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  #1  
Old 2004-04-17, 19:14
ChaosFish ChaosFish is offline
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Arrow Submissions for LBA File Information

(Latest LBA File Information)

If you have new information for the LBA File Information project, please post it in this thread.

Use LBA Package Editor with file info (not LBADeCOMP), and choose "Display all entires" and "Index all entries". Then start making the list.


Template submission for packages entries listing
Quote:
FILENAME

%1 001 ~1 Twinsen running *
%2 002 ~1 Twinsen fishing *
%4 003 ~2 Twinsun model *
%1 004 ~1 Zoé chatting with Sendell *

-END-

~1 = animation
~2 = model
In the beggining of each line, place %+(number) (one spacing after the number).
%1 stands for normal entry
%2 stands for hidden entry
%3 stands for repeated entry
%4 stands for blank entry

The number of the entry should be 3 digits. Between the number of the entry and the description there should be ~+(number) (one spacing before the ~ and one spacing after the number).
Make one number for each entry type, and then (like in the template) explain which is each.

In the description, make capital letters only in the start of a sentence and in the first letter of a name. Make the descriptions as short as possible.

In the end, place * (one spacing before the *).


I'm asking you to use this template just for I won't have to do it myself. (it takes a lot of time)
-----------

If you any have information you can give about LBA files other than packages entries listing, please start a new thread about it in the LBA Modifications forum.

Last edited by ChaosFish; 2004-11-27 at 10:08. Reason: fixed LBAPackEd link
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  #2  
Old 2004-04-18, 13:55
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LBA2

HOLOMAP.HQR

%1 011 ~2 Holomap Arrow model *
%1 012 ~2 Holomap Short Arrow model *
%1 014 ~2 Holomap Car model *
%1 015 ~2 Holomap Dino-Fly model *

-END-

~2 = model




Today I'll post the list for lba2 objfix.hqr...
...now I'll see MotoGP to see Rossi wins
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  #3  
Old 2004-04-18, 16:45
ChaosFish ChaosFish is offline
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Added LBA2 - HOLOMAP.HQR
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  #4  
Old 2004-04-18, 16:47
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The objfix.hqr is the inventory objects. I'll soon add this list.
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  #5  
Old 2004-04-18, 23:55
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I have the list for holomap but the rest of entries are little difficult to discribe.
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  #6  
Old 2004-04-19, 00:54
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this is so cool, what i've always wanted a whole list of all the files.

the hardest list is the sprite list as it's so big!

also how are you finding what a certain entry is?

do you change it, save it and reload the game?

i need to know
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  #7  
Old 2004-04-19, 18:21
ChaosFish ChaosFish is offline
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Added LBA2 - SCREEN.HQR
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  #8  
Old 2004-04-20, 20:40
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OBJFIX.HQR

