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  #26  
Old 2010-02-08, 22:27
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xesf xesf is offline
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So, I didn't understand what you said, since I release the first version for windows (version 0.1.0)

If its about releasing a new version with a high revision it may be on the way. I just need to fix some other main issues first.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #27  
Old 2010-02-09, 12:00
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I mean that you could make Windows releases to every code release (if that doesn't take much time or effort to compile it for Windows).

I will answer your comment on the crash later, since I'm a bit busy for the next days (and don't always use that computer with Win 7).
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  #28  
Old 2010-02-13, 14:44
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Its not time effort, but I don't think there is a lot of members trying it to make such releases. Also, its always better to make some more stable releases than the broken ones.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #29  
Old 2010-02-13, 23:42
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New version Prequengine v0.1.1 win32

New version release for Windows users.

Download version 0.1.1

A few new implemented features and a lot of in-game issues as been fixed. Take a look at all changes made in this release in the further quote.

With this version you should be able to complete the entire game. Note, that previous version 0.1.0 have critical issues that prevent you to finish the game. So, please, update your copy


Quote:
Originally Posted by README
Prequengine: a Little Big Adventure engine Changes
- List of all changes during public version releases

# 0.1.1 - 13.02.2010:
- [FIXED] (issue #8) Application window close button didn't quit the game
- [FIXED] (issue #9) Menu "Continue game" was always playing intro screens. It nows only plays if we are at Chapter 1 (Still at Prison in Citaldel Island)
- [FIXED] (issue #10) Wrong bar size of Magic Level (blue bar)
- [FIXED] (issue #11) Wrong color and position for Kashes range count overlay
- [FIXED] (issue #7) Incorrect 3D characters rendering while in certain scenes. Was made an workaround for now, it must be fixed like original
- [FIXED] (issue #12) All FLA movies requested to play by Life Script wasn't working
- [FIXED] (issue #14) Prevent bug that shows infinit clover leafs
- [FIXED] (issue #17) Crital issue at Clear Water Lake scene which blocks the player to processed in game. The game was freezing due to inventory item set
- [FIXED] (issue #15) Text empty lines was drawing with previous displayed text
- [FIXED] (issue #20) Reset menu font paremeters
- [FIXED] (issue #24) There was a problem in delay function that was incorrectly ask for skipped delays. This adds the issue that blocks skip intros, found objects and text correctly
- [FIXED] (issue #21,22,23) Animation initialization didn't work for ids higher than 127
- [FIXED] (issue #27) Music was always stopping if Hero die, and didn't restart.

- [ADDED] Holomap set and clear locations funcionality. It allows to save game properly and to be used in other engines like LbaWin
- [ADDED] (issue #4) Hero drowning while standing on water bricks
- [ADDED] (issue #16) Gameover 3D model when Hero dies and gameover
- [ADDED] Ovelay inventory items at screen corner (ex. when we found holomap or a new locations is set)
- [ADDED] F1..F4 keys to change Hero behavior

# 0.1.0 - 25.01.2010:
- First public release
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #30  
Old 2010-02-14, 01:24
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fantastic stuff.
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  #31  
Old 2010-02-14, 19:52
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Great work!!!
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LBA Image Creator project
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Get the Jump-Save-Bug graphically explained here
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  #32  
Old 2010-02-16, 16:10
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Thanks
Hope you enjoy playing it.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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