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LbaNet Multiplayer version of LBA1

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  #526  
Old 2010-08-30, 18:35
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Mazaka151 Mazaka151 is offline
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Quote:
Originally Posted by mazaka151 View Post
6. New youtube video: Tag game.
---> http://www.youtube.com/watch?v=pUZUohFCh3s
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  #527  
Old 2010-08-30, 19:23
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Mazaka151 Mazaka151 is offline
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Aight i caught the sound bug to video, much better than explination with words, as its said picture tells over 1000 words , so video must tell even moar http://www.youtube.com/watch?v=sIGQI2Nta2E
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  #528  
Old 2010-08-30, 22:35
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Faust Faust is offline
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Quote:
Originally Posted by Rincevent_123 View Post
Hi guys,

Faust: well this is why there is option in the game. The player will have the choice between original display and new one. But with original one you will not be ablt to have advanced effect like multi lightning, advanced shadow and so on. It is up to you.
Thank you, I'm sure I'll not miss the new effects, all I need is the good ol LBA graphics. Excellent work with this game, btw
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  #529  
Old 2010-08-31, 18:03
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Rincevent_123 Rincevent_123 is offline
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1. Net chat stops working after some time (If inactive?/IE?). Will need investigation
2. You can fall inside when approaching stairs or roof that is ''crooked''. Will need investigation
3. Lava doesn't burn it drowns. This is normal as there is no burning animation in LBA1 models
4. Death on Fortress island black hole [giant crab/sphero (orange) place?]. This is a known bug
4. Sometimes you can walk on water and other buggy stuff. Will need investigation
5. Death on barrel on twinsen's house. Will need investigation
6. New youtube video: Tag game.
7. Sound/Music bug after long time (afk?) in game. Will need investigation
8. Ball should return faster than go.
9. Crash when spamming up arrow and enter repeating old texts (atleast sometimes). Will need investigation
10. LBA2 ''Building Company'' Box place exit wider than sewer causing certain point of entry to fall inside pillar.
11. Entering the main place in sewer you enter the moon door control room but coming back gets you to another part allowing you to go deeper (purposely hidden secret?).
12. Little glitchy stuck in the moon door control room suit place (same goes to all spacesuit switching rooms).
13. Random respawning (out of sync server and client?). This only happen if you die and in between you press F10
14. You fall allmost every time going to the lowering end of a sloped wall. Will need investigation
15. Typo at website when looking at profile page, says Bloking should be Blocking. Fixed
16. Old version number at the website. Fixed
17. Using (only tested on) 1280x720 resolution twinsen's icon on left upper corner is stretched up and down making him slim. Will need investigation
18. In the introduction page game feature 4 says twinsen has a life bar... ... or if you touch pics (pictures?). Fixed
19. -||- feature 10 says the game is totally modulable (modable? as in being able to modify). Fixed
20. -||- feature 6 should be updated to chat being usable in both game and various browsers. Fixed
21. In the Getting started page it says Some softwares are (both singular and plural and spelled software and are should be is). Fixed
22. -||- To do so if you have instaleld typo. Fixed
23. The whole section should be remade with better dialect : Once you have installed the game on your machine, ยจ
you can proceed to starting the game, if you downloaded the .rar version,
unpack it somewhere and start the LBANet.exe to patch the game,
then eighter click the play button or use LBANetGame.exe to start the game,
in case of installer version, run the installers, patch the game and start with play or LBANetGame.exe Fixed
24. In the Getting started page the patcher section, You can then click ''Play'' game button on the screen,
should be reformed to, Then you can click ''Play'' button on the patcher or start game with LBANetGame.exe No, people should not use LbaNetGame.exe otherwise they will never know if they have the latest version or not
25. In the login section ,Once logged in just select a world and press Enter or Ok button. Fixed
26. Gameplay videos page Introductiion typo, should be Introduction.
27. Game installation page, capital letter (N)vidia PhysX on your machine(,) missing comma if you do no(t) missing letter. Fixed
28. Missing comma on Screenshots page, If you have nice screenshots of the game(,) and wish... I think there must not be so many coma in english?
29. Download link should be Game Download and Installation since is includes the installation in the page. Too long, can not fit in the menu
30. Game installation page Game requirements section 5 (O)pen(GL) with capitals. Fixed
31. Just under last one , Windows 7 and (V)ista. Fixed
32. The game and the game patcher may need admistrator rights to run properly,
in order to do it, you need to go in the game directory... Fixed
33. Just in the bottom , If you find a bug during gameplay... Fixed
34. FAQ page Little (B)ig (A)dventure capitals. Fixed
35. So you should own a copy of the original LBA1 (and some LBA2) where the content is from, to play this game. Fixed
36. The game just crash(es) missing letters. Fixed
37. I can not connect to the game... You do not have lattest, should be latest. Fixed
38. Loads of times there is sometimes LBANet and sometimes LbaNet, Fixed for some parts, if you find more let me know
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  #530  
Old 2010-09-01, 08:27
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Mazaka151 Mazaka151 is offline
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Is the site down or something i could go to it with firefox or IE
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  #531  
Old 2010-09-01, 11:55
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Polaris Polaris is offline
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I can access it without any problem...
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  #532  
Old 2010-09-05, 09:57
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Rincevent_123 Rincevent_123 is offline
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Hi guys,

I have been testing integration of LBA2 3D maps into what will be Lbanet next display engine.
So I have create an ILE and OLE viewer. You can download a demo here:
http://code.google.com/p/lbanet/down...r.rar&can=2&q=.
To switch between maps press pageup/pagdown key. Camera is controller by mouse.