%1 001 ~2 Holomap *
%1 002 ~2 Magic Ball *
%1 003 ~2 Darts *
%1 004 ~2 Sendell's Ball *
%1 005 ~2 Tunic and Sendell's Medallion *
%1 006 ~2 Incandescent pearl *
%1 007 ~2 Pyramid shaped key *
%1 008 ~2 Part for the car *
%1 009 ~2 Kashes *
%1 010 ~2 Pisto-Laser *
%1 011 ~2 Emperor's Sword *
%1 012 ~2 Wannie's glove *
%1 013 ~2 Proto-Pack *
%1 014 ~2 Ferry Ticket *
%1 015 ~2 Nitro-Meca-Penguin *
%1 016 ~2 Can of GazoGem *
%1 017 ~2 Dissidents' Ring *
%1 018 ~2 Gallic acid *
%1 019 ~2 Ferryman's Song *
%1 020 ~2 Ring of Lightning *
%1 021 ~2 Customer's umbrella *
%1 022 ~2 Gems *
%1 023 ~2 Horn of the Blue Triton *
%1 024 ~2 Blowgun *
%1 025 ~2 Travel Token *
%1 026 ~2 Slice of Tart *
%1 027 ~2 Portable Radio *
%1 028 ~2 Garden Balsam *
%1 029 ~2 Magic Slate *
%1 030 ~2 Translator *
%1 031 ~2 Wizard's Diploma *
%1 032 ~2 Fragment of the Francos *
%1 033 ~2 Fragment of the Sups *
%1 034 ~2 Fragment of the Mosquibees *
%1 035 ~2 Fragment of the Wannies *
%1 036 ~2 Key for the passage to CX *
%1 037 ~2 Pick-ax *
%1 038 ~2 Franco Burgermaster's Key *
%1 039 ~2 Franco Burgermaster's Notes *
%1 040 ~2 Protective Spell *
%1 041 ~2 Green Magic Ball *
%1 042 ~2 Red Magic Ball *
%1 043 ~2 Fire Magic Ball *
%1 044 ~2 Zlitos *
%1 045 ~2 Dark Monk's Key *
%1 046 ~2 Memory Viewer *
%1 047 ~2 Blowtron *
%1 048 ~2 Wizard's Parade Tunic *
%1 049 ~2 Super Jet-Pack *
%1 050 ~2 Piece of the Crystal of Celebration *
%1 051 ~2 Pisto-Laser in working condition *
%1 052 ~2 Green Ring of Lightning *
%1 053 ~2 Red Ring of Lightning *
%1 054 ~2 Ring of Lightning, level Fire *
%4 055 ~2 *
%4 056 ~2 *
%4 057 ~2 *
%4 058 ~2 *
%4 059 ~2 *
%4 060 ~2 *
%1 061 ~2 Lucky Clover Leaf *
%1 062 ~2 Darts *





I can't discribe the remaining itens...
ChaosFish, I need your help


// ---- need review ------

|
|
v

%1 063 ~2 piece of wall *
%1 064 ~2 laser *
%1 065 ~2 laser colision *
%1 066 ~2 powerfull laser *
%1 067 ~2 Rocks * (Probably)
%1 068 ~2 Rocks * (Probably)
%1 069 ~2 Rocks * (Probably)
%1 070 ~2 Rocks * (Probably)
%1 071 ~2 *
%1 072 ~2 *
%1 073 ~2 *
%1 074 ~2 *
%1 075 ~2 *
%1 076 ~2 Cancer *
%1 077 ~2 *
%1 078 ~2 *
%1 079 ~2 *
%1 080 ~2 *
%1 081 ~2 *
%1 082 ~2 *
%1 083 ~2 *
%1 084 ~2 *
%1 085 ~2 *
%1 086 ~2 *
%1 087 ~2 *
%1 088 ~2 *
%1 089 ~2 *
%1 090 ~2 *
%1 091 ~2 *
%1 092 ~2 *
%1 093 ~2 Propellant *
%1 094 ~2 Box *
%1 095 ~2 *
%1 096 ~2 *
%1 097 ~2 *
%1 098 ~2 *
%1 099 ~2 *
%1 100 ~2 *
%1 101 ~2 *
%1 102 ~2 *
%1 103 ~2 *
%1 104 ~2 eye * (Probably)
%1 105 ~2 Missile *


-END-

~2 = model
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  #9  
Old 2004-04-20, 23:28
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This file contains the informations about LBA1 characters.

