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  #51  
Old 2004-05-30, 22:46
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xesf xesf is offline
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Already made the Citabau.OBJ descriptions.
I'll add soon.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #52  
Old 2004-06-02, 08:53
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Well... I'm already making a complete LBA 2 ANIM.HQR list (I finished the first 88 entries until now), and I'll upload it here, when it's finished. I'm also making the list for ANIM3DS.HQR, and I also finished the complete list for the demo SCRSHOT.HQR. I'm going up load all three together, so please wait.
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  #53  
Old 2004-06-06, 20:06
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CITABAU.OBJ (LBA2)

This file contains the Citadel Island objects.

%1 001 ~3 Tree, 1st
%1 002 ~3 Tree, 2nd
%1 003 ~3 A little of rock
%1 004 ~3 Tent of the Weather Wizard
%1 005 ~3 Palm tree
%1 006 ~3 Sign post
%1 007 ~3 Plant circle
%1 008 ~3 Same as %1
%1 009 ~3 Same as %6
%1 010 ~3 Same as %2
%1 011 ~3 Same as %3
%1 012 ~3 Information post
%1 013 ~3 Plant circle ??????????
%1 014 ~3 Rock piece, 1st
%1 015 ~3 Rock piece, 2nd
%1 016 ~3 Rock piece, 3rd
%1 017 ~3 Rock post, 1st
%1 018 ~3 Rock post, 2nd
%1 019 ~3 Esmer Shuttle piece
%1 020 ~3 Esmer Shuttle Crashed
%1 021 ~3 Same as %6
%1 022 ~3 Same as %12
%1 023 ~3 Wood bridge piece
%1 024 ~3 Wood post, 1st
%1 025 ~3 Wood post, 2nd
%1 026 ~3 ???
%1 027 ~3 ???
%1 028 ~3 Rudder post (wood bridge)
%1 029 ~3 Rudder (wood bridge)
%1 030 ~3 Dome of the Slate
%1 031 ~3 Dome of the Slate door
%1 032 ~3 Wood piece
%1 033 ~3 Twinsen & Zoé Statue
%1 034 ~3 Flowers
%1 035 ~3 Lamp post
%1 036 ~3 Fence
%1 037 ~3 Harbor post
%1 038 ~3 ???
%1 039 ~3 Miss Bloop's Private Museum piece, 1st floor
%1 040 ~3 Miss Bloop's Private Museum piece, 2nd floor
%1 041 ~3 Downtown Farmacy building
%1 042 ~3 Baggage claim building
%1 043 ~3 Wood bin
%1 044 ~3 School building
%1 045 ~3 Stairs fence, 1st piece
%1 046 ~3 Stairs fence, 2nd piece
%1 047 ~3 Stairs post
%1 048 ~3 Bird house
%1 049 ~3 Belvedere
%1 050 ~3 Flowers pot
%1 051 ~3 Wood ???
%1 052 ~3 ???
%1 053 ~3 Floor, 1st piece ???
%1 054 ~3 Floor, 2nd piece ???
%1 055 ~3 Floor, 3rd piece ???
%1 056 ~3 Military fence, 1st piece
%1 057 ~3 Military fence, 2nd piece
%1 058 ~3 Table (end scene)
%1 059 ~3 Flowers pot (end scene) ???
%1 060 ~3 Calyx (end scene)
%1 061 ~3 City garnish (end scene)
%1 062 ~3 Calyx group (end scene)
%1 063 ~3 Pie (end scene)
%1 064 ~3 Wood Bench (end scene)
%1 065 ~3 Sewer grid
%1 066 ~3 Grill pig (end scene)
%1 067 ~3 Big Cake, 1st piece (end scene)
%1 068 ~3 Big Cake, 2nd piece (end scene)
%1 069 ~3 Cake (end scene)
%1 070 ~3 Champagne (end scene)
%1 071 ~3 Biscuits, 1st (end scene)
%1 072 ~3 Wine (end scene)
%1 073 ~3 Biscuits, 2nd (end scene)
%1 074 ~3 Jug with food (end scene)
%1 075 ~3 Biscuits, 3rd (end scene)
%1 076 ~3 Post with food (end scene)
%1 077 ~3 ??? (end scene)
%1 078 ~3 ??? (end scene)
%1 079 ~3 Ticket office building
%1 080 ~3 Mr. Paul building
%1 081 ~3 Harbor fence
%1 082 ~3 Wood bench, 1st piece
%1 083 ~3 Wood bench, 2nd piece
%1 084 ~3 House Fence, 1st piece
%1 085 ~3 House fence post
%1 086 ~3 Wood ???
%1 087 ~3 Ferry Boat
%1 088 ~3 Bazaar building block, 1st piece
%1 089 ~3 Building canvas
%1 090 ~3 Bazaar building block, 2nd piece
%1 091 ~3 Bazaar building block, 3rd piece
%1 092 ~3 Bazaar building block, 4th piece
%1 093 ~3 Bridge Floor (near Harbor)
%1 094 ~3 Roof
%1 095 ~3 Wall post ???
%1 096 ~3 Builgin wall
%1 097 ~3 Wall, 1st piece ???
%1 098 ~3 Wall, 2nd piece ???
%1 099 ~3 Wall, 3rd piece ???
%1 100 ~3 Wall, 4th piece ???
%1 101 ~3 Bridge fence (near Harbor)
%1 102 ~3 Esmer Shuttle
%1 103 ~3 Lighthouse door
%1 104 ~3 Lighthouse, 1st block
%1 105 ~3 Lighthouse, 2nd block
%1 106 ~3 Lighthouse wall piece, 1st block
%1 107 ~3 Lighthouse wall piece, 2nd block
%1 108 ~3 Lighthouse wall piece, 3rd block
%1 109 ~3 Lighthouse wall piece, 4th block
%1 110 ~3 Neighbor's building
%1 111 ~3 Twinsen's building, 1st block
%1 112 ~3 Twinsen's building, 2nd block
%1 113 ~3 Twinsen's building roof
%1 114 ~3 Twinsen's building wood post
%1 115 ~3 Twinsen's Car

