Go Back   the Magicball Network > Forums > MBN Main Forums > Off topic
Buy LBA1/Relentless from GOG.com Buy LBA1/Relentless from DotEmu Buy LBA2/Twinsen's Odyssey from DotEmu Buy LBA2/Twinsen's Odyssey from GOG.com Buy Little big Adventure from GOG.com or DotEmu Buy Little big Adventure 2 from DotEmu or GOG.com

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Off topic General off-topic chat goes in here.

Reply
 
Thread Tools
  #1  
Old 2017-03-15, 04:59
CS2x's Avatar
CS2x CS2x is offline
master of electronica
 
Join Date: Nov 2000
Location: London
Posts: 1,977
Zelda: Breath of the Wild

Hello MBN! It's been a while.

Has anyone been playing the new Zelda? I couldn't see a discussion about it here other than a few posts from before it had come out.

Needless to say, I got it for the Wii-U and have been playing it too much. It is an exceptional game. I do love it, but as all it has been getting is gushing praise (other than one or two nutty 6/7 out of ten reviews) I wanted to share some negatives to see if anyone felt the same way...
For a start, the frame rate in towns and during other periods drops atrociously on the Wii U. I'm not obsessed with games having perfect frame rates, but this is a real immersion-breaker for me. Another thing that similarly breaks the flow but is a design issue is the inventory management and the way health is replenished. A simple solution to what I thought of before would be the ability to map a hot key (or hot key combination since all keys are used up) to any kind of food you want. I really enjoy cooking in the game and also appreciate being able to decide carefully what meals to use before or in battle, but at the same time it'd be good if I also had the option to just hit a key to get Link to munch on one of my million apples (or whatever variety of foodstuffs you want) in the heat of the moment. Or I wonder (though I'm far less sure of this) if having some 'dual health' system could work (i.e a mix between eating and gradual regeneration or instant boosts from fallen objects like in Zeldas past.) Either way, opening the inventory as often as I have to seems to break the immersion and tension a bit. Unless I've missed something obvious here...As someone who actually enjoyed the Wii U, I do feel sad that the gamepad isn't used for all of this and obviously there are going to be 'leftovers' (for want of a better word) from the game's origin on that console. But I understand Nintendo's decision to not make it seem 'superior' to its elder version on the Switch and am thankful I got the game on the now-abandoned machine at all.

I must admit I'm also finding the enemy A.I fiercely dumb in many ways (but surprising and enjoyable in others). I know these creatures are meant to to be a bit brutish and dumb, but considering I *found* certain enemies up ladders in the first place it's ridiculous once I take one out or knock them off they can't come back up after me when I've taken their position over. Instead hordes of them crowd around the elevated platform throwing stones, most of which can't get to me because of my position. But still they keep throwing. Not so thrilling - and only extremely challenging because of the amount of hearts they knock off with one hit should I ventutute down. I swear even in the Wind Waker enemies could climb up and down ladders after you, unless I'm misremembering that. I'm surprised this hasn't been mentioned yet...

What does the MBN make of the game?
__________________
I AM (cock) THE ONE AND! ONLY CACTUS BENCH?
Reply With Quote
  #2  
Old 2017-03-15, 11:38
MevX's Avatar
MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 346
I really enjoyed the open world aspect of BOTW, because it wasn't the static type open world you'd normally see in games like Skyrim. Being able to sort of "choose" your own path when playing the game made it feel more like a real adventure, rather than a forced one. I also really liked the impressive world they created, and the possibility to explore every last inch of it.

The game performance is certainly bad in some places. At the worst of times it felt bearable, but still very poor. I expect this to be the limitation of having the game on a console like the Wii U. And I think it's a worthy sacrifice for having it made available on both of the consoles, rather than just one of them. This honestly isn't that big of an issue for me, but i could see why it is for certain people.

If there was any issues for me, it would have to be surrounding the shrines throughout the game. This could be because I'm not much of a puzzle guy, but i felt like there was way too many of them. You could say "fine, just skip them" which would be perfectly fine, until you find out you need to do a hundred of them just to get some decent heart upgrades. Without these upgrades, you might as well be playing Legend of Zelda: Dark Souls. The game is ruthless.

Heres another issue i had with the game. Why does the weapons keep breaking every single time? I don't know if it's because I'm more ahead of the game than i should be. With the game being so open It's sometimes hard for me to know. But why even have this durability system to begin with? I'm perfectly capable of dispensing old weapons when i have to, no need to destroy them for me.
__________________
2nd place LBA ANY% 52:59
https://www.twitch.tv/amnesti

Citadel Island in Unity
https://forum.magicball.net/showthread.php?t=17983

Last edited by MevX; 2017-03-15 at 11:47.
Reply With Quote
  #3  
Old 2017-03-16, 08:51
Polaris's Avatar
Polaris Polaris is offline
Polly parrot
 
Join Date: Jan 2007
Location: Tippett Island
Posts: 5,776
So there is a durability system... I had trouble believing it... Most of the time those are used in MMORPG to fight off inflation, but why would you need it in a single-player game ?