FILE3D.HQR

%1 001 ~3 Twinsen (normal mode) - 7 body's and 38 animations *
%1 002 ~3 Twinsen (athletic mode) - 5 body's and 26 animations *
%1 003 ~3 Twinsen (aggressive mode) - 5 body's and 28 animations *
%1 004 ~3 Twinsen (discreet mode) - 5 body's and 26 animations *
%1 005 ~3 Twinsen (with Proto-Pack) - 2 body's and 16 animations *
%1 006 ~3 Nurse writing - 2 body's and 9 animations *
%1 007 ~3 Nurse with club - 2 body's and 14 animations*
%1 008 ~3 Supergro - 2 body's and 10 animations *
%1 009 ~3 Nurse clothing - 1 body and 0 animations *
%1 010 ~3 Meca Penguin - 1 body and 2 animations *
%1 011 ~3 Garbage truck - 1 body and 5 animations *
%1 012 ~3 Grobo - 1 body and 17 animations *
%1 013 ~3 Soldier - 3 body's and 16 animations *
%1 014 ~3 Rabbibunny - 7 body's and 23 animations *
%1 015 ~3 Surveillance - 1 body and 6 animations *
%1 016 ~3 Business quetch - 1 body and 5 animations *
%1 017 ~3 Groboclone - 6 body's and 20 animations *
%1 018 ~3 Green rabbibunny clone - 1 body and 7 animations *
%1 019 ~3 Turret - 3 body's and 14 animations *
%1 020 ~3 Robot - 2 body's and 9 animations *
%1 021 ~3 Tank - 4 body's and 8 animations *
%1 022 ~3 Female rabbibunny - 4 body's and 12 animations *
%1 023 ~3 Zoé - 1 body and 18 animations *
%1 024 ~3 Catamaran - 2 body's and 5 animations *
%1 025 ~3 Ferryboat - 2 body's and 3 animations *
%1 026 ~3 Grobo sailor - 1 body and 11 animations *
%1 027 ~3 Rabbibunny sailor - 1 body and 4 animations *
%1 028 ~3 Boat - 2 body's and 2 animations *
%1 029 ~3 Skeleton - 2 body's and 13 animations *
%1 030 ~3 Spikes - 1 body and 3 animations *
%1 031 ~3 Spikes cylinder - 2 body's and 3 animations *
%1 032 ~3 Electro-plant - 1 body's and 3 animations *
%1 033 ~3 Rebels boat - 2 body's and 4 animations *
%1 034 ~3 Soldier with machine gun - 3 body's and 6 animations *
%1 035 ~3 Radar working - 1 body and 1 animations *
%1 036 ~3 Rabbinuby rebel - 4 body's and 12 animations *
%1 037 ~3 Sphero rebel - 1 body and 7 animations *
%1 038 ~3 Sphero - 2 body's and 9 animations *
%1 039 ~3 Rabbibunny clone with coputer - 1 body's and 6 animations *
%1 040 ~3 Car - 2 body's and 5 animations *
%1 041 ~3 Praying mantis - 1 body and 7 animations *
%1 042 ~3 Sphero clone - 3 body's and 7 animations *
%1 043 ~3 ID - 1 body and 0 animations *
%1 044 ~3 Gawley's Horn - 1 body and 1 animations *
%1 045 ~3 Sendell's Medallion - 2 body's and 16 animations *
%1 046 ~3 Rabbiubnny fisher - 1 body and 7 animations *
%1 047 ~3 Motorcycle - 1 body and 3 animations *
%1 048 ~3 Horse - 2 body's and 11 animations *
%1 049 ~3 Rabbibunny (wise man) - 2 body's and 8 animations *
%1 050 ~3 Elf - 2 body's and 4 animations *
%1 051 ~3 Bird - 1 body and 3 animations *
%1 052 ~3 Eye creature - 2 body's and 8 animations *
%1 053 ~3 Rock - 1 body and 5 animations *
%1 054 ~3 Book of Bù - 1 body and 1 animations *
%4 055 ~3 Red rabbibunny clone - 1 body and 12 animations *
%4 056 ~3 Pirate flag - 1 body and 0 animations *
%4 057 ~3 Snake - 2 body's and 10 animations *
%4 058 ~3 Proto-Pack - 1 body and 2 animations *
%4 059 ~3 Big machine gun - 2 body's and 2 animations *
%4 060 ~3 Giant crab - 3 body's and 6 animations *
%1 061 ~3 Hydroglider - 2 body's and 2 animations *
%1 062 ~3 Groovy rabbibunny - 1 body and 3 animations *
%1 063 ~3 Groovy grobo - 2 body's and 10 animations *
%1 064 ~3 Goo creature - 1 body and 8 animations *
%1 065 ~3 Dino-Fly - 2 body's and 4 animations *
%1 066 ~3 Guitarist rabbibunny - 2 body's and 10 animations *
%1 067 ~3 Sphero with drums - 1 body and 3 animations *
%1 068 ~3 Twinsen clone - 1 body and 9 animations *
%1 069 ~3 Huge orange creature - 1 body and 10 animations *
%1 070 ~3 FunFrock - 1 body and 15 animations *
%1 071 ~3 Flying grobo - 1 body and 5 animations *
%1 072 ~3 Fake shark - 2 body's and 4 animations *
%1 073 ~3 Snowboard - 1 body and 0 animations *
%1 074 ~3 Flag - 4 body's and 1 animations *
%1 075 ~3 Twinsen with snowboard - 1 body and 9 animations *
%1 076 ~3 Computer - 2 body's and 3 animations *
%1 077 ~3 Construction truck - 1 body and 5 animations *
%1 078 ~3 Constuction worker 1 - 1 body and 11 animations *
%1 079 ~3 Constuction worker 2 - 1 body and 13 animations *
%1 080 ~3 Constuction worker 3 - 1 body and 9 animations *
%1 081 ~3 Tractor - 1 body and 9 animations *
%1 082 ~3 Groovy sphero - 1 body and 3 animations *