-END-

~3 = 3d model
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  #54  
Old 2004-06-06, 20:34
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LBA 2
ANIM.HQR

%1 0001 ~1 Twinsen standing in normal mode
%1 0002 ~1 Twinsen walking
%1 0003 ~1 Twinsen walking backwards
%1 0004 ~1 Twinsen turning anti-clockwise
%1 0005 ~1 Twinsen turning clockwise
%1 0006 ~1 Twinsen falling
%1 0007 ~1 Twinsen throwing an object
%1 0008 ~1 Twinsen punching #1
%1 0009 ~1 Twinsen kicking #1
%1 0010 ~1 Twinsen backing when hurt
%1 0011 ~1 Twinsen falling (short jump)
%1 0012 ~1 Twinsen falling (long jump)
%1 0013 ~1 Twinsen crawling
%1 0014 ~1 Twinsen dying, part #1
%1 0015 ~1 Twinsen activating something
%1 0016 ~1 Twinsen climbing up a ladder
%1 0017 ~1 Twinsen climbing up, fixed position
%1 0018 ~1 Twinsen jumping
%1 0019 ~1 Twinsen crawling?
%1 0020 ~1 Twinsen climbung up another thing
%1 0021 ~1 Twinsen ????
%1 0022 ~1 Twinsen turning a wheel
%1 0023 ~1 Twinsen sinking
%1 0024 ~1 Twinsen just got an inventory object
%1 0025 ~1 Twinsen crawling?
%1 0026 ~1 Twinsen throwing something
%1 0027 ~1 Twinsen after walking on oil
%1 0028 ~1 Twinsen after walking on oil, backwards
%1 0029 ~1 Twinsen drinking something
%1 0030 ~1 Twinsen sitting down #1
%1 0031 ~1 Twinsen sitting down #2
%1 0032 ~1 Twinsen with a headache
%1 0033 ~1 Twinsen falling in unconscious state #1
%1 0034 ~1 Twinsen falling in unconscious state #2
%1 0035 ~1 Twinsen waking up from unconscious state
%1 0036 ~1 Twinsen rising from bed
%1 0037 ~1 Twinsen diving
%1 0038 ~1 Twinsen punching #2
%1 0039 ~1 Twinsen fighting?
%1 0040 ~1 Twinsen shooting with laser pistol
%1 0041 ~1 Twinsen talking #1
%1 0042 ~1 Twinsen taking out his sword
%1 0043 ~1 Twinsen fighting with sword (normal mode)
%1 0044 ~1 Twinsen talking #2
%1 0045 ~1 Twinsen dead
%1 0046 ~1 Twinsen turning something
%1 0047 ~1 Twinsen using wannie's glove
%1 0048 ~1 Twinsen ????
%1 0049 ~1 Twinsen going up (fixed position)
%1 0050 ~1 Twinsen invoking lightning
%1 0051 ~1 Twinsen talking on Portable Radio
%1 0052 ~1 Twinsen ending the jump
%1 0053 ~1 Twinsen jumping X+Forward (the cow move!!!!)
%1 0054 ~1 Twinsen jumping X+Backwards
%1 0055 ~1 Twinsen jumping X+Left
%1 0056 ~1 Twinsen jumping X+Right
%1 0057 ~1 Twinsen sinking in gas or lava
%1 0058 ~1 Twinsen waking up after crash
%1 0059 ~1 Twinsen starting the jump
%1 0060 ~1 Twinsen sinking in gas or lava
%1 0061 ~1 Twinsen turning anti-clockwise (another behavior)