I haven't played the game yet, and I'm afraid I won't be for a while, since Nintendo has this habit of making multiple versions of the same console
__________________
<((((((((((((([[[========================]]])))))))))))))>
Reply With Quote
  #4  
Old 2017-03-16, 12:55
MevX's Avatar
MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 346
Quote:
Originally Posted by Polaris View Post
So there is a durability system... I had trouble believing it... Most of the time those are used in MMORPG to fight off inflation, but why would you need it in a single-player game ?
For all i know it could be a way to counteract people from getting a really good weapon early on, and just using that for the remainder of the play through. The game is very open after all, so that's probably possible.
Whatever the case may be, i still feel like the weapons break way too quickly. To the point where i have no weapons to use at all.
__________________
2nd place LBA ANY% 52:59
https://www.twitch.tv/amnesti

Citadel Island in Unity
https://forum.magicball.net/showthread.php?t=17983
Reply With Quote
  #5  
Old 2017-03-19, 18:02
xesf's Avatar
xesf xesf is offline
Magic Ball Master
 
Join Date: Sep 2002
Location: Dublin
Posts: 7,719
Manage to get my hands on the game and been playing for few hours now.
The performance is indeed noticeable, even on switch, so hope updates will improve it later.

This is my first time actually playing Zelda, tried others for few hours only but never manage to play them for good.
I can say I am enjoying the game a lot. Usually I get tired of this open world endless games, so hope this won't be the case.
The gameplay seems endless with always a lot of surprises.
If you browse few things on youtube, you always learn something new about the gameplay.

I actually thought about creating such thread, because I guess we can still compare this game with LBA.
I'd love to see an LBA with so vast gameplay with so much effort/detail put into it.
Actually seen an open world LBA won't be a bad idea at all.

Still have plenty hours to pley the game as I'm in early stages so I may be able to give a better input on a later stage.
__________________
Personal Blog - blog.xesf.net

TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
Reply With Quote
  #6  
Old 2017-03-26, 14:15
CS2x's Avatar
CS2x CS2x is offline
master of electronica
 
Join Date: Nov 2000
Location: London
Posts: 1,977
Thanks for the discussion - some interesting perspectives. On some other forums it seems issues one might have with this (otherwise excellent) game can't be discussed without fans getting extremely aggressive and defensive. Strange phenomenon!

I remember when I first played LBA2 I found it extremely 'open' and free - even more so even than OoT which came a year or so later, believe it or not. I recently read someone else mention LBA2 on an online discussion as a reason they had found the following Zeldas slightly underwhelming, which made me realise I wasn't alone in this somewhat niche opinion (also, it's always a nice surprise to see the LBA series mentioned outside this place or other expected quarters...!) It would indeed indeed be beautiful to see a new LBA game on the scale of BotW. 'Outcast' is another one that has an amazing sense of scale that too few people have heard about...
__________________
I AM (cock) THE ONE AND! ONLY CACTUS BENCH?
Reply With Quote
  #7  
Old 2017-03-30, 01:41
SpaceGuitarist's Avatar
SpaceGuitarist SpaceGuitarist is offline
the legend
 
Join Date: Oct 2003
Location: Brasil
Posts: 6,844
Quote:
Originally Posted by CS2x View Post
It would indeed indeed be beautiful to see a new LBA game on the scale of BotW.
Lba 3 ... it will happen.
__________________
MY STUFF
http://youtube.com/user/SonicEntertainment
https://soundcloud.com/roy-rajabally
https://royrajabally.bandcamp.com/
http://lapichon.deviantart.com/
Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
Reply With Quote
  #8  
Old 2017-03-30, 21:35
MrQuetch's Avatar
MrQuetch MrQuetch is offline
Quetching a Mr.
 
Join Date: Apr 2011
Location: United States
Posts: 656
Quote:
Originally Posted by SpaceGuitarist View Post
Lba 3 ... it will happen.
I sure hope so. I remember seeing that thread a month ago or so, but some people thought it was a hoax. Hopefully it will happen.

If not, there could always be a member who knows how to use Unity, Unreal, or always make their own engine from scratch (Angelus).

I could possibly start making something and see if I get anywhere. Finally have my mission papers in, now I just need to wait for an open spot.

As far as the new Zelda game is concerned, I like it very much. My brother actually bought the system and during the week days he takes it to school to play during lunch, passing periods, and free time in classes. So... I usually only get to play it late at night - which is kind of stupid because I work most days of the week (because then I feel like crap in the morning for the lack of sleep).