-END-

~3 = informations




Please, also put informations by Yazo'r. He gave me some help.




.
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  #10  
Old 2004-04-21, 20:55
ChaosFish ChaosFish is offline
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Added LBA1 - FILE3D.HQR
Added LBA2 - OBJFIX.HQR
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  #11  
Old 2004-04-25, 00:53
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RESS.HQR

%1 045 ~3 Contain the information of the LBA2 characters *


-END-

~3 = informations
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Last edited by xesf; 2004-05-01 at 02:17. Reason: forget the file name
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  #12  
Old 2004-04-25, 09:59
SebZ SebZ is offline
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waht, are these like... mesh?
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  #13  
Old 2004-04-25, 12:34
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Quote:
Originally Posted by sebz2003
waht, are these like... mesh?
Didn't understand what do you want...
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  #14  
Old 2004-04-25, 15:06
ChaosFish ChaosFish is offline
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Quote:
Originally Posted by alexfont
%1 045 ~3 Contain the information of the LBA2 characters *


-END-

~3 = informations
Which file?
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  #15  
Old 2004-04-25, 15:16
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Oh sorry.

It's Ress.hqr file from LBA2.
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  #16  
Old 2004-04-26, 19:15
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SCENE.HQR (LBA 2)

%1 001 ~2 Scene count and maybe checksum *
%1 002 ~1 Scene 0: Twinsen's house *
%1 003 ~1 Scene 1: Twinsen's house, secret room *

-END-

~1 = scene data
~2 = scene count
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  #17  
Old 2004-04-26, 22:01
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Nice work
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  #18  
Old 2004-04-27, 00:17
ChaosFish ChaosFish is offline
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Cool thanks O_Brasileiro!
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  #19  
Old 2004-04-27, 00:21
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It's possible put in this thread the filedesc.ini for download (file that contain the lba entries descriptions for LBA PAckage Editor) ?

Edit: in the download thread
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  #20  
Old 2004-04-28, 17:27
ChaosFish ChaosFish is offline
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LBA1 - RESS.HQR

%1 030 ~1 Animation for 029 *
%1 032 ~1 Animation for 031 *
%1 034 ~1 Animation for 033 *
%1 036 ~1 Animation for 035 *
%1 038 ~1 Animation for 037 *
%1 040 ~1 Animation for 039 *
%1 042 ~1 Animation for 041 *
%1 044 ~1 Animation for 043 *
%1 046 ~1 Animation for 045 *
%1 048 ~1 Animation for 047 *

-END-


~1 = animation

Updated LBA1 - RESS.HQR
Typo fix LBA1 - ANIM.HQR


I'll add some more files soon
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  #21  
Old 2004-04-28, 21:47
ChaosFish ChaosFish is offline
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LBA1 - FLA_GIF.HQR