%1 0062 ~1 Twinsen turning clockwise (another behavior)
%1 0063 ~1 Twinsen falling
%1 0064 ~1 Twinsen's hand gest when talking
%1 0065 ~1 Twinsen ????
%1 0066 ~1 Twinsen usign the Triton's horn
%1 0067 ~1 Twinsen standing in sporty mode
%1 0068 ~1 Twinsen running
%1 0069 ~1 Twinsen going backwards in sporty mode
%1 0070 ~1 Twinsen turning anti-clockwise in sporty mode
%1 0071 ~1 Twinsen turning clockwise in sporty mode
%1 0072 ~1 Twinsen starting to jump
%1 0073 ~1 Twinsen rapidly dying
%1 0074 ~1 Twinsen running and jumping
%1 0075 ~1 Twinsen jumping
%1 0076 ~1 Twinsen using his sword in sporty mode
%1 0077 ~1 Twinsen diving under water?
%1 0078 ~1 Twinsen running backwards
%1 0079 ~1 Twinsen rotating to left
%1 0080 ~1 Twinsen rotating to right
%1 0081 ~1 Twinsen turning anti-clockwise in sporty mode (slower)
%1 0082 ~1 Twinsen turning clockwise in sporty mode (slower)
%1 0083 ~1 Twinsen standing in aggressive mode
%1 0084 ~1 Twinsen walking in aggressive mode
%1 0085 ~1 Twinsen walking backwards in aggressive mode
%1 0086 ~1 Twinsen talking to someone in aggressive mode
%1 0087 ~1 Twinsen being aggressive
%1 0088 ~1 Twinsen kicking #2

~1 Controllable animation
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  #55  
Old 2004-06-06, 20:34
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LBA 2
ANIM3DS.HQR

%1 001 ~1 Twinsen walking
%1 002 ~1 Twinsen running

~1 Non-controllable animation
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  #56  
Old 2004-06-06, 20:35
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LBA 2
SCRSHOT.HQR

%1 001 ~1 High-resolution screenshot of the Intro video
%1 002 ~2 Palette for 001
%1 003 ~1 In-game screenshot: Francos' bar
%1 004 ~2 Palette for 003
%1 005 ~1 In-game screenshot: Desert Island, Hacienda outside
%1 006 ~2 Palette for 005
%1 007 ~1 Three planets: Twinsun, Zeelich, and Emerald Moon
%1 008 ~2 Palette for 007
%1 009 ~1 All LBA 2 characters together
%1 010 ~2 Palette for 009
%1 011 ~1 In-game screenshot: Francos Island, outside
%1 012 ~2 Palette for 011
%1 013 ~1 Twinsen and Baldino in space suit going from Emerald Moon
%1 014 ~2 Palette for 013
%1 015 ~1 In-game screenshot: Mosquibees' queen's throne
%1 016 ~2 Palette for 015
%1 017 ~1 In-game screenshot: Citadel Island outside, when Esmers arrive
%1 018 ~2 Palette for 017
%1 019 ~1 In-game screenshot: Desert Island, oasis
%1 020 ~2 Palette for 019
%1 021 ~1 In-game screenshot: the Casino of the Glooms, inside
%1 022 ~2 Palette for 021

