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  #26  
Old 2014-04-05, 04:54
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marcosmapf marcosmapf is offline
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I've also found a not-severe bug when I was playing today.
If you spam-tap your screen when walking to a destination, it might keep walking even after it reached the position you were spamming. You can fix it by going to the pause menu or opening your inventory, and then clicking again on the screen.
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  #27  
Old 2014-04-05, 12:37
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Didn't hear/experience what you're describing, Kasia...
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  #28  
Old 2014-04-06, 00:45
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Quote:
Originally Posted by Polaris View Post
Didn't hear/experience what you're describing, Kasia...
OK, so...
The title of this thread says " Mobile version glitches (DotEmu check this)", but actually, do we know whether anyone from DotEmu's team visits MBN?
If we don't, maybe it would really be a good idea to make a list of glitches which we've found and send it to them (of course including some info about the systems / devices on which the problems have occured)?
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  #29  
Old 2014-04-06, 05:44
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marcosmapf marcosmapf is offline
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Quote:
Originally Posted by Kasia View Post
OK, so...
The title of this thread says " Mobile version glitches (DotEmu check this)", but actually, do we know whether anyone from DotEmu's team visits MBN?
If we don't, maybe it would really be a good idea to make a list of glitches which we've found and send it to them (of course including some info about the systems / devices on which the problems have occured)?
That's a good point. Just because Fred and others visit the forums, doesn't mean DotEMU staff does aswell. And even if they do so, we still need to make a definitive list with all the bugs we've found up to (x) date.
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  #30  
Old 2014-04-06, 11:42
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Don't worry, DotEmu is aware of this thread as I inform them about it soon enough when it was created.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #31  
Old 2014-04-06, 12:24
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Quote:
Originally Posted by xesf View Post
Don't worry, DotEmu is aware of this thread as I inform them about it soon enough when it was created.
OK, good then.

But still, what marcosmapf said sounds like a good idea:
Quote:
Originally Posted by marcosmapf View Post
And even if they do so, we still need to make a definitive list with all the bugs we've found up to (x) date.
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  #32  
Old 2014-04-06, 12:50
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JBrothersz JBrothersz is offline
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I finished the game recently on my iPhone 5s and found a bug/ glitch. After the last animated cutscene you will see the last in-game cutscene where Twinsen walks with Zoë on Citadel Island.

When Twinsen walks to the next part of the island, this will happen:
Click image for larger version

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When Twinsen enters the next scene, he faces the same direction he came from, instead of looking at where he was walking to. After this, he tries to turn around, but when doing so he enters the previous scene and the animation starts all over again:
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I can't finish the game this way. Do you guys have the same problem?
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Last edited by JBrothersz; 2014-04-06 at 13:15.
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  #33  
Old 2014-04-06, 13:32
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Quote:
Originally Posted by JBrothersz View Post
I can't finish the game this way. Do you guys have the same problem?
Weird.
No, I haven't had any problems with that.

One more problem which I have, is being unable to instantly interact with objects. When I tap on something (let's say, a lever) Twinsen keeps walking towards the wall for 2-3 seconds after reaching it (so basically he does the walking animation, but doesn't move anymore, as the wall blocks him), and only then he presses the lever. In most cases it's not really problematic (just a matter of patience), but in the Temple of Bu it makes a huge difference.

Anybody's had a problem of that sort? Maybe I just do something wrong...

Last edited by Kasia; 2014-04-06 at 19:22.
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  #34  
Old 2014-04-07, 10:23
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I got that too. Often Twinsen doesn't do "action" when he walks up to an object, but keeps walking for a while. And sometimes he does not do the "action" at all, and I have to approach the flower pot from another side.

But the main problem I have is that often the sound (all sound) gets slow and echoed for couple of seconds. Might be a performance issue though, because my phone is not the newest one (Motorola Milestone 2 with Android 4.4.2 and overclocked to 1GHz).
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  #35  
Old 2014-04-07, 12:30
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Quote:
Originally Posted by Zink View Post
I got that too. Often Twinsen doesn't do "action" when he walks up to an object, but keeps walking for a while. And sometimes he does not do the "action" at all, and I have to approach the flower pot from another side.

But the main problem I have is that often the sound (all sound) gets slow and echoed for couple of seconds. Might be a performance issue though, because my phone is not the newest one (Motorola Milestone 2 with Android 4.4.2 and overclocked to 1GHz).
The interacting issue is just the same in my case.

