Go Back   the Magicball Network > Forums > LBA Projects > Little Script Adventure
Buy LBA1/Relentless from GOG.com Buy LBA1/Relentless from DotEmu Buy LBA2/Twinsen's Odyssey from DotEmu Buy LBA2/Twinsen's Odyssey from GOG.com Buy Little big Adventure from GOG.com or DotEmu Buy Little big Adventure 2 from DotEmu or GOG.com

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

Reply
 
Thread Tools
  #51  
Old 2009-01-18, 12:42
RobG's Avatar
RobG RobG is offline
HMMV
 
Join Date: Aug 2007
Location: South Africa
Posts: 213
Send a message via MSN to RobG
Awesome man. Works great.
__________________

Reply With Quote
  #52  
Old 2009-01-29, 18:40
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
Thanks, I'm glad you like it !

Quote:
Originally Posted by LBAWinOwns View Post
This is all great, I'm really curious how you manage to find time for this project

So you're saying this will become a game? can you provide some more info ?
The truth is that I have few time for that project, but if you sum the time I spent on it over last years, you'd be surprised.
I've build the "bridge" between blender and the demo, that means I can now import animated blender models.
I already managed to import an animated model in the demo, but the animation I made was so ugly that I decided to look for motion capture files. Soon the demo will work with a home made model with realistic motion. In the next release, if you have Blender installed, you'll be able to modify mesh, texture, and why not animation.
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #53  
Old 2009-01-30, 12:25
BloodzTunic's Avatar
BloodzTunic BloodzTunic is offline
Twinsen is a star
 
Join Date: Jan 2009
Location: Egypt
Posts: 67
Send a message via MSN to BloodzTunic
awesome
__________________
Spoiler:
Oh my is he dead? Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
No he is not


Oh ok well can you expain me about this
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:


http://www.youtube.com/results?searc...rch_type=&aq=f
all my videos (the NFS carbon stuff arent mine only the LBA 2 vids.)
Reply With Quote
  #54  
Old 2009-02-20, 12:21
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
I'm still looking for a good looking 1500-2000 polygon mesh of twinsun. It doesn't need to be animated.
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #55  
Old 2009-02-20, 22:37
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
Twinsun or Twinsen?
Reply With Quote
  #56  
Old 2009-02-25, 18:22
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
sorry i meant twinsen, well, the heroe.
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #57  
Old 2009-03-03, 21:31
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
so here it is, the new version v1.4
download Little Warcraft Adventure v1.4 - binaries.rar
at
http://www.mediafire.com/?sharekey=4...db6fb9a8902bda

I now works with 6 models, press 'c' to navigate through differents characters.

The best thing, you can view and even modify/export the models and see directly the results in the demo. And it won't cost you nothing, check out the read me file, everything is explained
I'm now letting the wow model viewer and will only use blender for my models

enjoy it !
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #58  
Old 2009-03-05, 21:09
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
I`d like to know some more of your project. What exactly are you planning to do? I`m interested in it and I might help you. I made much models for the LBAx project and since even the LBA1 Remake project is frozen, I could give you some of my models or even make new ones for this project.
Reply With Quote
  #59  
Old 2009-03-06, 11:46
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
I think fans should decide about the futur of this project. And that's what I'm waiting for, that would be so boring making all by myself !
My plans are to transform "Little Warcraft Adventure" (LWA) in "Little Script Adventure" (LSA), a set of tool for designing you own LBA like game.
As you might have seen in my last LWA version, I picked up models from different websites and include it with tools for modifying it or creating your own models. Of course there are missing a lot of things (like documentation ...) but that's a beginning.
Next I'll start using scripts for making small scenarios.
Right now I'm working on a LBA like text viewer that I will soon release,
So what models do I need ?
As no plans are defined yet, let's say we can work on twinsen, with different tunics and trousers.
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #60  
Old 2009-03-06, 13:22
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
Here comes the question - in which file format you`d like the models?
Reply With Quote
  #61  
Old 2009-03-06, 15:40
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
The best would be directly in .Blender but I can import .obj .3ds, .ms3d (when it works), .stl
Also you'd save me a LOT of time if your meshes have those features :
- only one object
- only one texture which size are 2^n x 2^m (can be square or rectangle, width and height must be under 1024)
- between 1000 < 3000 faces
- faces can only be triangles.
You'll notice that all meshes I use in LWA have those feature. You'll also notice than none of the original meshes I imported had those features ! Not even one feature! Took me hours to modify them to match the game engine. Sometime I had to start with 20 objects, 30000 non triangles faces, 20 textures...
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #62  
Old 2009-03-06, 17:20
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
What about animations, bone structures, etc. ?
Reply With Quote
  #63  
Old 2009-03-06, 17:48
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
I don't think it's possible to import. But I see two possibilities :
- MS3D (Milkshape 3D) for the whole model
- a separate BVH file for only bones/animation.