~1 LBA Image
~2 RAW Palette
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  #57  
Old 2004-06-06, 20:44
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Informations provided by O_Brasileiro


LBA 2
ANIM.HQR

%1 0001 ~1 Twinsen standing in normal mode
%1 0002 ~1 Twinsen walking
%1 0003 ~1 Twinsen walking backwards
%1 0004 ~1 Twinsen turning anti-clockwise
%1 0005 ~1 Twinsen turning clockwise
%1 0006 ~1 Twinsen falling
%1 0007 ~1 Twinsen throwing an object
%1 0008 ~1 Twinsen punching #1
%1 0009 ~1 Twinsen kicking #1
%1 0010 ~1 Twinsen backing when hurt
%1 0011 ~1 Twinsen falling (short jump)
%1 0012 ~1 Twinsen falling (long jump)
%1 0013 ~1 Twinsen crawling
%1 0014 ~1 Twinsen dying, part #1
%1 0015 ~1 Twinsen activating something
%1 0016 ~1 Twinsen climbing up a ladder
%1 0017 ~1 Twinsen climbing up, fixed position
%1 0018 ~1 Twinsen jumping
%1 0019 ~1 Twinsen crawling?
%1 0020 ~1 Twinsen climbung up another thing
%1 0021 ~1 Twinsen ????
%1 0022 ~1 Twinsen turning a wheel
%1 0023 ~1 Twinsen sinking
%1 0024 ~1 Twinsen just got an inventory object
%1 0025 ~1 Twinsen crawling?
%1 0026 ~1 Twinsen throwing something
%1 0027 ~1 Twinsen after walking on oil
%1 0028 ~1 Twinsen after walking on oil, backwards
%1 0029 ~1 Twinsen drinking something
%1 0030 ~1 Twinsen sitting down #1
%1 0031 ~1 Twinsen sitting down #2
%1 0032 ~1 Twinsen with a headache
%1 0033 ~1 Twinsen falling in unconscious state #1
%1 0034 ~1 Twinsen falling in unconscious state #2
%1 0035 ~1 Twinsen waking up from unconscious state
%1 0036 ~1 Twinsen rising from bed
%1 0037 ~1 Twinsen diving
%1 0038 ~1 Twinsen punching #2
%1 0039 ~1 Twinsen fighting?
%1 0040 ~1 Twinsen shooting with laser pistol
%1 0041 ~1 Twinsen talking #1
%1 0042 ~1 Twinsen taking out his sword
%1 0043 ~1 Twinsen fighting with sword (normal mode)
%1 0044 ~1 Twinsen talking #2
%1 0045 ~1 Twinsen dead
%1 0046 ~1 Twinsen turning something
%1 0047 ~1 Twinsen using wannie's glove
%1 0048 ~1 Twinsen ????
%1 0049 ~1 Twinsen going up (fixed position)
%1 0050 ~1 Twinsen invoking lightning
%1 0051 ~1 Twinsen talking on Portable Radio
%1 0052 ~1 Twinsen ending the jump
%1 0053 ~1 Twinsen jumping X+Forward (the cow move!!!!)
%1 0054 ~1 Twinsen jumping X+Backwards
%1 0055 ~1 Twinsen jumping X+Left
%1 0056 ~1 Twinsen jumping X+Right
%1 0057 ~1 Twinsen sinking in gas or lava
%1 0058 ~1 Twinsen waking up after crash
%1 0059 ~1 Twinsen starting the jump
%1 0060 ~1 Twinsen sinking in gas or lava
%1 0061 ~1 Twinsen turning anti-clockwise (another behavior)
%1 0062 ~1 Twinsen turning clockwise (another behavior)
%1 0063 ~1 Twinsen falling
%1 0064 ~1 Twinsen's hand gest when talking
%1 0065 ~1 Twinsen ????
%1 0066 ~1 Twinsen usign the Triton's horn
%1 0067 ~1 Twinsen standing in sporty mode
%1 0068 ~1 Twinsen running
%1 0069 ~1 Twinsen going backwards in sporty mode
%1 0070 ~1 Twinsen turning anti-clockwise in sporty mode
%1 0071 ~1 Twinsen turning clockwise in sporty mode
%1 0072 ~1 Twinsen starting to jump
%1 0073 ~1 Twinsen rapidly dying
%1 0074 ~1 Twinsen running and jumping
%1 0075 ~1 Twinsen jumping
%1 0076 ~1 Twinsen using his sword in sporty mode
%1 0077 ~1 Twinsen diving under water?
%1 0078 ~1 Twinsen running backwards
%1 0079 ~1 Twinsen rotating to left
%1 0080 ~1 Twinsen rotating to right
%1 0081 ~1 Twinsen turning anti-clockwise in sporty mode (slower)
%1 0082 ~1 Twinsen turning clockwise in sporty mode (slower)
%1 0083 ~1 Twinsen standing in aggressive mode
%1 0084 ~1 Twinsen walking in aggressive mode
%1 0085 ~1 Twinsen walking backwards in aggressive mode
%1 0086 ~1 Twinsen talking to someone in aggressive mode
%1 0087 ~1 Twinsen being aggressive
%1 0088 ~1 Twinsen kicking #2

