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General The general chatting goes on in here. That means talk about the LBA games and its world.

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  #1  
Old 2005-11-10, 05:22
kingkibble kingkibble is offline
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What ever happened to LBA GBA?

i remember hearing that they were trying to make a port of LBA to GBA a while ago. Did anything ever come of this?
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  #2  
Old 2005-11-10, 06:07
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Probably the same thing that happened to LBA 3.
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  #3  
Old 2005-11-10, 11:26
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I dont think they made enough money on "MotoGP" (or whatever their previous gba) game was to fund it.

Dispite great reviews, I dont think it sold well.
Sadly, companys need money to invest in projects, even porting games.
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Old 2005-11-10, 13:48
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Question

Is there hope enough for LBA DS then?
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Old 2005-11-10, 17:36
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I don't think LBA is a good game for portable consoles.. I mean, you won't have the same soundtracks atmosphere, the gameplay, the speeches and all. Would be pokemonish/zeldaish, just another one in the big pile of 8bits style RPGs. But ofcourse, the only console I have is a gameboy color, so I can't really have an opinion on this, but I think LBA is kind of PC-only.
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Old 2005-11-10, 17:56
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Even though I am a DS owner myself, I have to admit, that LBA 1 and probably 2, would be better suited for the PSP. That way we would get the full quality of the games, and besides, there aren't really any of the DS features, that LBA was designed for. I wonder how LBA looks in widescreen?
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Old 2005-11-10, 18:38
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The PSP has a crappy analogue stick, but its better then none, so controll wise the PSP wins. (even though item selection would be easier on the DS).

As far as "full quality" goes...wtf
Both are easily powerfull enough to handel both games with no cuts or edits needed whatsoever.

LBA2 is a great game, but its no more demanding of the hardware then, say, Mario64. (which has a dynamic camera too..which hugely increases the resources needed on the system)

Resident Evil for the DS will have all the sound and cutscenes of the original, for instance. So space is no issue.
(128MB is the norm DS card size, and even that would be enough for LBA2 if you used Divx compression at that screen resolution).

The best hope of LBA on a portable is LBA1, ver some Dos emulation, or a recompileing for a Linux platform.

LBA2 would probably be beyond scope for emulation, just because of the difference in hardware and no "base" to port from.
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Old 2005-11-10, 18:58
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I said the PSP, because of the larger space on an UMD. Or am I overestimating the size of LBA's and LBA 2's voices?

Didn't Resident Evil 1 (the original version) come on 2 cds? Are you actually saying that the DS is gonna get a complete game?
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Old 2005-11-10, 20:47
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You are

At least, the whole of Sam and Max: Hit the Road fits under 128MB.
Thats 2D, but with a full music and voices.

I think the simply fact is compression has got much, much better over the years.
Of course, higher spec hardware has allowed for greater compression too.

Of course,with a smaller screen resolution also helps to get space down

As regards to Resident Evil, they also released it on the N64 (that is, #2). And the N64 had very restricted cart sizes. (I think they used the biggest cart in the history of the system, but it was still 512MB...or maybe even 512Mb!)
Capcom have proved to be a very determained company when it comes to using disc/cart/card space.

Resident Evil is likely to be pretty big compared to LBA as well. (pre-rendered rather then realtime)
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