As for the sound, do you mean the problem occurs sporadically, but in general everything works fine?
My sound issue is present all the time. And it's similar to yours (slow-motion), but the sound also trembles.
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  #36  
Old 2014-04-07, 20:36
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The choppy sound occurs most of the time when there is more than one sound source (like music playing in the background), and sporadically otherwise. Also occurs most of the time in the game menu.
The movement speed seems to be unaffected (or very little).
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  #37  
Old 2014-04-07, 23:26
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Quote:
Originally Posted by Zink View Post
The movement speed seems to be unaffected (or very little).
Oh wait, I meant only the sound (its pace is slower than it should be), not the game's performance or Twinsen's moves.
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  #38  
Old 2014-04-08, 07:14
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So there are two persons with similar problem (and both from Poland - this must be meaning something ). I tried but could not find any system requirements for the game (apart from the Android version requirement). I would be good if we knew them, so we could tell if that is the case for us.
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  #39  
Old 2014-04-08, 12:00
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I've let them know about the issue already. They promissed to try to solve it in the upcoming patch.
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  #40  
Old 2014-04-08, 23:04
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marcosmapf marcosmapf is offline
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Quote:
Originally Posted by Kasia View Post
Weird.
No, I haven't had any problems with that.

One more problem which I have, is being unable to instantly interact with objects. When I tap on something (let's say, a lever) Twinsen keeps walking towards the wall for 2-3 seconds after reaching it (so basically he does the walking animation, but doesn't move anymore, as the wall blocks him), and only then he presses the lever. In most cases it's not really problematic (just a matter of patience), but in the Temple of Bu it makes a huge difference.

Anybody's had a problem of that sort? Maybe I just do something wrong...
Quote:
Originally Posted by Zink View Post
I got that too. Often Twinsen doesn't do "action" when he walks up to an object, but keeps walking for a while. And sometimes he does not do the "action" at all, and I have to approach the flower pot from another side.
Same happening with me... It gets annoying after some time, as you have to approach an object several times from diferent angles for Twinsen to do the action
I was lucky I didn't have THAT much of a trouble with this in the Temple of Bu, tho.
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  #41  
Old 2014-04-10, 11:29
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We definitely need a quick way of doing action.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #42  
Old 2014-04-11, 13:40
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Samsung Galaxy S2, Gingerbread:
Started the game, before touching anything I noticed the "stop squirming" guard wasn't on the elevator, but he still said his line when the elevator was about half way to Twinsen. Once I got on it, the elevator hit the guard and killed him.
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  #43  
Old 2014-04-11, 14:17
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xesf xesf is offline
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Quote:
Originally Posted by Rex_Hollywood View Post
Samsung Galaxy S2, Gingerbread:
Started the game, before touching anything I noticed the "stop squirming" guard wasn't on the elevator, but he still said his line when the elevator was about half way to Twinsen. Once I got on it, the elevator hit the guard and killed him.
Is it possible to reproduce? Can you take a screenshot?
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #44  
Old 2014-04-11, 14:56
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Polaris Polaris is offline
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That must've been so funny
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  #45  
Old 2014-04-11, 16:10
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marcosmapf marcosmapf is offline
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Btw, they made the game too easy. Every clover leaf fills all of the boxes, and all of the enemies die with 1 hit...
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  #46  
Old 2014-04-11, 21:52
ras maxim ras maxim is offline
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I had elevator killing guard on PC.
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  #47  
Old 2014-04-12, 14:40
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Streg Streg is offline
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Quote:
Originally Posted by xesf View Post
Is it possible to reproduce? Can you take a screenshot?
Are you asking for sex pics or what?
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  #48  
Old 2014-04-19, 17:42
Kroll Kroll is offline
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Quote:
Originally Posted by xesf View Post
I'm wondering if the red card bug has been fixed.
It wasn't.
I checked it accidentally.

How can I replace the savegame file on non-jailbreak ipad mini?


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Are you asking for sex pics or what?

Last edited by Kroll; 2014-04-19 at 17:50.
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  #49  
Old 2014-04-19, 21:15
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Renesans Renesans is offline
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The red card bug was actually fixed in the floppy version. But they didn't use the modified museum scene in the mobile version.
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  #50  
Old 2014-04-21, 16:50
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Quote:
Originally Posted by Kroll View Post
It wasn't.
I checked it accidentally.

How can I replace the savegame file on non-jailbreak ipad mini?
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