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  #1  
Old 2006-10-08, 22:26
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xesf xesf is offline
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A gift to the 6th MBN birthday!

I'd like to give a special gift to all MBN members that still remain here for some good years.

The gift is the new tool for LBA Modifications, called LBAnimator Studio.
This program let you edit and view all LBA1 3D models and animations. This program was motivated by the LBA Prequel project who surely would need something like this to be as perfect as possible. I'm sure this project will motivate much more than what we expect.

I'm waiting feedbacks about the program and also, if you have some bug or feature to report, please, use the Bug Tracking System at Sacred Carrot Website the way I could have all things saved. That way I won't forgot

Here's a screenshot of this tool:




Download (link to Sacred Carrot website download page)


After the download please take a look at help file for a quick begin at the program. I simple User's Manual is inside.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #2  
Old 2006-10-08, 22:48
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Kobold Kobold is offline
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Coool.
I think I'll try it tomorrow.

Hey alexfont, did you get the recent flaming? Can you stop it? Pleeeease.
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  #3  
Old 2006-10-08, 22:51
ChaosFish ChaosFish is offline
weee
 
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Quote:
Originally Posted by Kobold View Post
Coool.
I think I'll try it tomorrow.
Same. If not later tonight.
Wow!!

Wonderful present, alexfont. I've been waiting for an LBA model editor since forever.

--> sticky in LBA Modifications
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  #4  
Old 2006-10-08, 23:07
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Oh My Goddd !!!!!!!!!!!!!!! I Am Going Nutsss !!!!!! Trying Now !!!!!!!!
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  #5  
Old 2006-10-08, 23:17
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Thumbs Up

Yes, this is more than nice! I'm not registerd here for all that long but I sure understand this is a sublime present to all of MBN active users aka LBA Freaks!
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  #6  
Old 2006-10-08, 23:18
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IT IS ABSOLUTELY MARVELOUS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! btw : if u load the model , and you do not change anything , and click the ANIMATION (CTRL-A) , u get 100 errors
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  #7  
Old 2006-10-08, 23:19
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omg... that looks awesome
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  #8  
Old 2006-10-09, 00:31
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Quote:
Originally Posted by Quetch View Post
IT IS ABSOLUTELY MARVELOUS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! btw : if u load the model , and you do not change anything , and click the ANIMATION (CTRL-A) , u get 100 errors
I get the same errors as well.

Other than that, this program is... SIMPLY AMAZING!!!!

- alexfont: Congratulations, and also sorry for having made my program too early.
Really, your program is way better than mine. Your program is amazing, really.

I made a lot of models with it already, but they're for LBA: The Great Rebellion, so I won't show them here yet.
But I'll make some more, off-project models tomorrow, and posts screenshots of them here as well.
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  #9  
Old 2006-10-09, 00:37
ChaosFish ChaosFish is offline
weee
 
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Originally Posted by El_Muerte View Post
omg... that looks awesome
If anything deserves an MBN front page news..
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  #10  
Old 2006-10-09, 00:45
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xesf xesf is offline
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Quote:
Originally Posted by Quetch View Post
IT IS ABSOLUTELY MARVELOUS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! btw : if u load the model , and you do not change anything , and click the ANIMATION (CTRL-A) , u get 100 errors
Sorry about that, I forgot to test that

Anyway, I've already upload a version with this bug fixed. Please you all should download it again. Thanks for the help


For all the others really thanks for the compliments
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #11  
Old 2006-10-09, 14:00
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I was testing a bit more of the program I found another mistake I did.
Another version of the program was updated with this thing fixed.

Btw, I'm not changing program version since this fix should be in the first release

Anything else, let me know.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #12  
Old 2006-10-09, 15:43
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I want LBA3! NOW!
 
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I know that my congratulions doesn´t mean nothing to you because I don´t understand about programming and computer stuffs, but for the recorder I´m very proud of you, you´re a very strengthenn and motivated person. Congratulions for this program that I know better that anyone that you dedicated a lot to do. Hope you have a life full of success!
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  #13  
Old 2006-10-09, 17:15
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Testing at the moment!

My system (WinXP) doesn't seem to support underlines in Tool Tip Text (the text in a yellow box that appears when moving the mouse on an element in the toolbar). I have descriptions like "&Points", "&Lines" and "Sp&heres".

Is there any way to fix that?
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  #14  
Old 2006-10-09, 19:17
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xesf xesf is offline
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I forgot to take that character from the text, isn't an error of the tool tip.
I'll fix this in the next versions. Thanks for the report.

Edit: Already fixed this. Thanks.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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Last edited by xesf; 2006-10-09 at 19:26.
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  #15  
Old 2006-10-09, 19:23
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Now we only need to have the ability to put the models back into the game.
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  #16  
Old 2006-10-09, 19:47
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u can u know u mean to tell me u haven't used LBA PackEditor or WinHQR ???
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  #17  
Old 2006-10-09, 20:25
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Found the problem. I had an obselete version of LBA Package Editor. That's because there's an old link at LBitA! ChaosFish, you said the update is coming soon, where is it?

Anyway, there' still a problem, there's a hole in the model, but it may be connected with my lack of skill.
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  #18  
Old 2006-10-09, 21:13
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hmm somehow some polygons are transparent ..... I think this is alexfont's territory now .... alex , what do u think ?
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  #19  
Old 2006-10-09, 21:38
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Quote:
Originally Posted by Kobold
Now we only need to have the ability to put the models back into the game.
Really don't know if I'll make such thing in this program, I need to think better. I like alot the work Zink did in Package Editor and I always use it when needed.

Quote:
Originally Posted by Kobold
Anyway, there' still a problem, there's a hole in the model, but it may be connected with my lack of skill.
This is a common thing that will happen alot if people didn't take care a bit.
LBA1 models use software shades, this mean each character have his own shade values that are computed by the engine in this case, not by our graphic card. Since Animator Studio doesn't allow you to edit this shade values, we should be carefull by changing colors.
Its a bit difficult to explain but more lighter a color is, more chances of getting this error.
Always take a look at the color light and try always to change a color with a same light the original one have, this will fix the problem.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #20  
Old 2006-10-09, 21:46
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But I don't know which color to use. I just want to have some different to the standard green. Can you give me an advice?
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  #21  
Old 2006-10-09, 21:55
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well I guess what's he trying to say is that somehow the alpha value of the color can get mistaken with 255 255 255 RGB and well it becomes transparent .... I guess that colours which don't have white areas or ones which are more visible under the shading effect will cause no problems .... the dark orange would be my suggestion
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  #22  
Old 2006-10-09, 22:12
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It works now.

Alexfont - Is it possible to solve this problem or would that be too complicated?
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  #23  
Old 2006-10-09, 22:41
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Originally Posted by Kobold View Post
But I don't know which color to use. I just want to have some different to the standard green. Can you give me an advice?
If that happens, you should than put a darker color.

I advice you to use the common colors, the second color editor you have in polygons recolor panel.

Quote:
Originally Posted by Kobold
Alexfont - Is it possible to solve this problem or would that be too complicated?
I really don't wanna enter in this part, I want to avoid shades values .
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #24  
Old 2006-10-09, 23:03
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nice alex! Iv been waiting for such a program since years
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Old 2006-10-09, 23:33
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Kudos for you, fonty!
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