And also with BVH there will be missing vertices weights(also called bone influences in blender) for connecting vertices to bones.

In other words, if MS3D export/import fails it might be easier to make the animation from scratch in Blender rather than importing it....

I can adapt biped armature to existing model easily in about an hour, including walk cycle and run cycle. If the mesh suits the armature.
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #64  
Old 2009-03-06, 18:56
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
Would it be hard for you, to implement support for some more file formats?
Reply With Quote
  #65  
Old 2009-03-06, 19:31
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
That's not my restrictions, but Blender's one.
Blender is the only open source application that allow friendly export of models in video games, and I want to keep the entire project open source.
I haven't look at all the formats blender and its plugins can import but there are a lot. But it's true that for animation import/export there are very few options.
.obj (WAVEFRONT) is my favorite format for import/export of mesh, and that would be really nice if you can convert your models to this.
Almost all the models you'll see in LWA are imported in .OBJ.
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #66  
Old 2009-03-07, 14:21
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
If I`d have to be honest, the wavefront obj format is my favourite for export of static meshes. The problem about the actor meshes is that I wish to rig and animate them myself. Surely Blender is perfect for animating, but I`m not so familiar with this program, I only know what it`s capable of. But anyway, if your skills at programming are good enough, I`m sure you could make plugins for blender for the most popular actor file formats (like the HalfLife ones or Quake). The point is that it would be more easier to make the transition between 3DS Max for example and Blender.
Reply With Quote
  #67  
Old 2009-03-09, 10:09
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
Blender can import md2 and even md5 that i think is what you're talking about
__________________
Little Script Adventure[thread][download]

Last edited by David; 2009-03-09 at 10:55.
Reply With Quote
  #68  
Old 2009-03-09, 13:52
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
Ok, this is my Twinsen model. I made it back in 2005 and since then my skills improved, so now I see some mistakes in it. I still keep the animation sequences i made for the skeleton of the other models I made for the LBAx project, so I could rework them to fit this model.
Now, which animations you`ll need at the first time?

BTW, since I had some bad experiences of stealing my work, these images are not watermarked, but I`d like to inform everyone, that if you`d like to use these images, you`ll have to ask for my persmission.
Attached Thumbnails
Click image for larger version

Name:	Twinsen Final01.jpg‎
Views:	257
Size:	9.8 KB
ID:	7930   Click image for larger version

Name:	Twinsen Final02.jpg‎
Views:	223
Size:	18.5 KB
ID:	7931   Click image for larger version

Name:	Twinsen Final03.jpg‎
Views:	270
Size:	22.7 KB
ID:	7932   Click image for larger version

Name:	Twinsen Final04.jpg‎
Views:	217
Size:	24.5 KB
ID:	7933  
Reply With Quote
  #69  
Old 2009-03-09, 16:15
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
That's a nice model, that will be great for starting.
I need the same 3 animations that I have for other models, these are a walkcycle, a runcycle, and a rest cyle. It would be nice also to have a step right/left animation. If you run my demo, and only press left or right arrow, you'll understand which animation is missing. So that would be a total of 5 animations to begin.
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #70  
Old 2009-03-16, 20:57
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
Hello Horadrim, how are the animations ?