%1 001 ~0 unknown *
%1 002 ~1 Twinsen on Dino-Fly *
%1 003 ~1 Dino-Fly in his nest *
%1 004 ~1 Twinsen seeing lights coming out of Sendell's well *
%1 005 ~1 Twinsun heating *
%1 006 ~1 Twinsun exploding *
%1 007 ~1 Twinsen getting punched *
%1 008 ~1 Twinsen seasick *
%1 009 ~1 Wise rabbibunny playing flute *
%1 010 ~1 Twinsen riding cable-railway *
%1 011 ~1 Twinsen spilling clear water *
%1 012 ~1 Twinsen falling on snow, a Kami is coming *
%1 013 ~1 Twinsen exiting the tample of Bù *
%1 014 ~1 Twinsen meeting Zoé's clone *
%1 015 ~1 Twinsen and Zoé meeting Sendell *
%1 016 ~1 Transporter *
%1 017 ~1 Twinsen playing flute *
%1 018 ~1 Sendell sending Twinsen and Zoé home *
%1 019 ~1 Dr. FunFrock's fortress getting destroyed *

-END-

~0 = unknown
~1 = GIF
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  #22  
Old 2004-04-30, 15:20
ChaosFish ChaosFish is offline
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Added all descriptions to all LBA1 VOX files
Added LBA1 - FLAGIF.HQR
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  #23  
Old 2004-04-30, 17:37
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LBA1:

This file contains the 3D isometric maps.