~1 Controllable animation


//------------------------


LBA 2
ANIM3DS.HQR

%1 001 ~1 Twinsen walking
%1 002 ~1 Twinsen running

~1 Non-controllable animation


//--------------------


LBA 2
SCRSHOT.HQR

%1 001 ~1 High-resolution screenshot of the Intro video
%1 002 ~2 Palette for 001
%1 003 ~1 In-game screenshot: Francos' bar
%1 004 ~2 Palette for 003
%1 005 ~1 In-game screenshot: Desert Island, Hacienda outside
%1 006 ~2 Palette for 005
%1 007 ~1 Three planets: Twinsun, Zeelich, and Emerald Moon
%1 008 ~2 Palette for 007
%1 009 ~1 All LBA 2 characters together
%1 010 ~2 Palette for 009
%1 011 ~1 In-game screenshot: Francos Island, outside
%1 012 ~2 Palette for 011
%1 013 ~1 Twinsen and Baldino in space suit going from Emerald Moon
%1 014 ~2 Palette for 013
%1 015 ~1 In-game screenshot: Mosquibees' queen's throne
%1 016 ~2 Palette for 015
%1 017 ~1 In-game screenshot: Citadel Island outside, when Esmers arrive
%1 018 ~2 Palette for 017
%1 019 ~1 In-game screenshot: Desert Island, oasis
%1 020 ~2 Palette for 019
%1 021 ~1 In-game screenshot: the Casino of the Glooms, inside
%1 022 ~2 Palette for 021

~1 LBA Image
~2 RAW Palette
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  #58  
Old 2004-06-07, 20:34
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Great work Alex and Obras!

...I have some catching up to do for LBAfileinfo.chm...

Last edited by ChaosFish; 2004-06-07 at 20:39.
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  #59  
Old 2004-06-09, 22:51
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Added LBA2 - SCENE.HQR
I'll add the other files soon
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  #60  
Old 2004-06-20, 13:50
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We have an error in the LBA2 Ress.hqr discription.

The entrie 8 is the Game Over model instead of entrie 9.

Will send an mail to zink to correct this error too.
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  #61  
Old 2004-06-21, 16:05
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Don't have to, I see it.

Move the extension one up too?
Attached Thumbnails
Click image for larger version

Name:	packed.gif‎
Views:	173
Size:	3.8 KB
ID:	3704  
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  #62  
Old 2004-06-21, 16:06
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Yes
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  #63  
Old 2004-06-22, 09:05
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I knew that there had to be an error. Since Golemboy tried that model with yaz0r's model viewer, and it crashed, and I found out it was in a wrong format, and that a model was before that. Now, everything fits well...
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  #64  
Old 2004-06-22, 19:01
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Please tell us if you find any more bugs.

We want this as perfect as possible...
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  #65  
Old 2004-06-23, 12:38
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I have discovered one file inside ress.hqr (I know this isn't much, but...):

RESS.HQR from LBA 2

%1 047 ~1 Shapes (stars, hearts, etc.) *

~1 = Shapes file

This file contains these small stars that fly off Twinsen when it gets hurt, it also contains other shapes, such as hearts when Zoe kisses Twinsen, and other shapes. I made a little and quick-made viewer, if you want to see them all:

http://80.55.102.190/~zink/other/LBAShape.rar [168kB]

I think I could write the specification of it and/or make an editor if someone would make use of it.
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  #66  
Old 2004-06-23, 15:19
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Great work zink.

