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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #351  
Old 2017-06-11, 20:33
Angelus's Avatar
Angelus Angelus is offline
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And something from me:

http://www.indiedb.com/games/little-...ke-tech-demo-1

Nothing so fancy as MonsieurKakis game but well always something. There is also postmortem for this tech demo :

http://coffemonsters.blogspot.dk/201...ostmortem.html
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  #352  
Old 2017-06-11, 23:37
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Styx Styx is offline
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WoWoOW we actually get to try this?! Great!

I'll be back after testing
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  #353  
Old 2017-06-12, 00:20
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Angelus Angelus is offline
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Yes you are
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  #354  
Old 2017-06-12, 01:56
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Angelus Angelus is offline
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I updated Tech Demo 1 installer with quick fix to interaction with environment and unlocked 3rd person view (I didn't done this by mistake before).
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  #355  
Old 2017-06-23, 00:23
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xesf xesf is offline
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Thanks for sharing the tech demo, but not easy to find it actually.
If Styx hasn't make that comment I wouldn't know there was a version to download.

I'd love to see the old demo (pic on you signature), those were the best ones
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #356  
Old 2017-06-24, 15:34
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Angelus Angelus is offline
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Ehh I thought it was easy to find link :/ Well I will try to be more clear next time (yes there will be more of this tech demos coming ).

The old demo no longer exist but don't worry I have some bigger plan behind all of this (I think at least that I have it).
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  #357  
Old 2017-06-24, 19:04
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No worries.

Btw, I found it very hard to control the character because of the camera speed. When moving the mouse it moves really fast and makes it hard to put the player in the position you want.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #358  
Old 2017-06-24, 21:31
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I would recommend using gamepad with this tech demo :/ Next one will have a lot better support for mouse & keyboard.

From things I can recommend now you can try disable camera following movement in options.
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  #359  
Old 2017-06-25, 16:32
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Will do then, I will get back to you when I've tried.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #360  
Old 2017-06-25, 17:23
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Yes works way better than using the mouse.
The camera movement following the stick makes it hard to get the coins.
Perhaps if we have the camera aim in the right stick you can avoid following the camera in the left stick.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #361  
Old 2017-06-26, 17:24
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Angelus Angelus is offline
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Yeah I'm working currently on improving Mouse & Keyboard control which should be available in Tech Demo 2. About picking up coins I also noticed that this not feel right and have plan to improve this.

About camera you should have camera control in right stick :| I will probably do another iteration over following of camera. We will see how it will go.
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  #362  
Old 2017-06-26, 22:06
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The camera just found it difficult to handle even if uaing the right stick. I guess if no follow was done automatically it woild make it easier.

Happy to test again when you are ready.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #363  
Old 2017-06-28, 01:44
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Thanks I will try to look how to make it better. Generally next update still is in progress and will take some time :/ but I will for sure inform you here when it will be ready
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  #364  
Old 2017-08-13, 21:44
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Another update of work: http://coffemonsters.blogspot.dk/201...gust-2017.html
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  #365  
Old 2017-08-20, 04:17
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Small update of development progress.
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  #366  
Old 2017-08-23, 01:46
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Angelus Angelus is offline
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I'm going crazy this month with all this posts http://coffemonsters.blogspot.dk/201...t-is-plan.html
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  #367  
Old 2017-08-28, 12:08
Kroll Kroll is offline
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Wow!
Thats so cool! Looking forward to try it out!
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  #368  
Old 2017-08-28, 15:48
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Thanks :] At this moment TD2 is almost secured for middle of October. I have prototype for all stuff from list except switches support (levers, buttons etc..) + some time for testing and further improvements
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  #369  
Old 2017-09-17, 21:58
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For this who are interested into project progress: http://coffemonsters.blogspot.dk/201...nster-day.html
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  #370  
Old 2017-09-27, 01:31
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Another update from front lines of development: http://coffemonsters.blogspot.dk/201...ter-day-2.html
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  #371  
Old 2017-09-29, 00:31
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Cool! I can't wait until TD2 is released, so i can try it out myself..
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  #372  
Old 2017-10-08, 16:57
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Thanks you will have occasion to do it 22nd October. This is official release date for TD2:
http://coffemonsters.blogspot.dk/201...ease-date.html
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  #373  
Old 2017-10-17, 23:11
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I'm busy with TD2 so this time short post: http://coffemonsters.blogspot.dk/201...ter-day-4.html
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  #374  
Old 2017-10-22, 08:25
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Tech Demo 2 - finally released

http://coffemonsters.blogspot.dk/201...load-link.html

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  #375  
Old 2017-10-25, 16:10
Kroll Kroll is offline
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Watched it yesterday, it looks good! I definately can see huge animation improvements, and I want to give you a big thumbs up for a climbing up the stairs animation. Maybe it lacks a little bit of smoothness (in arms part), but its cool!
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