03:49
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Streg Streg is offline
Or Emi (was StreGGy)
 
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Quote:
Originally Posted by Horadrim View Post
Actually, mad_aeon is the programmer, I`m the designer .
what does the use of the present mean here? the project is not dead?
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  #7  
Old 2008-10-12, 14:23
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Dino-Fly Dino-Fly is offline
Hello
 
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Quote:
Originally Posted by StreGGy View Post
what does the use of the present mean here? the project is not dead?

Since there is a 1 in 5781365689126581265896137895 chance that they will continue with the project in the future, and did in the past, they are thus doing it in the present, see?
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#include <iostream>
 
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 cin.get();
}

Last edited by Dino-Fly; 2008-10-12 at 14:30.
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  #8  
Old 2008-10-13, 17:39
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Horadrim Horadrim is offline
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Quote:
Originally Posted by StreGGy View Post
what does the use of the present mean here? the project is not dead?
I prefer to call it "frozen" . I had the ambition to continue the project on myself and I sent few e-mails to Davide (mad_aeon), to ask him for the source (he didn`t reply). I studied the GLScene engine and at that time I felt that I could at least finish the unfinished 1-st chapter (we decided to release it on chapters). Alas I don`t have the skills to start the project from the scratch and I don`t like the idea to use compiled engines (3D Game Studio for example). Besides, starting a game projects from the zero, and changing the engine is pretty bad move, in most cases it results in dead game projects. This costs much efforts and time. And I value my time highly.
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  #9  
Old 2008-10-14, 22:50
ChaosFish ChaosFish is offline
weee
 
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The project is cryogenically frozen until they find a cure for laziness
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  #10  
Old 2008-10-15, 06:45
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RGaspar RGaspar is offline
LOLwut?
 
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Quote:
Originally Posted by Horadrim View Post
I prefer to call it "frozen" . I had the ambition to continue the project on myself and I sent few e-mails to Davide (mad_aeon), to ask him for the source (he didn`t reply). I studied the GLScene engine and at that time I felt that I could at least finish the unfinished 1-st chapter (we decided to release it on chapters). Alas I don`t have the skills to start the project from the scratch and I don`t like the idea to use compiled engines (3D Game Studio for example). Besides, starting a game projects from the zero, and changing the engine is pretty bad move, in most cases it results in dead game projects. This costs much efforts and time. And I value my time highly.
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Originally Posted by ChaosFish View Post
The project is cryogenically frozen until they find a cure for laziness
Great answers both of you.
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