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News Discuss the news posted on the MBN here |
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#176
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I wish you would, the forum smells of death ever since you joined
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#177
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http://ludoid.fr/precision.html
Look at the bottom: Quote:
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#178
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Horadrim, theyve already seen that. Jump to the previous page, there's a good translation.
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#179
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Yeah, I just noticed this.
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#180
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Anyone notice the little ubisoft logo forwards to assasins creed 2 (albiet not on purpose)?
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#181
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It just forwards you to ubisoft's main page. assassin's creed is just one of the games they're gonna release.
__________________
Parece algo poco serio la verdad, poco lo es en estos dias, no lo creo, veo y no puede ser! http://www.youtube.com/watch?v=y9atTosREME
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#182
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Who doesn't like death?
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#183
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its the magic slate!!!!! then or it is lba3 or Fred want to grow up our hopes and then BAM! break it by showing another game
![]() at least he remembered about lba...( i guess?) |
#184
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He posted a note on his website saying it's not LBA already.
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#185
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ur a evil evil guy
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#186
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People really need to start reading the thread before posting.
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#187
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Lol. I don't see what all the fuss is about. The only thing that seems to be on people's mind here seems to be LBA 3. At the moment I'd take this as excellent news, Fred's getting a platform to develop again and it seems he's on track to not only make LBA 3, but make it as good in today's world as the other two were in their time. It's just that obviously rushing it would have no purpose, so now he's just giving himself the best chance he can to do it properly. The fact that he's undertaking a major project at UbiSoft, which is certainly no small fish, should be very encouraging as to his position of power in the gaming world.
Reminder to those who have forgotten Fred's promise: "I will make LBA 3 before I die". Hopefully though this new project will be just as good quality as classical Fred ![]()
__________________
Falling back to the way,
things were before we had a dream, Broken inside, not knowing when to laugh or cry, Break the surface, and tell me what you really see, When did we stop believing? When did we say goodbye? _______________________________________ |
#188
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Outside of LBA, I have no interest in Fred's other games (as of now), so I guess that's why I'm not really enthused.
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#189
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He's had a 100% success record as far as quality for me goes, so far.
Of course, AitD1 wouldn't score high by today's standards, but at its time of release it was easily one of the best games ever made.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#190
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Hmm, that I am yet to play... But still, you have to be ready for the possibility that Fred was good at producing games only for that age. I have to say I'm also in D-J's boat atm, but if Fred was to make another adventure game, I'm sure it would definitely be worth looking into. Having said that, if it's something completely different, I think I'll just stay in hibernation till LBA 3 comes out, because I simply can't imagine Fred making a game of the same quality in lets say, an action, RTS, FPS or something. Then again, I'd love to be proven wrong...
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Falling back to the way,
things were before we had a dream, Broken inside, not knowing when to laugh or cry, Break the surface, and tell me what you really see, When did we stop believing? When did we say goodbye? _______________________________________ |
#191
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Innovation is applicable in any age, imho.
As for genre, well, naturally, he has a specialty. Most developers do. I dont think Peter molyneux would make a good FPS, or Carmak a good platform game, or Miaymoto a good...umm..well, theres always exceptions. Fortuntely we at least know Fred can move with the times in terms of refinements to genres. The instant-deaths of AitD would now never be torrelated in games, neither would LBA1's wall-deaths.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#192
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I'll believe Fred can make the transition from the 1990's to 2010's when I see it.
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#193
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I don't get your logic at all.
Can you point to game designers who have suddenly become bad at games just because the date has changed? Every game Fred has done as been inventive and imaginative. Now, of course, we must also assign a lot of that quality to the rest of the team too. So maybe he isnt any good when working in a new team...we dunno that. But theres nothing I see stopping a great game designer being a great game designer whatever the era. You could argue he wont be successful, if you suspected he cant handel new tech, but then, thats never a guage of quality.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff Last edited by Darkflame; 2009-10-01 at 23:52. |
#194
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Quote:
One thing you give to Miyamoto, Kojima, Wright, etc., almost all of their releases are not only great, but come within what I'd consider to be an acceptable frame of time. There are always exceptions to the rule, but even smaller development houses and developers themselves show some signs of life. Sure, Fred's got Soul Bubbles. A nice DS game. But that's all, since 1997. Of course, those developers have powerhouses behind them; Fred does not (although that in and of itself may be saying something?). Nonetheless, Fred has been, for all intents and purposes, pretty much off the gaming radar, and not producing anything that, at least in my opinion, I'm interested. |
#195
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#196
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I'm dying, man. It's not like I have a choice.
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#197
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*save image as* hahaha if only..........
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#198
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Quote:
And no, I cant point to a game designer. I only could name, like, 10 of the top of my head, and they are going to bias towards the most famous anyway. Besides, you have changed the question "being viable" is different from "making good games.". Viable has more to do with short-term fame, as publishers would certainly bias towards that. (quick-buck thinking). You can make great games but not be viable in terms of sales. But then, ubisoft clearly does think he is viable, as they already have employed him. So, the key to the question is; Why should a game designer get worse if he hasnt had things published? In terms of his skill, how does non-publication reduce it. (if he hadnt worked on games for 15 years then that would certainly be an argument...) Quote:
Unless your blaming the flop of the dreamcast on Fred. If you can point to some evidence it was Freds fault for both Agatha and TP failing, then this would be a point. At the moment its an assumption; The fact that all Freds games since 1997 have got no release, does not relate to the chances of future fred games getting a release, unless fred was to blame for them not getting release. Now that could be true, but we simply have no evidence to say either way.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#199
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Quote:
Quote:
Viability in the long-term is how you judge a game designer, and it's no surprise that people I mentioned are household names - and subsequently got financial backing - because they have shown a pattern of critical and financial success. Quote:
Quote:
Quote:
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#200
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i only read 2 first and last page... do you really expect i was going to read a whole thread?
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Tags |
frederick raynal, ludographie, ludoid, thi |
Thread Tools | |
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