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  #1  
Old 2015-06-05, 08:39
Bishop341 Bishop341 is offline
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Twinsen Twinsen 3D Model


Last edited by Bishop341; 2015-06-06 at 01:05.
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  #2  
Old 2015-06-05, 19:09
Bishop341 Bishop341 is offline
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Last edited by Bishop341; 2015-06-06 at 01:05.
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  #3  
Old 2015-06-06, 07:15
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marcosmapf marcosmapf is offline
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Welcome to the forums Bishop!
Wow, that looks perfect! Which program did you use to create the model?
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  #4  
Old 2015-06-06, 08:56
Bishop341 Bishop341 is offline
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Hello and Thanks!!, i'm from Argentina, so.. my english is very poor....
emm i've use 3D Max 9... also, i made the Twinsen's House on a 3D interactive Model (first person, like Counter-Strike) with a software call Virtual Building Explorer, but i don't know how upload it to the forum
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  #5  
Old 2015-06-06, 09:05
Bishop341 Bishop341 is offline
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Cometi varios errores en el modelo, los labios y la boca son mas gruesos, el cabello es mas largo, y aparecieron muchas deformaciones en la tunica cuando le agregue un esqueleto, para animarlo
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  #6  
Old 2015-06-10, 02:04
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Welcome to the forums!

Awesome! That model looks really good!! It looks a lot like the one used in the original games "FMV's"

PS: Te quedó re copado!!
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Last edited by Necdilzor; 2015-06-10 at 18:25.
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  #7  
Old 2015-06-10, 06:37
Bishop341 Bishop341 is offline
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Thanks!!

MUCHISIMAS GRACIAS!!! (thank you very much!!)
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  #8  
Old 2015-07-05, 11:37
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xesf xesf is offline
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Indeed very nice model.
The head is amazing, completely the same as the original.
The only thing I would improve are the hands.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #9  
Old 2015-07-09, 01:29
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The face is perfect, great job!
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  #10  
Old 2015-07-09, 13:31
ChaosFish ChaosFish is offline
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It's perfect! Might be the best fan made Twinsen model yet!
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  #11  
Old 2015-07-10, 22:41
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Streg Streg is offline
Or Emi (was StreGGy)
 
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wow, sure looks a lot like the original.
Great work!
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  #12  
Old 2015-07-20, 09:23
Bishop341 Bishop341 is offline
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Muchas gracias a todos!! if somebody wants the original 3ds file, i can upload it

thanks to all!!
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  #13  
Old 2016-10-15, 21:14
Seba086 Seba086 is offline
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Te quedó impecable Bishop!!!
Te podré pedir que lo subas?? Estoy probando programar en Unity y no habría mejor motivación que tener el modelo de Twinsen para hacer las pruebas!

Saludos y gracias!!
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  #14  
Old 2016-10-16, 02:17
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xesf xesf is offline
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Lets see if he reply but the model is definitely the perfect placeholder.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #15  
Old 2016-10-16, 10:06
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Look beyond reality.
 
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Be aware that this model seems really high poly and might not be ever intended to be used for real-time applications.
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  #16  
Old 2016-10-19, 20:21
ChaosFish ChaosFish is offline
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Be aware that this model seems really high poly and might not be ever intended to be used for real-time applications.
Even as the model for the main character in a modern-day game?
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  #17  
Old 2016-10-19, 22:41
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Look beyond reality.
 
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It's a bit hard to say, but yes I think even compared to those it could be too high poly.
I think modern games handle around 40-60 thousand triangles of geometry for a character, while a round smoothed mesh like this can easily be multiple hundreds of thousands of triangles.
Again - super hard to say without seeing wireframes, but looking at how smooth the face looks it's not looking very game-ready.
(The Twinsen I'm working on in my thread for instance is more than a million triangles, and that's just the face. The usual workflow is to "bake" back those details on an optimized mesh before putting it ingame)
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  #19  
Old 2017-12-14, 06:05
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MrQuetch MrQuetch is offline
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Oh my gosh, Bishop - you're too nice.

Thanks for the downloads.

Why are there so many?
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  #20  
Old 2017-12-26, 05:44
Bishop341 Bishop341 is offline
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because i'm an idiot, and i've uploaded the photos of the model too
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  #21  
Old 2017-12-26, 06:17
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MrQuetch MrQuetch is offline
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Before I download, may I ask what file formats the models are in?

I'm looking for .blend files for Blender. I don't have 3ds Max at the moment, so I can't use .max right now. I don't mind *.obj or *.3ds though.
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  #22  
Old 2017-12-26, 06:20
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MrQuetch MrQuetch is offline
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Quote:
Originally Posted by Bot13 View Post
It's a bit hard to say, but yes I think even compared to those it could be too high poly.
I think modern games handle around 40-60 thousand triangles of geometry for a character, while a round smoothed mesh like this can easily be multiple hundreds of thousands of triangles.
Again - super hard to say without seeing wireframes, but looking at how smooth the face looks it's not looking very game-ready.
(The Twinsen I'm working on in my thread for instance is more than a million triangles, and that's just the face. The usual workflow is to "bake" back those details on an optimized mesh before putting it ingame)
I agree... The only things that look, "game-ready" for Twinsen are his hands - you can see the angled polygons. I've always liked looking at the wire frames of models. I feel this way because I've learned that it helps me to better manipulate things for my own sake.
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  #23  
Old 2018-11-23, 17:59
Eldacund Eldacund is offline
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Hi !


Sorry for reactivate an old topric, but I'm looking for a Twinsen 3D model to try to print it in 3D, Bishop's models seems to be cool, but I can't open .max format. Does anyone have them in other format (.obj, .3DS, STL ...) ?


Thank's !!
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