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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #2201  
Old 2007-01-06, 13:41
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Yeah I know. I did the black as a background because then the only think I had to do for the opacitymap is to set the brightness of the leaves to 100% (white) so I had a perfectly black-white contrast. Well you get the point. Also lazyness, btw.

I'll give you the tree with an extra 'tree' inside in just a moment, because I already have made that model (aka. I noticed the problem of not-enough-leave-layers too).
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  #2202  
Old 2007-01-06, 13:51
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include new texture (for inner shell of leaves):

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  #2203  
Old 2007-01-06, 13:58
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Looks like we both did the same thing
Here's a screen of what I did. But yours looks better, so I'll check it out when I get back, note there's something wrong with the textures wich are supposed to be behind, the layer they are on is somehow always the upper one - I don't know how to fix that (yes it is physically behind, but is displayed on top).

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  #2204  
Old 2007-01-06, 15:03
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Quote:
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Knowing the MBN humour you'd send me chickens .
you like chickens jasiek?

This project is looking amazing! Especially for 1 person!! keep up the excellent work!
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  #2205  
Old 2007-01-06, 15:14
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  #2206  
Old 2007-01-06, 15:21
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  #2207  
Old 2007-01-06, 15:22
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  #2208  
Old 2007-01-06, 15:27
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  #2209  
Old 2007-01-06, 15:40
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Well, if I might interrupt you all talking for a moment.

Oh I see. No one was talking.

Btw BusyBee, Bot13 is also working on these trees!

Excellent work guys, both trees look very good, I actually think the first one you did fits in better with the scenery but whatever.

Just don't use both trees in the same place together That won't be good.
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  #2210  
Old 2007-01-06, 15:44
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You could make different trees for northern and southern hemisphere.
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  #2211  
Old 2007-01-06, 15:47
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You could make different trees for northern and southern hemisphere.
Yeah, I guess it could work like that, this one has a gentle climate, so the trees will have gentle leaves, and the northern hemisphere will have those other trees.

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  #2212  
Old 2007-01-06, 15:49
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Excellent work guys, both trees look very good, I actually think the first one you did fits in better with the scenery but whatever.
Yeah I was just thinking if I'd post it but I noticed it isn't blending in the enviroment. And I know why - saturation must be lower.
I can do it but it's probably faster if you try to in photoshop, Jasiek.
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  #2213  
Old 2007-01-06, 15:56
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Yeah I was just thinking if I'd post it but I noticed it isn't blending in the enviroment. And I know why - saturation must be lower.
I can do it but it's probably faster if you try to in photoshop, Jasiek.
Yep, Already on it
It's strange how people tend to forget that I'm not alone on this... Maybe Kit is right and I should write somewhere about a stiff "team". You know, I am the catalist here, but there lotsa stuff made by other people, like the code by Bobby (bogbog_uk) wich makes me working on anything possible.

Right now I'm trying to find some command to make the trees being textured from both sides, before there was this "cull mode" thing, but it doesen't work any more .

And a redesign of the benches and fences, I want them to be like old iron stuff.
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Last edited by Jasiek; 2007-01-06 at 16:10.
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  #2214  
Old 2007-01-06, 16:15
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Well you need to sort that lbaremake.com out, there's a nice looking team area on there, but bobby isn't there, you're only recognised as a modeller, and there's two other guys listed as musicians! Goofy did the site though, obviously.
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  #2215  
Old 2007-01-06, 17:02
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While I was at the opacitymaps I might as well just make this one.
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  #2216  
Old 2007-01-06, 17:04
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This one is a lot better then the old one I made

And, here's a shot, I have managed to make those trees appear correctly, and I think culling works how I wanted it now.
Bot! The texturing is not shown, could you make them separately, or make the texture in a single tga file with the opacity as an Alpha1 channel? Unlike with the first tree, after importing it I can't see the mesh in the skin editor.

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  #2217  
Old 2007-01-06, 17:16
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Ehm. Not sure what the problem is. I'm pretty sure the filetype isn't the cause of it - just a JPG file located as the opacitymap.
What do you suggest I'd do? I just took the old 'tree', copied the mesh and scaled it down in the middle of the tree (inner layer) and gave it another material (same opacitymap, different diffuse (shown texture) map.)
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  #2218  
Old 2007-01-06, 17:18
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It's the material, I need all the textures to be in a single file.
Or, you can send it to me as different objects. The pot and the leaves. Each one of them needs a single material.

The first tree only has a single material, so when iported from .3ds the "polygon net" was in the skins menu, but when you do more then one I guess it gets confused and I would need to redo the whole thing .

Ok, nevermind, I managed to filter out all the stuff that is using a different material .
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Last edited by Jasiek; 2007-01-06 at 18:00.
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  #2219  
Old 2007-01-06, 18:07
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Here's Some more shots to tease you more .
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  #2220  
Old 2007-01-06, 18:14
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hmm, the rocks look weird that way :X
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  #2221  
Old 2007-01-06, 18:32
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The shadow work is really superb!
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  #2222  
Old 2007-01-06, 18:34
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That looks so awesome
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  #2223  
Old 2007-01-06, 19:16
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Here's the new bench! The old ones sucked, and didn't really suited the new style (and they where the oldest models in the whole game, in fact one of the first ones I ever made for this project).

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  #2224  
Old 2007-01-06, 19:18
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Nice. Not quite the LBA style, but who said everything has to be exactly like in LBA 1?

It still needs a shadow, though.
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  #2225  
Old 2007-01-06, 19:23
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Nice. Not quite the LBA style, but who said everything has to be exactly like in LBA 1?

It still needs a shadow, though.
That isn't possible, unfortunately.
When I turn that on... Shadows for all that is, the performance mayhem is... big...
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