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#76
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Yeah, a bit more, but lately I didn't have the time to pick it up, and I've been totally swallowed by the LBAarchitect.
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Little Script Adventure Join the Little Script Adventure team Download Little Script Adventure |
#77
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#78
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Quote:
![]() Yes, Zink did an awesome work in LBArquictech and it really change the way people see the LBA modifications ![]() ... and really nice grid. All done!!!
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#79
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Nice one. Although there is a bug in the right corner.
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Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#80
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I guess it's just not finished yet.
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#81
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Little Script Adventure Join the Little Script Adventure team Download Little Script Adventure |
#82
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Yeah, nice one, anyway I think it have too many things in few space.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#83
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Some new suggestions for you, alex^^:
I need to make some animations for the great rebellion project, and some animation are playing too fast ![]() So, the questions are: ![]() ![]() ![]() I hope that you will have time to improve this program and I wishes you good luck for the improvement of the others.
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"Ahhhh, ze capgun! Ze symbol of ze french military might!" Bosco in sam and max episode 3: The mole, the mob and the meatball |
#84
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Many thanks for the help
![]() Anyway, a better way for this kind of things is to use the Sacred Carrot Bug Tracking System that is build for this matter ![]() Quote:
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__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#85
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![]()
You will probably like to see this so...
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#86
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![]() ![]() "Stop squirming" ![]() |
#87
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Little Big Twinsen heh
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#88
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If you want some of that model to test in the game, fill free to request
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__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#89
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Heck, I want all of them
![]() Maybe we should set up a site "LBA Resources", with LBA models/scenes etc. for LBA modders to download ![]() ![]()
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#90
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Thats a good idea, but we need an account with some space to do such thing.
OK, attached 4 versions of Twinsen with different scale factors. One of them may be too large for the game ![]() Enjoy and let me know how it work ![]()
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#91
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Cool, I'll check them out now.
Quote:
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#92
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What type of things you were thinking to upload there??
At beginning 100/200MB could be enough but maybe this will be few for the future.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#93
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It works!!
![]() ![]() Twinsen - the little quetch that could. Only twin2_1.5.lm1 didn't work, it made LbaWin crash and DOSBox hang.
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#94
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I want to see more big Twinsen.
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#95
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"Who's selling the hairdryers now ah?! Who?! WHO?!"
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Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#96
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hahaha... this is soo funny
![]() attack of the 50ft Twinsen ![]() |
#97
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Twinzilla!
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#98
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![]() Nice shots ChaosFish.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#99
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Working With Animations
Howdy y'all...I'm wondering about the .anm files, and how I can make the Hegesippe model animations. For some reason, I can't open the .anm files in the animator program.
I've made a few nice fighting poses (I call them that because I can't animate them) but I'm wondering how I can turn them into an animation sequence for the model? Rest assured - someone with far more talent than me is working on this for the Prequel - I'm just messing around, and I figured I'd ask here before bothering Alex. ![]() |
#100
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Is out again!!!
Ok guys, I'm back with another LBAnimator Studio version, now 0.1.2. Check the changes list:
[#] v0.1.2 (11.03.2008): - [Fixed] Incorrect Polygon color value update. (reported by Zink) - [Fixed] Missing Spheres Center and Size values edition. - [Fixed] Save routine for models. - [Fixed] Wrong browsing throw points, elements, polygons, lines and spheres. - [Fixed] Settings Animation HQR Path manual edition. - [Fixed] Incorrect File3D.HQR animation indexes for first entry. - [Added] Option to scale models with a factor we want. - [Added] Animation Loop Keyframe. You can now change the keyframe where the animation will continue when it reached the last keyframe. - [Added] Animation Keyframes Length. You can now decrease or increase the speed of your animations. - [Experimental] Playing animation with steps. Download at http://sacredcarrot.xesf.net or directly in my signature.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
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Tags |
lba model editor, lbanimator studio |
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