This is based on Link's work that he has done before for LbaOnline. I have just fixed a few things. There is still some known glitches:

- texture bleeding when using texture filtering (look at the sea part of citadel)
- small transparency problem
- some objects have red color in citadel map but it should be white
- some missing shadows

If you find some other glitches let me know. Also let me know what you think of it
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  #533  
Old 2010-09-05, 13:13
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DarkOnistar DarkOnistar is offline
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Now this really has caught my eye.
I prefered the LBA2 outside zones (still like the indoor grids, but really only for indoor).

Jumping ahead, it would be awesome to remodel Colozen in 3D but I'll stick with grids for the time being.

I so think that once this does work there should defiantly be LBA2expanded!
Every since replaying LBA2 I thought a LBA2 multiplayer would be fun to play around in, but I've had to settle with LBA1 which is ok but doesn't compare to the both complex and simplicity of the LBA2 outdoors.

Btw anybody who is using the program Rincevent just sent, press PageDown to go through all the objects as the Islands are at the end.
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  #534  
Old 2010-09-05, 17:32
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Mazaka151 Mazaka151 is offline
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He already said use PgUp and PgDn but mouse is a lil differend, to zoom and unzoom you can eighter scroll and hold Right and move up and down , to move the object/map hold scroll and move to the direction you want, to turn you must go to a side (e.g if up you use left and right to turn, if left , you use up and down to turn)
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  #535  
Old 2010-09-05, 19:48
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It would be cool to link the two worlds together
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  #536  
Old 2010-09-05, 21:22
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Mazaka151 Mazaka151 is offline
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Quote:
Originally Posted by Polaris View Post
It would be cool to link the two worlds together
LBA1Expanded+LBA2Expanded+Colozen?
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  #537  
Old 2010-09-05, 22:22
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Darkflame Darkflame is offline
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* drools*
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  #538  
Old 2010-09-05, 22:27
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Mazaka151 Mazaka151 is offline
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Only prooooblem would be having both lba1 and 2 Twinsun, Zeelich and Colozen could be linked with space shuttles
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  #539  
Old 2010-09-06, 10:23
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DarkOnistar DarkOnistar is offline
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If you really wanted to go that far, don't use a shuttle.. use a Time machine.

After all each of the worlds are seperated by a good fair amount of years. Zeelich on the other hand would be linked to the LBA2 world.
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  #540  
Old 2010-09-06, 13:26
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LBA1 and 2 are already linked a bit in LBAexpended...
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  #541  
Old 2010-09-06, 14:10
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Mazaka151 Mazaka151 is offline
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just couple a places stashed in a booth :P
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  #542  
Old 2010-09-06, 16:23
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Quote:
Originally Posted by DarkOnister View Post
If you really wanted to go that far, don't use a shuttle.. use a Time machine..
I like that idea quite a lot :P
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  #543  
Old 2010-09-06, 18:52
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Mazaka151 Mazaka151 is offline
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so zeelich and lba2 twinsun , but what about the other islands that are not in lba2? could they be linked with ferry or added catamaran to the lba2?
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  #544  
Old 2010-09-06, 19:02
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DarkOnistar DarkOnistar is offline
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It wouldn't look right with a catermaran, if you've seen how big the ferry is then you'd know the difference in scale.

Update: Oh yeah I've made a video for LBArchitect if anybody is interesting in making grids. (Its got no audio, but I added Audioswap so you know that there is no audio problems -- the song reminds me of the one they put in my doctors surgery )

http://www.youtube.com/watch?v=qljfkyBXv9s
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  #545  
Old 2010-09-06, 20:10
GoofyLife GoofyLife is offline
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Nice tutorial =) Is it possible to remake the textures to add new things to the world? Or have the same wall textures as LSA by editing existing textures?
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  #546  
Old 2010-09-06, 20:42
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DarkOnistar DarkOnistar is offline
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@GoofyLife: You can make a new brick library which a whole grid can use; I've been using the LBA1 and LBA2 bricks.

The LBA1 bricks allows me to do more things as the LBA2 bricks are curved so its doesn't work with alot of things because they were designed for their original purpose.


It is possible to make a new brick library, but it'd need to be completed and then everybody would need to have it so Rinc would have to distributed it in an update. -- I dunno if I can make a new library from scratch though.
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  #547  
Old 2010-09-07, 17:22
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Mazaka151 Mazaka151 is offline
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Make sure there is translator before using zeelichian actors since theyr language is differend and wihtout translator they sound w.e.i.r.d to twinsunians
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  #548  
Old 2010-09-07, 22:16
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Maybe we aren't twinsunians in the game...
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  #549  
Old 2010-09-07, 23:24
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Mazaka151 Mazaka151 is offline
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i ment if u meet zeelichian with twinsunian u needs tranzlator, colozen to zeelich aswell as colozen to twinsunian
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  #550  
Old 2010-09-08, 16:16
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DarkOnistar DarkOnistar is offline
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I haven't thought about language barriers, but if there was one it'd be between the Colobee and the other 2 groups.

I'm going with the fact your a clone, your programmed to understand both languages and it doesn't bother you.
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