SCENE.HQR

%1 001 ~ Citadel Island, Prison *
%1 002 ~ Citadel Island, Outside the citadel *
%1 003 ~ Citadel Island, near the tavern *
%1 004 ~ Citadel Island, near the pharmacy *
%1 005 ~ Citadel Island, near twinsen's house *
%1 006 ~ Citadel Island, inside Twinsen's house *
%1 007 ~ Citadel Island, Harbor *
%1 008 ~ Citadel Island, Pharmacy *
%1 009 ~ White Leaf Desert, Temple of Bú 1st scene *
%1 010 ~ Hamalayi Mountains, Landing place *
%1 011 ~ Principal Island, Library *
%1 012 ~ Principal Island, Harbor *
%1 013 ~ Principal Island, Outside the fortress *
%1 014 ~ Principal Island, Lupin Burg *
%1 015 ~ Citadel Island, Tavern *
%1 016 ~ Hamalayi Mountains, Rabbibunny village *
%1 017 ~ Citadel Island, Inside a Rabbibunny house *
%1 018 ~ Principal Island, Ruins *
%1 019 ~ Principal Island, Outside the library *
%1 020 ~ Principal Island, Militairy camp *
%1 021 ~ Citadel Island, Architect's house *
%1 022 ~ Citadel Island, Secret chamber in the house *
%1 023 ~ Principal Island, Ticket office *
%1 024 ~ Principal Island, Prison *
%1 025 ~ Principal Island, Port Belooga *
%1 026 ~ Principal Island, Peg Leg Street *
%1 027 ~ Principal Island, Shop *
%1 028 ~ Principal Island, Locksmith *
%1 029 ~ Principal Island, Inside a Rabbibunny house *
%1 030 ~ Principal Island, Astronimer's House *
%1 031 ~ Principal Island, Tavern *
%1 032 ~ Principal Island, Basement of the Astronomer *
%1 033 ~ Principal Island, Stables *
%1 034 ~ Citadel Island, Cellar of the Tavern *
%1 035 ~ Citadel Island, Sewer of the 1st scene *
%1 036 ~ Citadel Island, Warehouse *
%1 037 ~ White Leaf Desert, outside the Temple of Bú *
%1 038 ~ Principal Island, Outside the water tower *
%1 039 ~ Principal Island, Inside the water tower *
%1 040 ~ White Leaf Desert, Militairy camp *
%1 041 ~ White Leaf Desert, Temple of Bú 2nd scene *
%1 042 ~ White Leaf Desert, Temple of Bú 3rd scene *
%1 043 ~ Proxima Island, Proxim City *
%1 044 ~ Proxima Island, Museum *
%1 045 ~ Proxima Island, Near the Inventor's house *
%1 046 ~ Proxima Island, Upper rune stone *
%1 047 ~ Proxima Island, Lower rune stone *
%1 048 ~ Proxima Island, Befor the upper rune stone *
%1 049 ~ Proxima Island, Forger's house *
%1 050 ~ Proxima Island, Prison *
%1 051 ~ Proxima Island, Shop *
%1 052 ~ Proxima Island, Sewer *
%1 053 ~ Principal Island, House at Peg Leg Street *
%1 054 ~ Proxima Island, Grobo house *
%1 055 ~ Proxima Island, Inventor's house *
%1 056 ~ Citadel Island, Sewer (secret) *
%1 057 ~ Principal Island, Sewer (secret) *
%1 058 ~ White Leaf Desert, Maze *
%1 059 ~ Principal Island, House with the TV *
%1 060 ~ Rebelion Island, Harbor *
%1 061 ~ Rebelion Island, Rebel camp *
%1 062 ~ Some room (cut-out ?) *
%1 063 ~ Hamalayi Mountains, 1st fighting scene *
%1 064 ~ Hamalayi Mountains, 2nd fighting scene *
%1 065 ~ Hamalayi Mountains, Prison *
%1 066 ~ Hamalayi Mountains, Outside the transporter *
%1 067 ~ Hamalayi Mountains, Inside the transporter *
%1 068 ~ Hamalayi Mountains, Mutation centre 1st scene *
%1 069 ~ Hamalayi Mountains, Mutation centre 2nd scene *
%1 070 ~ Hamalayi Mountains, 3rd fighting scene *
%1 071 ~ Hamalayi Mountains, Entrance to the prison *
%1 072 ~ Hamalayi Mountains, Outside the prison *
%1 073 ~ Hamalayi Mountains, Catamaran dock *
%1 074 ~ Hamalayi Mountains, Bunker near clear water *
%1 075 ~ Tippet Island, Village *
%1 076 ~ Tippet Island, Secret passage scene 2 *
%1 077 ~ Tippet Island, Near the bar *
%1 078 ~ Tippet Island, Secret passage scene 1 *
%1 079 ~ Tippet Island, Near the Dino-Fly *
%1 080 ~ Tippet Island, Secret passage scene 3 *
%1 081 ~ Tippet Island, Twinsun Cafe *
%1 082 ~ Hamalayi Mountains, Sacret Carrot *
%1 083 ~ Hamalayi Mountains, Backdoor of the prison *
%1 084 ~ Fortress Island, Inside the fortress *
%1 085 ~ Fortress Island, Outside the forstress *
%1 086 ~ Fortress Island, Secret passage scene 1 *
%1 087 ~ Fortress Island, Secret in the fortress *
%1 088 ~ Fortress Island, Near Zoe's cell *
%1 089 ~ Fortress Island, Swimming pool *
%1 090 ~ Fortress Island, Cloning centre *
%1 091 ~ Fortress Island, Rune stone *
%1 092 ~ Hamalayi Mountains, Behind th sacret carrot *
%1 093 ~ Hamalayi Mountains, Clear water lake *
%1 094 ~ Fortress Island, Outside fortress destroyed *
%1 095 ~ Brundle Island, Outside the teleportation *
%1 096 ~ Brundle Island, Inside the teleportation *
%1 097 ~ Hamalayi Mountains, Ski resort *
%1 098 ~ Brundle Island, Docks *
%1 099 ~ Brundle Island, Secret room *
%1 100 ~ Brundle Island, Near the telepods *
%1 101 ~ Fortress Island, Docks *
%1 102 ~ Tippet Island, Shop *
%1 103 ~ Principal Island, House in port Belooga *
%1 104 ~ Brundle Island, Painter's house *
%1 105 ~ Citadel Island, Ticket Office *
%1 106 ~ Principal Island, Inside the fortress *
%1 107 ~ Polar Island, 2nd scene *
%1 108 ~ Polar Island, 3rd scene *
%1 109 ~ Polar Island, Before the rocky peak *
%1 110 ~ Polar Island, 4th scene *
%1 111 ~ Polar Island, The rocky peak *
%1 112 ~ Polar Island, On the rocky peak *
%1 113 ~ Polar Island, Before the end room *
%1 114 ~ Polar Island, Final Battle *
%1 115 ~ Polar Island, End scene *
%1 116 ~ Polar Island, 1st scene *
%1 117 ~ Citadel Island, End sequence (1) *
%1 118 ~ Citadel Island, End sequence (2) *
%1 119 ~ Citadel Island, Twinsen's house destroyed *
%1 120 ~ Credits List Sequence *

END
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Last edited by xesf; 2004-04-30 at 20:03.
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  #24  
Old 2004-04-30, 21:00
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xesf xesf is offline
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Join Date: Sep 2002
Location: Dublin
Posts: 7,811
LBA1:

This file works together with LBA_BLL.HQR to make the room design.