Overall, really enjoying it so far. Glad to see you guys are too. I love the artistic style and music tracks that the game has.
__________________
I am a Quetch. However, I am a Mr. Quetch.
Reply With Quote
  #9  
Old 2017-04-02, 11:21
Polaris's Avatar
Polaris Polaris is offline
Polly parrot
 
Join Date: Jan 2007
Location: Tippett Island
Posts: 5,776
I read an article about this game, they had an interesting view on the breaking weapon system.
They said here, contrary to most other games, you don't get really stronger gear as you advance, this is a game where the only thing standing between you and the ending is only your skill.
What you get after playing for a while isn't better stuff, it's dexterity.
__________________
<((((((((((((([[[========================]]])))))))))))))>
Reply With Quote
  #10  
Old 2017-04-03, 00:26
SpaceGuitarist's Avatar
SpaceGuitarist SpaceGuitarist is offline
the legend
 
Join Date: Oct 2003
Location: Brasil
Posts: 6,844
Quote:
Originally Posted by Polaris View Post
I read an article about this game, they had an interesting view on the breaking weapon system.
They said here, contrary to most other games, you don't get really stronger gear as you advance, this is a game where the only thing standing between you and the ending is only your skill.
What you get after playing for a while isn't better stuff, it's dexterity.
Finally an RPGish/adventure/fantasy game that doens't focus on "get new cooler badass item" "drop older less cooler less badass item" system !!!
__________________
MY STUFF
http://youtube.com/user/SonicEntertainment
https://soundcloud.com/roy-rajabally
https://royrajabally.bandcamp.com/
http://lapichon.deviantart.com/
Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
Reply With Quote
  #11  
Old 2017-04-03, 02:52
MevX's Avatar
MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 346
Quote:
Originally Posted by Polaris View Post
They said here, contrary to most other games, you don't get really stronger gear as you advance, this is a game where the only thing standing between you and the ending is only your skill.
You definately get stronger gear as you advance, I'm not sure what they mean by that. Towards the ending I got a lot of weapons that were double the level to that of my main ones. And there's other weapons like the master sword that help you later on.

Beating the ending doesn't really require so much of skill, rather it requires patience and discipline in the player. I was actually kinda disappointed with the ending boss, simply because of it's rather easy difficulty and patterns.
__________________
2nd place LBA ANY% 52:59
https://www.twitch.tv/amnesti

Citadel Island in Unity
https://forum.magicball.net/showthread.php?t=17983
Reply With Quote
  #12  
Old 2017-04-03, 02:54
MevX's Avatar
MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 346
It's true however, that getting that stronger weapon or item is less emphasized in BOTW than maybe other games.
__________________
2nd place LBA ANY% 52:59
https://www.twitch.tv/amnesti

Citadel Island in Unity
https://forum.magicball.net/showthread.php?t=17983
Reply With Quote
  #13  
Old 2017-04-03, 07:26
SpaceGuitarist's Avatar
SpaceGuitarist SpaceGuitarist is offline
the legend
 
Join Date: Oct 2003
Location: Brasil
Posts: 6,844
Quote:
Originally Posted by MevX View Post
You definately get stronger gear as you advance, I'm not sure what they mean by that.
Fina-----lly. oh wait... ... what a let down to my previous excitement.
__________________
MY STUFF
http://youtube.com/user/SonicEntertainment
https://soundcloud.com/roy-rajabally
https://royrajabally.bandcamp.com/
http://lapichon.deviantart.com/
Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
Reply With Quote
  #14  
Old 2017-04-03, 09:40
MevX's Avatar
MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 346
It's kinda funny that they said that about the weapon breaking system. Lower levelled items break quicker than high levelled ones do. So attempting to beat the final boss early on with low levelled items, might break the items themselves before you get the opportunity to kill the boss. Whereas without the weapon durability, you'd be in no fear of losing your weapons. I could be wrong about this, do correct me if I am.
__________________
2nd place LBA ANY% 52:59
https://www.twitch.tv/amnesti

Citadel Island in Unity
https://forum.magicball.net/showthread.php?t=17983

Last edited by MevX; 2017-04-03 at 09:51.
Reply With Quote
  #15  
Old 2017-04-03, 10:01
MevX's Avatar
MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 346
Also, if you opt to go straight to the ending at the start of the game, you'll face 4 additional bosses + additional health for Calamity Ganon - all the power ups you gain throughout the game. No amount of skill will repair your items from that.
__________________
2nd place LBA ANY% 52:59
https://www.twitch.tv/amnesti

Citadel Island in Unity
https://forum.magicball.net/showthread.php?t=17983
Reply With Quote
  #16  
Old 2017-07-21, 15:32
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,836
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Avoided this thread as I didnt want spoilers.
Been slowly playing over the game, savoring it all.

* Love the sense of freedom. Go anywhere. Climb everywhere. The game is constant "whats that over there?" style cursory.
* I dont notice much framerate issues myself, but some of it might have been patched by now.
* The atmosphere - both littoral and metaphorical - is fantastic. A real work of art in almost every frame.
* I dont normally like breaking weapons, but I understand why they did it - a game with a landscape this big needs to be stuffed with small rewards, and weapons are a easy way to do it.
* love the physics. Lots of ways to do stuff.
* the dlc is needed for heroes path alone, else you probably miss lots.

main negative:
* cant stable non-horses
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Found someone playing LBA in the wild. MaNgEDamN General 9 2015-12-24 11:55
Deep breath - Let's Talk iPad Cyberg-Ares Off topic 31 2010-02-10 20:46
LBA vs Zelda CS2x General 133 2003-01-20 21:54
Zelda Cyberg-Ares Off topic 20 2002-11-04 21:39
Zelda Lupin Off topic 40 2001-12-21 13:45


All times are GMT +2. The time now is 06:14.




News Feed
Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2016, the Magicball Network