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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #251  
Old 2009-07-17, 18:53
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Do you think in LBA there is this kind of interaction with platforms ? Can't remember.
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  #252  
Old 2009-07-17, 19:14
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Iirc there really is.
just Remember the plassform in the cave with the shield-spell.
When you put the box on the platform and hit the button with your ball, the ball will jump on the moving box.
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  #253  
Old 2009-07-17, 23:21
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There's no shield spell in LBA1.

LBA1 had moving platforms in the prison and in The Tempe of Bu and some other locations. Both Twinsen and NPC's could ride them (there's a nurse dude in the Citadel riding one).
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  #254  
Old 2009-07-24, 17:35
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hey !
Looks like we're all busy or in holidays !
I'm currently making a web page with all the LSA project and its tools, with comments and pictures, adding of course members creations.
Because I pay for a website I don't use anymore, I decided to use it for that project.
Web site will be here :
www.davidglass.fr/lsa
Well, you can even open it right now I made a test page, just to prove it exists
I think before making more stuff it's vital to document already made things. That's the aim of this website.
Hope you enjoy the idea !
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  #255  
Old 2009-07-24, 18:38
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Good idea
I think for now its best to keep the site simple.
Perhaps some sort of wiki-template could be used? So you dont have to manually code all the content-submission stuff.
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  #256  
Old 2009-07-24, 18:47
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I'm using a WYSIWYG (what you see is what you get) editor called Nvu, because it's free, simple, and allows me to modify very quickly content.
Website will be with two columns, like emeral moon base http://moonbase.kazekr.net.
I think it's enough for what I want to do
The idea is to allow anybody (fan, coder or modelers) to download or participate in the project in few clicks, and also to keep track and quick access to what I did before.
When I think twice, this project and all its tools took me years to create. It's time to organize all those stuff in a nice way.
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  #257  
Old 2009-07-24, 20:04
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Ah, that seems perfect
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  #258  
Old 2009-07-28, 15:13
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Getting there!
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  #259  
Old 2009-07-28, 15:24
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great !
Looks like we'll soon have a nice map to work on !
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  #260  
Old 2009-07-28, 19:24
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Yeah, done for today. Will add props and shore tomorrow.
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  #261  
Old 2009-07-28, 20:16
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looking goooooddd
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  #262  
Old 2009-07-28, 20:37
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Awesome
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  #263  
Old 2009-07-29, 08:59
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what are "props" ?
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  #264  
Old 2009-07-29, 12:45
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Other stuff, objects: lamps, bins, benches, sandbags, barbed wire, telepod, tree's etc.
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  #265  
Old 2009-07-29, 18:29
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Ah ok !
It would be amazing if you put names to all your objects. That could be useful to create other map easily
Also, If you look at the blender file of the map I use in LSA V2, you'll see that I renamed objects of the map so that they start with map_..... This allow to python script to know which object has to be exported.
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  #266  
Old 2009-08-11, 12:06
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Hello evb
I'm giving some news :
- I'm about to upload the LSA web site. All 3D content will be downloadable. Jasiek, Horadrim, it's time to say if there is a problem with that !
- My plans : As I'm too much newbee in Lua scripting/ C-Lua implementing, I'll start making another kind of game. Instead of making a LBA like game I'll make a (not so) different game instead, using same LBA graphics. I'll make a bot arena like game.
have a look here http://infon.dividuum.de/ or here http://www.flasharcade.com/action-ga...rena-game.html . The idea is to make some bots fight in a arena, each bot is ruled by a lua script. If I'm able to make that first, I'll get ideas clearer for further LSA developping ...
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  #267  
Old 2009-08-11, 12:49
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Sure, start simple, and develop/refine the engine based on that.
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  #268  
Old 2009-08-11, 16:31
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I uploaded project site, you can see it by clicking on my signature
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  #269  
Old 2009-08-11, 17:28
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looks good enough

As for making bot-scripts as a test/way to learn Lua, that sounds great.
It has knock-on effect too....as the scripts you make for the bots could be adapted for actual lba enemy AI later
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  #270  
Old 2009-08-12, 12:35
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I don't know if I can reuse script later, because LSA AI is supposed to handle 3 dimensions.
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  #271  
Old 2009-08-12, 12:43
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If some people want to get involve in those project, I still need animations for the models you can find on my web site. Twinsen already has some animation but a lot are missing. Like magic ball throwing and close fighting (I need them in priority)
Also ... I need a cool arena (LBA style), an ambiant music, some sounds effects ...
If you know about LUA scripting or anything related to bots AI, you are more than welcome
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  #272  
Old 2009-08-15, 20:02
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Um, I'd like for a read-only license.txt file to be attached to everything I made...
As trustworthy as I am, I don't want to be finding my stuff all over the place, with someone else taking the credit for it.

Quote:
Originally Posted by License.txt
Model/scene/file that this license is attached to has been made by Jan Vetulani (aka Jasiek), further named as the author, who can be contacted at [email address] or [email address].
By using the file you agree to the following terms:
#1: To be used freely for non-commercial use ONLY, and only in Little Big Adventure - related projects.
#2: The File has to be used as it is, not to be changed, remade, or it's parts reused without the authors direct permission.
#3: Each time it is used the author has to be, under any condition, properly mentioned, and due credit has to be given.
#4: You are not to take credit, under any condition, for the file yourself.
#5: The file has to be distributed with the original license.txt file intact.


Almost done with the map, didn't have time to finish the shore line lately...
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Last edited by Jasiek; 2009-08-15 at 20:13.
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  #273  
Old 2009-08-16, 14:04
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I really dont have time to work on animations....I'm so busy with other projects
I could look into scripting at some point though.
I know so many languages anyway, I'll probably pick it up pretty quick.
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  #274  
Old 2009-08-21, 00:12
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Tried out some of the models in Unity, worked out fine =)
http://www.konstantetrusler.no/feita.../Pharmacy.html
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  #275  
Old 2009-08-28, 01:59
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Here's the scene. I still haven't added the objects, but at least you'll have this.
http://www.sendspace.com/file/x37fwu

looks like this:


I had to make the rocks like they are, if I were to follow the original ones it would look really awkward. The water edge is a slope. I know that stuff might be troublesome, but I'm sure you'll figure it out .


Sorry for the mouse cursor...
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