LBA_GRI.HQR

%1 001 ~ Citadel Island, Prison *
%1 002 ~ Citadel Island, Outside the citadel *
%1 003 ~ Citadel Island, near the tavern *
%1 004 ~ Citadel Island, near the pharmacy *
%1 005 ~ Citadel Island, near twinsen's house *
%1 006 ~ Citadel Island, inside Twinsen's house *
%1 007 ~ Citadel Island, Harbor *
%1 008 ~ Citadel Island, Pharmacy *
%1 009 ~ White Leaf Desert, Temple of Bú 1st scene *
%1 010 ~ Hamalayi Mountains, Landing place *
%1 011 ~ Principal Island, Library *
%1 012 ~ Principal Island, Harbor *
%1 013 ~ Principal Island, Outside the fortress *
%1 014 ~ Principal Island, Lupin Burg *
%1 015 ~ Citadel Island, Tavern *
%1 016 ~ Hamalayi Mountains, Rabbibunny village *
%1 017 ~ Citadel Island, Inside a Rabbibunny house *
%1 018 ~ Principal Island, Ruins *
%1 019 ~ Principal Island, Outside the library *
%1 020 ~ Principal Island, Militairy camp *
%1 021 ~ Citadel Island, Architect's house *
%1 022 ~ Citadel Island, Secret chamber in the house *
%1 023 ~ Principal Island, Ticket office *
%1 024 ~ Principal Island, Prison *
%1 025 ~ Principal Island, Port Belooga *
%1 026 ~ Principal Island, Peg Leg Street *
%1 027 ~ Principal Island, Shop *
%1 028 ~ Principal Island, Locksmith *
%1 029 ~ Principal Island, Inside a Rabbibunny house *
%1 030 ~ Principal Island, Astronimer's House *
%1 031 ~ Principal Island, Tavern *
%1 032 ~ Principal Island, Basement of the Astronomer *
%1 033 ~ Principal Island, Stables *
%1 034 ~ Citadel Island, Cellar of the Tavern *
%1 035 ~ Citadel Island, Sewer of the 1st scene *
%1 036 ~ Citadel Island, Warehouse *
%1 037 ~ White Leaf Desert, outside the Temple of Bú *
%1 038 ~ Principal Island, Outside the water tower *
%1 039 ~ Principal Island, Inside the water tower *
%1 040 ~ White Leaf Desert, Militairy camp *
%1 041 ~ White Leaf Desert, Temple of Bú 2nd scene *
%1 042 ~ White Leaf Desert, Temple of Bú 3rd scene *
%1 043 ~ Proxima Island, Proxim City *
%1 044 ~ Proxima Island, Museum *
%1 045 ~ Proxima Island, Near the Inventor's house *
%1 046 ~ Proxima Island, Upper rune stone *
%1 047 ~ Proxima Island, Lower rune stone *
%1 048 ~ Proxima Island, Befor the upper rune stone *
%1 049 ~ Proxima Island, Forger's house *
%1 050 ~ Proxima Island, Prison *
%1 051 ~ Proxima Island, Shop *
%1 052 ~ Proxima Island, Sewer *
%1 053 ~ Principal Island, House at Peg Leg Street *
%1 054 ~ Proxima Island, Grobo house *
%1 055 ~ Proxima Island, Inventor's house *
%1 056 ~ Citadel Island, Sewer (secret) *
%1 057 ~ Principal Island, Sewer (secret) *
%1 058 ~ White Leaf Desert, Maze *
%1 059 ~ Principal Island, House with the TV *
%1 060 ~ Rebelion Island, Harbor *
%1 061 ~ Rebelion Island, Rebel camp *
%1 062 ~ Some room (cut-out ?) *
%1 063 ~ Hamalayi Mountains, 1st fighting scene *
%1 064 ~ Hamalayi Mountains, 2nd fighting scene *
%1 065 ~ Hamalayi Mountains, Prison *
%1 066 ~ Hamalayi Mountains, Outside the transporter *
%1 067 ~ Hamalayi Mountains, Inside the transporter *
%1 068 ~ Hamalayi Mountains, Mutation centre 1st scene *