I think an editor will be great...


Btw, Added description in Ress file.
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  #67  
Old 2004-06-23, 18:01
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I know that it would be great, but I would rather like to know if someone would need it
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  #68  
Old 2004-06-23, 21:11
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Right now, just Golemboy could need this because he's making "It's a Clone's Life".
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #69  
Old 2004-06-24, 12:57
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About the LBA 2 SCENE.HQR information: I was the one, who started making its information, not Alexfont. Mine was first posted on the 26-04-2004, 19:15, and it was for the first 3 or 4 items. It's on the first page of this thread.
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  #70  
Old 2004-06-24, 13:03
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This is an answer for which post? Use Quote button
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  #71  
Old 2004-06-24, 13:10
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To posts #38 (by Alexfont), from the 15-05-2004, 19:37 (he put his SCENE.HQR info here), and #44 (by ChaosFish), from the 19-05-2004, 21:52 (he blamed me for making information for something, that Alexfont already started). Mine is post #16, and it clearly shows, that Alexfont also took some of my descriptions.
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  #72  
Old 2004-06-24, 15:44
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Quote:
Originally Posted by O_Brasileiro
About the LBA 2 SCENE.HQR information: I was the one, who started making its information, not Alexfont.
Nobody said that I made this first.

Quote:
Originally Posted by O_Brasileiro
To posts #38 (by Alexfont), from the 15-05-2004, 19:37 (he put his SCENE.HQR info here)
I simply continued the work you start.

Quote:
Originally Posted by O_Brasileiro
and #44 (by ChaosFish), from the 19-05-2004, 21:52 (he blamed me for making information for something, that Alexfont already started). Mine is post #16, and it clearly shows, that Alexfont also took some of my descriptions.
I think you read wrong what ChaosFish said. Read the next quote and you'll see.

Quote:
Originally Posted by ChaosFish
O_Brasileiro, thanks for the info of SCENE.HQR, but Alex already made some of them. I'll add your descriptions anyway because you made them complete, but next time please try not to make descriptions others have already made, it isn't very fair
Quote:
Originally Posted by ChaosFish
... but Alex already made some of them...
It's clearly that I made some of the entries and not start then.

Quote:
Originally Posted by ChaosFish
...but next time please try not to make descriptions others have already made, it isn't very fair
Here, he just said that you made again the new description I've add.

What he want to said was, to continue the descriptions after the entries I've add (4th to 79th, 195th to 223th) and not to start again for the place you finished your description, the 3rd entrie.

You're post. (next to the ChoasFish one)
Quote:
Originally Posted by O_Brasileiro
Sorry, ChaosFish, I didn't notice Alexfont's descriptions...



Btw, why you're talking about this just now, since more then 1 mouth pass?


And if you're making another file description, please tell us that are currently making this, for other people didn't start what you are doing or what you have did.


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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #73  
Old 2004-06-25, 20:09
ChaosFish ChaosFish is offline
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Added LBA2 - LAB_BKG.HQR
I'm REALLY sorry for the slowness... I'll add more descriptions soon.
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  #74  
Old 2004-07-01, 16:44
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LBA 2
SPRIRAW.HQR

