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General The general chatting goes on in here. That means talk about the LBA games and its world.

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  #1  
Old 2002-11-05, 20:18
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Mods 4 LBA

O.K ive heard of lbadecomp, in anyway possible is there a way to make mods?
HMMM?

An lba mod, yup
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  #2  
Old 2002-11-05, 20:48
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Still no program to edit the scenes (level editor), and there probably won't be one in the near future... sorry
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  #3  
Old 2002-11-06, 14:43
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Hm well you could always make a mod for programs like Never Winter Nights, H-L, Max Payne etc, now it seems that NN hasreally flexible modding tools and would be good for an lba mod ^_^
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  #4  
Old 2002-11-06, 15:56
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Yes NWN is a good game for MODDING.
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  #5  
Old 2002-11-06, 16:32
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Hmm...i do't know much abput programming but lba1's programing is pretty simple.

Isn't it possible to make a level editor or something?
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  #6  
Old 2002-11-06, 17:10
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I was thinking of doing something with Warcraft III. Would people be interested in seeing a WC3 map based on a few of the islands? (Citadel, Principal, and probably Proxima)
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  #7  
Old 2002-11-06, 17:26
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Hm Warcraft would be interesesting, where would you get those tiles from?
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  #8  
Old 2002-11-06, 18:17
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Quote:
Originally posted by Anakin
Hmm...i do't know much abput programming but lba1's programing is pretty simple.
That second statement proves the first
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  #9  
Old 2002-11-06, 18:22
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Lba1's programming IS simple! even i can tell!
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Originally Posted by SpaceGuitarist
This is work of higher intelligences, who take other, esoteric and psychological sciences into account than we are normally used to even consider, numerology being one of them, because everything for them is ritualistic and everything is meant for a deep programming of our psychological state. One day witchcraft and science will collide.
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  #10  
Old 2002-11-06, 18:24
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Well... the story scripting is more complex than you might expect. And LBA was not made for modding, so I don't think it's easy.
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  #11  
Old 2002-11-06, 18:36
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Unfortunately, I'd only be able to use existing tiles unless there's some way to make your own tileset, which I kind of doubt.
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  #12  
Old 2002-11-06, 18:53
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Quote:
Originally posted by Anakin


Lba1's programming IS simple! even i can tell!
How can you tell?
Just because the graphics are dated does not mean it was simple to make.
To start with you have a 3D engine for the charecters, made compleatly from stratch.
No 3D cards, or pre made libarys to help you.
It took me a good 2 weeks just to work out the mathmatics needed on paper for a wireframe engine.
Then you got to work out shading, texturing, and a method to work out the "order" of objects so you know what vertaces go behind witch other ones.
You got to do all this with code effiently enough to run on machines 7 years old.
You then need to have these 3D shapes overlade on an isometrix scrolling engine. You need to make sure the isometrix landscape is loaded for each area transition.
You then need to work out a collision detection system between the 3D objects and the isometrix tiles.
PHwee..
And then you got the story coding, getting everything animated, and then get it too work on all the major combinations of hardware!
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  #13  
Old 2002-11-06, 22:26
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  #14  
Old 2002-11-07, 05:47
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When i said simple i meant simple to decode and edit,
just like there's a complete level editor for gta1/2.
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Quote:
Originally Posted by SpaceGuitarist
This is work of higher intelligences, who take other, esoteric and psychological sciences into account than we are normally used to even consider, numerology being one of them, because everything for them is ritualistic and everything is meant for a deep programming of our psychological state. One day witchcraft and science will collide.
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  #15  
Old 2002-11-07, 11:52
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If the DNA code was important enough to crack without the source code, LBA is surely important enough...
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  #16  
Old 2002-11-07, 17:32
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LBA1 simple??

I would really like to know how to make such games as LBA1 (okey, for Windows in this case)
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  #17  
Old 2002-11-07, 17:36
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Quote:
Originally posted by FireBall2K
No.


You think there's some program that you click "Decode" and it gives you a source?
You mean there isn't?
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Quote:
Originally Posted by SpaceGuitarist
This is work of higher intelligences, who take other, esoteric and psychological sciences into account than we are normally used to even consider, numerology being one of them, because everything for them is ritualistic and everything is meant for a deep programming of our psychological state. One day witchcraft and science will collide.
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  #18  
Old 2002-11-07, 21:31
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Quote:
Originally posted by Anakin
When i said simple i meant simple to decode and edit,
just like there's a complete level editor for gta1/2.
Level editers for those games are fairly easy to make, your simple chaging/creating the levels data files.
Your NOT editing the game itself.
==
There is a person who is working on completely reimplementing LBA1 from scratch.
It is NOT an easy task, and even whats been done so far has taken months. Im extreamly impressed by the work.


Quote:
If the DNA code was important enough to crack without the source code, LBA is surely important enough...
Actualy, the DNA is the source code.
We are trying to find out what each bit of the code does at the moment, which is a task that could last centurys.
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  #19  
Old 2002-11-23, 20:56
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a good programer can make mods for every such simple game.
Its just the question if he/she have time or want to.
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  #20  
Old 2002-11-24, 09:09
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Just because it looks like a 'cutesy-pie' game with elephants and oriental humans doesn't mean the programming is simple.
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==] Featured gallery: Razorjak [==

Also please check my defunct Arty Wotsits Thread


- If you have an online art gallery please tell me and I'll post it here ^_^

- Kadero
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  #21  
Old 2002-11-24, 17:42
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Hey, the lba reimplementation is done using stl libraries in C++, it's not assembly

Anyway, even if there werent directX and stuff in those days, a game asked less functions than now. Nowadays, if you make a game at a low level (creating the engine, all the graphic functions, optimizing the code....) it takes much more time than if you had to implement pong or LBA.

But you can with the biggest libraries create a game structure in 3 days, if you dont need special features
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  #22  
Old 2002-11-25, 09:41
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to make a game mod'able you need to design the modding ability from the beginning, ot else you will be limited to changing stuff, not adding stuff.
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