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#201
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But 2.21 isn't led by misters Raynal and Chanfray, it's led by younger people, they should know better...
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#202
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well, has anyone on that team (excluding fred and didier) ever worked on a video game before? i'm genuinely asking. |
#203
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![]() Quote:
![]() https://www.linkedin.com/in/benoitlimare/ https://fr.linkedin.com/in/gwengourevich They have extensive portfolio dealing with regular business... I feel confident on the lower hierarchy workers (programmers, 3d artists, level designers, etc) but not on the high-hierarchy (management) All employees are here: https://www.linkedin.com/company/2-point-21 Take your conclusions...
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Quote:
![]() "oh my beautiful darling, come here
![]() "In the depths of an apocalyptic tempest, with a fever that outclassed all others, he found his lover and pieced together the shattered fragments of society with her, weaving a tapestry of wisdom amidst the ravaged remains." Last edited by SpaceGuitarist; 2023-03-22 at 01:56. |
#204
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I think they haven't disclosed their full names... I found only this webpage with their pictures and surnames, and three Discord profile of Ben and Gwen stating that they founded 2.21, and are the CEO and CTO of it...
edit : Oooh, nice find ! Lol, some of them only show up as "LinkedIn user"
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#205
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Check the links I just gave above!
The team (may be missing someone): Frederick Raynal - not sure (?) Didier Chanfray - art director Ben Limare - CEO / management Gwenaƫlle Gourevich - CTO Maxime Schambourg - programmer Tiffaine Penaud - level design (she's cute btw) Paulo Torinno - art director Samantha Bailly - story Natasha Valente - 3D artist Past employees: Roy van Bijsterveldt - executive producer (stayed 8 months and left) Jean-Baptiste Oger - game director (stayed 10 months and left) Last edited by SpaceGuitarist; 2023-03-22 at 01:53. |
#206
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Yeahyeah, sorry I typed my answer before I saw your post
![]() Edited my post to answer you as well. Yeah, at first glance they seem more specialised in business than in games...
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#207
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Even when logged in your account?
For me it shows everything normally once logged in
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Quote:
![]() "oh my beautiful darling, come here
![]() "In the depths of an apocalyptic tempest, with a fever that outclassed all others, he found his lover and pieced together the shattered fragments of society with her, weaving a tapestry of wisdom amidst the ravaged remains." |
#208
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Even when logged in. My profile must be missing some info, so I get auto-filtered out or something.
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#209
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Oh, ok
Anyway we need a new team to support them: Neko - executive producer and manager Reek - content quality supervisor Battler, Xesf, Lupin - programming Jasiek and Angelus - 3D artists CS2x and SGK - sound & music Elmuerte - the guy who chills everyone and brings the beers Double-J - visionaire CEO
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Quote:
![]() "oh my beautiful darling, come here
![]() "In the depths of an apocalyptic tempest, with a fever that outclassed all others, he found his lover and pieced together the shattered fragments of society with her, weaving a tapestry of wisdom amidst the ravaged remains." Last edited by SpaceGuitarist; 2023-03-22 at 02:26. |
#210
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Can I be the intern ?
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#211
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I think SGK would like you to be the ethics manager. With Hin, CiB and me as employees.
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#212
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my vision would be pretty simple:
1. make ONE game (if succes, then other remakes like lba1 and 2, but only if 1 is succes) 2. controls should feel modern, but still would be nice if skills from lba 1 and 2 still apply and feel natural. I probably have to let go of tank control, but i will take that hit 3. game should merge the dark feel of lba 1 with the funkyness and cute feeling of 2, a bit more inbetween. 4. full inclusion of Twinsun, expanded islands with more houses, more rpg like talks and sidequests 5. music by philippe vachey and no one else (sorry guys). LBA 1 & 2 music gets a new mix and master (not a remix, but a new mix of same instruments), but feels like the original. And new music ofcourse. 6. It's LBA 3, but is called Little Big Adventure - Stellar Entity Genesis 7. graphics are modern day quality, but very compatible with how twinsen was portrayed in earlier games, or cutscenes. 8. team should have people from the mbn in it, maybe not all, but bot13 and jasiek seem logical additions funding: 1. big crowd funding, will not cover the whole game ofcourse, but make us feel involved 2. align with modern indie game strategies (I don't know them), but like you said, stuff is possible - so i believe you. Even release the game in chapters if have to be. 3. try and align with big companies, as I believe Twinsen could be a global gaming brand. But this step is optional, as I do not know if we can do it without a big publisher / owner in the background.
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#213
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LBA 3 should have the same engine and the same technology as LBA 1 and LBA 2, but maximally improved, to be runnable from DosBox, and if not, at least Unreal Tournament 2004 should be used, since each retail copy of UT2004 contains complete set of editing tools.
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#214
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something concerning here is the number of positions of people who aren't actually working on the game directly (i.e. programmer, modeler etc.) say you're a CTO in a company who in 1.5 years has only produced an alleged prototype (we've never seen it), what the hell do you actually do all day? i don't understand how this amounts to a full-time job |
#215
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I endorse Unreal Tournament 2004 since its retail version contains Linux executable, thus even if LBA 3 will be made on Windows, final LBA 3 will be able to run BOTH on Windows and Linux.
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#216
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you are alone in this, it absolutely makes no sense whatsoever. so you can stop advertising views no one will endorse
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#217
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I do not want LBA 3 to be locked to hostile Windows above Windows 7, which is unable to be configured to Windows 95 interface, and unable to be activated offline by DAZ loader, of course against legally bought original copy!
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#218
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noted, but will never happen and makes commercially no sense whatsoever.
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#219
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Yup, also pretty much any modern game engine has support for modern Linuxes and Macs. Including the Unreal Engine with ca. 20 years of improvements over the 2004 version.
Last edited by bloodhound; 2023-03-22 at 12:09. |
#220
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@Neko: Your vision sounds good (except as I said before, I don't like the name ![]() |
#221
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#222
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My man, you're an oldie here, don't you know I used to be known as SGK ?
![]() I didn't know what were your gaming skills...
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Quote:
![]() "oh my beautiful darling, come here
![]() "In the depths of an apocalyptic tempest, with a fever that outclassed all others, he found his lover and pieced together the shattered fragments of society with her, weaving a tapestry of wisdom amidst the ravaged remains." |
#223
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I actually agree with that
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Quote:
![]() "oh my beautiful darling, come here
![]() "In the depths of an apocalyptic tempest, with a fever that outclassed all others, he found his lover and pieced together the shattered fragments of society with her, weaving a tapestry of wisdom amidst the ravaged remains." |
#224
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Doesn't seem like it would happen, even if they were working on LBA3, Vachey is not on the team
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#225
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Quote:
Quote:
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Quote:
![]() "oh my beautiful darling, come here
![]() "In the depths of an apocalyptic tempest, with a fever that outclassed all others, he found his lover and pieced together the shattered fragments of society with her, weaving a tapestry of wisdom amidst the ravaged remains." |
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Thread | Thread Starter | Forum | Replies | Last Post |
now i'm working on this.. | fan | Fan Art | 6 | 2008-04-05 06:26 |
not working! | samsam99 | First aid | 7 | 2005-11-28 00:15 |
LBA2 on Xp: nothing is working! | kao khan | First aid | 14 | 2005-08-22 14:21 |
LBA1 NOt working on XP!!!! | red_ears91 | First aid | 5 | 2005-08-21 02:01 |
Somehow, i got Lba working, now i need a little help ^_^ | RooPa | First aid | 9 | 2002-06-11 10:12 |