%1 069 ~ Hamalayi Mountains, Mutation centre 2nd scene *
%1 070 ~ Hamalayi Mountains, 3rd fighting scene *
%1 071 ~ Hamalayi Mountains, Entrance to the prison *
%1 072 ~ Hamalayi Mountains, Outside the prison *
%1 073 ~ Hamalayi Mountains, Catamaran dock *
%1 074 ~ Hamalayi Mountains, Bunker near clear water *
%1 075 ~ Tippet Island, Village *
%1 076 ~ Tippet Island, Secret passage scene 2 *
%1 077 ~ Tippet Island, Near the bar *
%1 078 ~ Tippet Island, Secret passage scene 1 *
%1 079 ~ Tippet Island, Near the Dino-Fly *
%1 080 ~ Tippet Island, Secret passage scene 3 *
%1 081 ~ Tippet Island, Twinsun Cafe *
%1 082 ~ Hamalayi Mountains, Sacret Carrot *
%1 083 ~ Hamalayi Mountains, Backdoor of the prison *
%1 084 ~ Fortress Island, Inside the fortress *
%1 085 ~ Fortress Island, Outside the forstress *
%1 086 ~ Fortress Island, Secret passage scene 1 *
%1 087 ~ Fortress Island, Secret in the fortress *
%1 088 ~ Fortress Island, Near Zoe's cell *
%1 089 ~ Fortress Island, Swimming pool *
%1 090 ~ Fortress Island, Cloning centre *
%1 091 ~ Fortress Island, Rune stone *
%1 092 ~ Hamalayi Mountains, Behind th sacret carrot *
%1 093 ~ Hamalayi Mountains, Clear water lake *
%1 094 ~ Fortress Island, Outside fortress distroyed *
%1 095 ~ Brundle Island, Outside the teleportation *
%1 096 ~ Brundle Island, Inside the teleportation *
%1 097 ~ Hamalayi Mountains, Ski resort *
%1 098 ~ Brundle Island, Docks *
%1 099 ~ Brundle Island, Secret room *
%1 100 ~ Brundle Island, Near the telepods *
%1 101 ~ Fortress Island, Docks *
%1 102 ~ Tippet Island, Shop *
%1 103 ~ Principal Island, House in port Belooga *
%1 104 ~ Brundle Island, Painter's house *
%1 105 ~ Citadel Island, Ticket Office *
%1 106 ~ Principal Island, Inside the fortress *
%1 107 ~ Polar Island, 2nd scene *
%1 108 ~ Polar Island, 3rd scene *
%1 109 ~ Polar Island, Before the rocky peak *
%1 110 ~ Polar Island, 4th scene *
%1 111 ~ Polar Island, The rocky peak *
%1 112 ~ Polar Island, On the rocky peak *
%1 113 ~ Polar Island, Before the end room *
%1 114 ~ Polar Island, Final Battle *
%1 115 ~ Polar Island, End scene *
%1 116 ~ Polar Island, 1st scene *
%1 117 ~ Citadel Island, End sequence (1) *
%1 118 ~ Citadel Island, End sequence (2) *
%1 119 ~ Citadel Island, Twinsen's house *
%1 120 ~ Credits List Sequence *

%1 121 ~ unknown *
%1 122 ~ unknown *
%3 123 ~ unknown *
%1 124 ~ unknown *
%1 125 ~ unknown *
%1 126 ~ unknown *
%1 127 ~ unknown *
%1 128 ~ unknown *
%1 129 ~ unknown *
%1 130 ~ unknown *
%1 131 ~ unknown *
%1 132 ~ unknown *
%1 133 ~ unknown *
%1 134 ~ unknown *

END




I don't know exactly what's the diferent between this two files. But if you change some entrie in *_GRI you will need to change the correspond in *_Bll.
__________________
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #25  
Old 2004-04-30, 21:59
ChaosFish ChaosFish is offline
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Posts: 21,212
What type of files are these? models/what?
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