%1 001 ~1 Empty clover box
%1 002 ~1 Full clover box
%1 003 ~1 Dart
%1 004 ~2 Unknown sprite (just a point)
%1 005 ~1 Life heart
%1 006 ~1 Magic phial
%1 007 ~1 Key
%1 008 ~1 Clover
%1 009 ~1 Yellow magic ball
%1 010 ~1 Green magic ball
%1 011 ~1 Red magic ball
%1 012 ~1 Fire magic ball
%1 013 ~1 Yellow magic ball silhuette
%1 014 ~1 Green magic ball silhuette
%1 015 ~1 Red magic ball silhuette
%1 016 ~1 Fire magic ball silhuette #1
%1 017 ~1 Fire magic ball silhuette #2
%1 018 ~1 Fire magic ball silhuette #3
%1 019 ~1 Kashes
%1 020 ~1 Zlitos
%1 021 ~1 Red sphere
%1 022 ~1 Star
%1 023 ~1 Small yellow magic ball
%1 024 ~1 Small green magic ball
%1 025 ~1 Small red magic ball
%1 026 ~1 Smaller yellow magic ball
%1 027 ~1 Smaller green magic ball
%1 028 ~1 Smaller red magic ball
%1 029 ~1 Two mushrooms (big and small)
%1 030 ~1 Three mushrooms
%1 031 ~1 Blue sphere (part of protection spell)
%1 032 ~1 Mechanical parts (from Francos refinery)
%1 033 ~2 Unknown sprite (just a point)
%1 034 ~2 Unknown sprite (just a point)
%1 035 ~2 Unknown sprite (just a point)
%1 036 ~2 Unknown sprite (just a point)
%1 037 ~2 Unknown sprite (just a point)
%1 038 ~2 Unknown sprite (just a point)
%1 039 ~2 Unknown sprite (just a point)
%1 040 ~2 Unknown sprite (just a point)
%1 041 ~2 Unknown sprite (just a point)
%1 042 ~2 Unknown sprite (just a point)
%1 043 ~2 Unknown sprite (just a point)
%1 044 ~2 Unknown sprite (just a point)
%1 045 ~2 Unknown sprite (just a point)
%1 046 ~2 Unknown sprite (just a point)
%1 047 ~2 Unknown sprite (just a point)
%1 048 ~2 Unknown sprite (just a point)
%1 049 ~2 Unknown sprite (just a point)
%1 050 ~2 Unknown sprite (just a point)
%1 051 ~1 Smaller fire magic ball
%1 052 ~1 Stone
%1 053 ~1 Small stone
%1 054 ~1 Green-white sphere
%1 055 ~1 Gray sphere
%1 056 ~1 Bigger gray sphere #1 (from Mosquibees island)
%1 057 ~1 Bigger gray sphere #2 (from Mosquibees island)
%1 058 ~1 Something like fire
%1 059 ~1 Something like fire
%1 060 ~1 Something like fire
%1 061 ~1 Something like fire
%1 062 ~1 Something like fire
%1 063 ~1 Something like fire
%1 064 ~2 Unknown sprite (just a point)
%1 065 ~2 Unknown sprite (just a point)
%1 066 ~2 Unknown sprite (just a point)
%1 067 ~2 Unknown sprite (just a point)
%1 068 ~2 Unknown sprite (just a point)
%1 069 ~2 Unknown sprite (just a point)
%1 070 ~2 Unknown sprite (just a point)
%1 071 ~2 Unknown sprite (just a point)
%1 072 ~2 Unknown sprite (just a point)
%1 073 ~2 Unknown sprite (just a point)
%1 074 ~2 Unknown sprite (just a point)
%1 075 ~2 Unknown sprite (just a point)
%1 076 ~2 Unknown sprite (just a point)
%1 077 ~2 Unknown sprite (just a point)
%1 078 ~2 Unknown sprite (just a point)
%1 079 ~2 Unknown sprite (just a point)
%1 080 ~2 Unknown sprite (just a point)
%1 081 ~2 Unknown sprite (just a point)
%1 082 ~2 Unknown sprite (just a point)
%1 083 ~2 Unknown sprite (just a point)
%1 084 ~2 Unknown sprite (just a point)
%1 085 ~2 Unknown sprite (just a point)
%1 086 ~2 Unknown sprite (just a point)
%1 087 ~2 Unknown sprite (just a point)
%1 088 ~2 Unknown sprite (just a point)
%1 089 ~2 Unknown sprite (just a point)
%1 090 ~2 Unknown sprite (just a point)
%1 091 ~2 Unknown sprite (just a point)
%1 092 ~2 Unknown sprite (just a point)
%1 093 ~2 Unknown sprite (just a point)
%1 094 ~2 Unknown sprite (just a point)
%1 095 ~2 Unknown sprite (just a point)
%1 096 ~2 Unknown sprite (just a point)
%1 097 ~2 Unknown sprite (just a point)
%1 098 ~2 Unknown sprite (just a point)
%1 099 ~2 Unknown sprite (just a point)
