![]() |
|
![]() |
Welcome to the Magicball Network. You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
![]() |
|
Thread Tools |
#1
|
||||
|
||||
LBA Screen Viewer [discuss]
Hey guys,
Here's another program that allows you to view all types of LBA special images, including *.lim, *.brk, *.lsp, *.lsr and allows you to open the images directly from the HQR/ILE files. This ins't so powerfull like the El Muerte LBA Viewer but have nice features. Allows you to export to Bitmap too. The program is a little slow yet ![]() Download: LBA Screen Viewer.rar [320 Kb]
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website Last edited by xesf; 2005-09-17 at 14:12. |
#2
|
||||
|
||||
Still a little buggy, but it works and it's not even that slow.
Well done!
__________________
Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#3
|
||||
|
||||
Good work, guys.
![]() |
#4
|
||||
|
||||
Thanks.
ChoasFish: the bugs you're talking is for some LBA2 HQR? Instead of appear the right image appear a black screen? Don't know why this happens. If I extract the image an open it itself the image appear without problems, but in HQR no ![]() Btw, if anyone had a sugestion I'm here to hear ![]()
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#5
|
||||
|
||||
- alexfont: Does your program decompress the files, loaded from HQR's, or just load the compressed data. If it loads the compressed data, it will certainly not load it correctly. So, I suggest to check for it. OK?
![]()
__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#6
|
||||
|
||||
Quote:
![]() ![]() I will try to fix it ![]()
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#7
|
||||
|
||||
Quote:
__________________
Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#8
|
||||
|
||||
Quote:
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#9
|
||||
|
||||
Lba 2 Sprites' offset values are signed, some of them have for example offsetX=230, and it means -25. Your prog treat it as an unsigned value and display it out of drawing field.
__________________
Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#10
|
||||
|
||||
Quote:
![]() Quote:
Quote:
Soon will upload the new version.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#11
|
||||
|
||||
New release v0.02
Ok, here's another version of LBA Screen Viewer with some Fixes and Adds:
LBAScreenViewer.rar [324 Kb] I'm releasing the source code too: LBAScreenViewer_src.rar [60,4 Kb]
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#12
|
||||
|
||||
- alexfont: OK. But... why are almost all of the sprites (except for the initial ones) empty (in the old version)?
![]()
__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#13
|
||||
|
||||
Like Zink said, it was because the Offset parameter that make the brick image outside the view area.
I've a problem somewhere in this part and that's the reason I disable this offset thing. Now the program isn't working with offsets, the bricks aren't in the exactly place where must. You can see this by opening the Zink Brick program and you will see the differences. But I think in this case the offset ins't so important and this program was inicialy made thinking just to show the Images and Raw Images.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#14
|
||||
|
||||
- alexfont: actually, the sprites that are empty in your program, are also empty in his one.
![]()
__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#15
|
||||
|
||||
All sprites open correctly.
Take a look if the image you see doens't have the 1x1 image size. Entries 19 to 100 have images 1x1 and you can't see nothing. I'll disabled this views in the next release.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#16
|
||||
|
||||
New release: v0.02a
Ok, here's another version of LBA Screen Viewer with the LBA2 1x1 sprites disabled:
LBAScreenViewer.rar [325 Kb]
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#17
|
||||
|
||||
ALEX!
This is really good! Now I can view all sprites I couldn't view before with El's LBA Image Viewer! ![]()
__________________
Fishos.net || LBA Fans Fan Site | Little Bit Adventure | LBA File Information | !בעברית LBA לחצו כאן כדי לשחק במשחקי |
#18
|
||||
|
||||
Thanks!!
Btw, any feedback is welcome. ![]()
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#19
|
||||
|
||||
YAY ! ! ! !
THIS IS F**KING GREAT ! ! ! ! ![]()
__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#20
|
||||
|
||||
o_bras, did you take too many of your happy pills again?
nice program alexfont
__________________
![]() ![]() So what if I have to have control over every situation? It's only because you would screw it up. Two carefully balenced hypocrits could make a perfect world. All I need is another hypocrit now... |
#21
|
||||
|
||||
Actually, I know, what those 1x1 sprites actually are. They actually specify the color of shots, etc. I think, alexfont, that you should to this, that, when an 1x1 sprite is chosen to be displayes, a combo box with possible colors is displayed instead. Actually, wait, until I find out, what can you accept as colors, if 0-15 (like for the actor text color in the scenes) or 0-255 (normal palette entries). I will be able to tell you this tomorrow.
__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#22
|
||||
|
||||
OBras => are you sure? Because I thought that they had been used in design state of the game, and had been removed in the final version.
__________________
Emerald Moon Base projects: Little Big Architect v 1.2, Package Editor - v 0.11+, Text Editor 2 - v 2.3, Font Editor - v 2.03+ Technical stuff: LBA File Information Project LBA Prequel: The forum topic |
#23
|
||||
|
||||
- Zink: I'm sure. I once replaced the full game's SPRITES.HQR file with the demo one (I'm talking about LBA 2), and the shots were all in different colors. And it's certainly because of these. Note we haven't found the shots anywhere else, and they change color, when you switch the SPRITES.HQR's, so I'm sure they're color sprites. Besides, 1x1 image usually are for palette and/or color things, so this enforces my theory even more.
__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
#24
|
||||
|
||||
I share the Zink opinion. All that entries have the exactly same information and use the colour index 0 from the palette. Some bullets can be found in the spriraw.hqr, the others probably are created in game engine.
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#25
|
||||
|
||||
- alexfont: You both are right. Actually, the laser and laser-like shots are in OBJFIX.HQR. The rhombuses, etc. are actually shots. The 1x1 sprites in SPRITES.HQR are thus just unused sprites, I think put as 1x1 sprites, instead of removing, because otherwise, the game would have crashed (as they were formerly used, and it would have been too difficult to edit all of the scenes, so blank sprites were put there). So, it's clear now.
__________________
Join #doki-doki on irc.ringoflightning.net for some nice chit-chat about anime, manga, and other aspects of Japanese culture now! |
![]() |
Thread Tools | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
(deprecated) LBA Story Coder [discuss] | xesf | LBA Modifications - General | 126 | 2008-09-27 22:23 |
I do love LBA - the final text | Gustav Sweden | Fan Creations - General | 23 | 2008-08-15 18:14 |
export feature in the LBA 3D Object Viewer | Quetch | LBA Modifications - General | 20 | 2006-08-08 19:53 |
I deciphered both LBA 1 and LBA 2 scene format!!!! | Battler | LBA Modifications - General | 28 | 2004-08-15 16:31 |