I finished the Little Text Viewer
A short video capture of it :
http://www.youtube.com/watch?v=piEPPKPKlcA
http://www.youtube.com/watch?v=WVI1ViuEjhc
It supports LBA fonts, TTF fonts, and OTF fonts.
I will release on next days sources and binaries on :
http://www.mediafire.com/?sharekey=4...db6fb9a8902bda
You can also find original video capture on this page
Use opengl and freetype library
Now I might be able to load some text in little warcraft adventure demo
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #71  
Old 2009-03-17, 16:16
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
Well, um... I've been kind of busy lately and I was making some stuff for the uni and I didn't had the time to do anything :S.
Reply With Quote
  #72  
Old 2009-03-19, 17:38
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
Well if you share the OBJ and the textures I could give twinsen a second life !
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #73  
Old 2009-03-31, 13:06
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
Are you all fed up with my LBA1 demos ? So here is it, the LBA2 demo. I changed the name of the demo, it's now Little Script Adventure, and you can also find a TTF, OTF, and Little Big Adventure font importer/viewer. I added also sources and binaries. Sources are not well documented but on next version I'll do it.
During the demo, press shift to run c to change the character and m to change the map.
http://www.mediafire.com/?djcdxj0td11
or
http://www.mediafire.com/?sharekey=4...db6fb9a8902bda
__________________
Little Script Adventure[thread][download]
Reply With Quote
  #74  
Old 2009-05-29, 16:52
David's Avatar
David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,685
Back to the demo ! Here are the news :

- The pharmacy LBA1 map is being made by Jasiek using my perspective map viewer.
Jasiek : Actually I prefer that you put that map here ! It's getting out of subject on the other thread since you gonna make your own map.

- Jasiek made a Twinsen mesh, he is working on UV and textures.

- Horadrim made a Twinsen mesh, see picture above. It is a finished model and you are not allowed to modify texture and geometry without asking permission. You cannot use whole or part of his work for any other model or projects without asking permission. Please respect those rules.
We are allowed to animate it and use it on that project.

- Horadrim made a Grobo mesh. It is a finished model and you are not allowed to modify geometry without asking permission. You cannot use whole or part of his work for any other model or projects without asking permission. Please respect those rules.
We are allowed to texture it, animate it and use it in that project.

I need somebody to texture the Grobo, Horadrim doesn't have time for that. I can animate all the above models in the same style than other ones in the demo.
Next LSA will handle 3D maps and texture tiling !

Edit :
Here is Horadrim - Twinsen model :
http://www.mediafire.com/?vkjkzmnizam (too big for furum upload)
Attached Files
File Type: zip Horadrim - Grobo.zip‎ (118.0 KB, 201 views)
File Type: zip Jasiek - pharmacy.zip‎ (135.7 KB, 182 views)
File Type: zip Jasiek - Twinsen.zip‎ (63.5 KB, 194 views)
__________________
Little Script Adventure[thread][download]

Last edited by David; 2009-05-29 at 17:02.
Reply With Quote
  #75  
Old 2009-05-30, 21:07
Horadrim's Avatar
Horadrim Horadrim is offline
Free-lance designer
 
Join Date: May 2004
Location: Bulgaria
Posts: 1,356
Send a message via ICQ to Horadrim
It seems nobody is interested in making a grobo texture. Maybe I`ll make one.
Reply With Quote
Reply

Tags
awesome, demo, engine, lba, lba1r, little bigger adventure, little script adventure, non profit, opengl, opensource, tools

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Link on mbn main page Vral The site and forum 19 2005-11-04 05:17
main page Neko LBA DM 3 2001-04-29 22:12
Why does no one visit the main site? CS2x The site and forum 42 2001-02-01 18:24


All times are GMT +2. The time now is 18:03.


News Feed
Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2019, the Magicball Network