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  #51  
Old 2014-04-24, 10:31
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xesf xesf is offline
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Quote:
Originally Posted by Renesans View Post
The red card bug was actually fixed in the floppy version. But they didn't use the modified museum scene in the mobile version.
Didn't know about that. Got to check the script changes.


Found another bug in the last scene of Polar Island. FunFrock got stucked while trying to climb the Seal of Sendell. Since it's a cut-scene I had to restart the scene again. Screenshot comming soon.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #52  
Old 2014-04-24, 11:12
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Renesans Renesans is offline
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No script changes were made as far as I know, but they added some barrels around the sewer grate so you can't reach it before the Supergro's bullet hits you.
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  #53  
Old 2014-04-24, 11:23
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Polaris Polaris is offline
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I confirm.
The GoG version is like that.
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  #54  
Old 2014-05-10, 06:43
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I entered the roof of the museum, and the rabbibunny would fall down and walk forward, but twinsen would never exit.
I've reloaded and even force stopped the app, but nothing worked, I had not shut the museum off at all, haven't been arrested on proxima, i had the keypad, the clover leaf letter, and the jetpack, also the red card, so I'm not sure why it would not work
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  #55  
Old 2014-05-10, 10:24
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Polaris Polaris is offline
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That's weird... I'll test it.
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  #56  
Old 2014-05-10, 22:13
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Quote:
Originally Posted by Polaris View Post
That's weird... I'll test it.
any luck?
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  #57  
Old 2014-05-11, 00:05
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Tested, I did not get stuck... Just went back in front of where I came out and Twinsen crawled back in...
Do you see that interaction bubble on the hole ?
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  #58  
Old 2014-05-11, 01:15
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Quote:
Originally Posted by Polaris View Post
Tested, I did not get stuck... Just went back in front of where I came out and Twinsen crawled back in...
Do you see that interaction bubble on the hole ?
No, I was stuck IN the hole, twinsen didn't exit
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  #59  
Old 2014-05-11, 18:40
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Lolwut ? Did it happen again ?
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  #60  
Old 2014-05-12, 01:12
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Quote:
Originally Posted by Polaris View Post
Lolwut ? Did it happen again ?
I haven't gotten there yet, sorta discourages you a bit to play after getting that far and it glitching.... I'm on my way to the white leaf dessert for the first time, again, I'll let you know if the glitch happens again
(any way to copy my game?)
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  #61  
Old 2014-05-12, 09:04
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I meant, what happens if you load your glitched game ?
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  #62  
Old 2014-05-12, 23:06
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I meant, what happens if you load your glitched game ?
same thing, i'm just stuck inside the roof
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  #63  
Old 2014-05-13, 08:55
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xesf xesf is offline
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Are you using Android? If so, can you extract the saved game?


DotEmu, is there any touch combination we can make in the game to export/import the Saved Games?!
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #64  
Old 2014-05-13, 10:07
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On Android you can find the savegames in the /sdcard*/Android/data/com.dotemu.lba/data directory.

* - sdcard0 or sdcard1 depending on the device.

Also my problems with choppy sound and music have gone away when I have switched to the phone with the faster processor.
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  #65  
Old 2014-05-13, 14:02
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Quote:
Originally Posted by Zink View Post
On Android you can find the savegames in the /sdcard*/Android/data/com.dotemu.lba/data directory.

* - sdcard0 or sdcard1 depending on the device.

Also my problems with choppy sound and music have gone away when I have switched to the phone with the faster processor.
Alright, once i get back to proxima island, i'll give that a shot, see if it still borks
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  #66  
Old 2014-05-17, 07:25
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Well i don't know what happend, but my game seems to work at the museum roof, i got there again, and it works perfectly
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  #67  
Old 2014-05-19, 07:31
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Another problem: on my device (Motorola Razr Maxx) after exiting to the main menu, and then to the desktop the game keeps running in background and draining battery. But I am using ART, so that also may cause this problem.
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  #68  
Old 2014-05-21, 07:16
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Update: I seems that when I press "Back" button in the main menu, the game will ask for exiting and exit properly. But when I press "Home", it will exit without asking, but will run in the background without any sign that it does. Other battery-intensive apps usually show a permanent notification when they are running in background, so DotEmu should consider this.
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  #69  
Old 2014-05-21, 08:03
Zacki Zacki is offline
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Quote:
Originally Posted by Zink View Post
Update: I seems that when I press "Back" button in the main menu, the game will ask for exiting and exit properly. But when I press "Home", it will exit without asking, but will run in the background without any sign that it does. Other battery-intensive apps usually show a permanent notification when they are running in background, so DotEmu should consider this.
In any phone if you click home it will run in background. Android will close only if it will need ram) i mean in any app)
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  #70  
Old 2014-05-22, 07:15
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You are right, I forgot about that.
But it would be reasonable that any app running in background without a notification should run in the manner so that it does not consume the battery. If it needs to consume (because it is actually working in the background), it should show a notification so that the user knows that.
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  #71  
Old 2014-05-23, 01:35
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marcosmapf marcosmapf is offline
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That is more of a malprogramming of the app than a lot of other bugs out there. I'd rather have to deal with some minor bug then with an app that consumes a lot of my battery even when it is idle. As you said, you should at least get a notification warning the player that the app will be consuming more all of that energy.
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