%1 100 ~2 Unknown sprite (just a point)
%1 101 ~1 A small gray thing
%1 102 ~3 Parts of gas animations from Francos refinery
%1 103 ~3 Parts of gas animations from Francos refinery
%1 104 ~3 Parts of gas animations from Francos refinery
%1 105 ~3 Parts of gas animations from Francos refinery
%1 106 ~3 Parts of gas animations from Francos refinery
%1 107 ~3 Parts of gas animations from Francos refinery
%1 108 ~3 Parts of gas animations from Francos refinery
%1 109 ~3 Parts of gas animations from Francos refinery
%1 110 ~1 A small gray thing
%1 111 ~3 Parts of gas animations from Francos refinery
%1 112 ~3 Parts of gas animations from Francos refinery
%1 113 ~3 Parts of gas animations from Francos refinery
%1 114 ~3 Parts of gas animations from Francos refinery
%1 115 ~3 Parts of gas animations from Francos refinery
%1 116 ~3 Parts of gas animations from Francos refinery
%1 117 ~3 Parts of gas animations from Francos refinery
%1 118 ~3 Parts of gas animations from Francos refinery
%1 119 ~3 Parts of gas animations from Francos refinery
%1 120 ~3 Parts of gas animations from Francos refinery
%1 121 ~3 Parts of gas animations from Francos refinery
%1 122 ~3 Parts of gas animations from Francos refinery
%1 123 ~3 Parts of gas animations from Francos refinery
%1 124 ~4 Zeelichian undergas stones
%1 125 ~4 Zeelichian undergas stone #1
%1 126 ~4 Zeelichian undergas stone #2
%1 127 ~4 Zeelichian undergas stone #3
%1 128 ~4 Zeelichian undergas stone #4
%1 129 ~4 Zeelichian undergas stone #5
%1 130 ~4 Small Zeelichian undergas stone #1
%1 131 ~4 Small Zeelichian undergas stone #2
%1 132 ~4 Small Zeelichian undergas stone #3
%1 133 ~4 Gray sphere from Mosquibees island #1
%1 134 ~4 Gray sphere from Mosquibees island #2
%1 135 ~4 Gray sphere from Mosquibees island #3
%1 136 ~4 Gray sphere from Mosquibees island #4
%1 137 ~4 Gray sphere from Mosquibees island #5
%1 138 ~4 Gray sphere from Mosquibees island #6
%1 139 ~4 Gray sphere from Mosquibees island #7
%1 140 ~3 Part #1 of explosion animation
%1 141 ~3 Part #2 of explosion animation
%1 142 ~3 Part #3 of explosion animation
%1 143 ~3 Part #4 of explosion animation
%1 144 ~3 Part #1 of wizards' power animation
%1 145 ~3 Part #2 of wizards' power animation
%1 146 ~3 Part #3 of wizards' power animation
%1 147 ~3 Part #4 of wizards' power animation
%1 148 ~3 Part #5 of wizards' power animation
%1 149 ~3 Part #6 of wizards' power animation
%1 150 ~3 Part #7 of wizards' power animation
%1 151 ~3 Part #8 of wizards' power animation
%1 152 ~3 Part #9 of wizards' power animation
%1 153 ~3 Part #10 of wizards' power animation
%1 154 ~3 Part #11 of wizards' power animation
%1 155 ~3 Part #12 of wizards' power animation
%1 156 ~3 Part #13 of wizards' power animation
%1 157 ~3 Part #14 of wizards' power animation
%1 158 ~3 Part #15 of wizards' power animation
%1 159 ~3 Part #16 of wizards' power animation
%1 160 ~3 Part #17 of wizards' power animation
%1 161 ~3 Part #18 of wizards' power animation
%1 162 ~3 Part #19 of wizards' power animation
%1 163 ~3 Part #20 of wizards' power animation
%1 164 ~3 Part #21 of wizards' power animation
%1 165 ~3 Part #22 of wizards' power animation
%1 166 ~3 Part #23 of wizards' power animation
%1 167 ~3 Part #24 of wizards' power animation

~1 Raw sprite
~2 Point Raw sprite
~3 Parts of animations
~4 Parts of 3-D sprites
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  #75  
Old 2004-07-01, 18:11
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Good work O_Bras
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