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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

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  #276  
Old 2002-12-30, 21:03
Guitar Guitar is offline
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My first voilence idea was'nt a good idea. But clones are genetic, and every thing on the universe is genetic so the 0% organic clones are just genetic rebuilded robots, so rabbibunny clones and sphero clones are machine outside and organic inside, but soldier's are (uncloned)criminal qeutches that trained as soldier for Funfrock's army. Grobo clones are cloned from neutral Grobo's and trained for battle. Now I have the voilence Idea: When a enemy dies he will fall and will dissapear slightly. When knocked out, the enemy will lose his weapon, fall down, later he' will get up and run away from the scene. When hit by a fireball the enemy is running to lose his fire, dive into water and will drown.
A nitro mequa-pinguin will explode the enemy (without limbs), the explosion cover's the enemy, when the explosion stops fireing the enemy is dissappeared. We will not add the sabre in the movie, that's cause to many voilence.
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  #277  
Old 2003-01-02, 19:58
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Hey, we're not in a game here, we cant say : "when that type of enemy is hurted, a goes in flame and drowns i nteh watre....." Every enemy will be in a different situation, there is no standard for each one. It'll depend of the scene, of the type of wepon used, of how the enemy is hurted, there is no rule.

What is sure is that we wont make a gorry movie, neither will we make a 3-4 years ol children movie. So there wont be limbs and blood flying everywhere, but the fights wont all appear in dark rooms to avoid the view of bruises, and all the enemy wont be slightly knocked out before they flee the battle discretly.

That organic/mechanic thing bugs me, it made me have big problems for the sorting of models on Bu's temple (clones are also organic so they are in "characters", but in that case the drones that look a lot like clones must also be in "characters", as the automatic turrets, what isnt logical....that's repaired now ) and it has stopped the modelling of the rabbiclones cause of the lack of real infos on that point. But I'm gonna contact informed people, and anyway the current version is quite fine : all the enemies are partially organic and mechanic, more or less, and quetches seem to be too hard to reproduce by cloning so they're mainly bad quetches that help FF.

The violence ofthe last "lord of the rings" looks quite good imo, there are lots of hurted/dead people but however it's not a really violent films.
We should do that way for the movie : nurses knocked out when Twinsen has no powerful weapon, left on the ground, skeletons that fall apart when hitten by the MB, robotic clones that lose mechanical parts and fall on the ground, rebels and enemies very hardly damaged, some deads, during the landing on Hamalayi, mutants that are very hurted, lose members when hit by the sword.....it'll be in proportion with the type of weapon used, sometimes in the explosion there will be cerainly dead people but we wont <quote>"focuse on them"</quote>......

The sword has to be used cause it's a very import(ant part of the LBA universe, but Twinsen wont make the barbarian with it, most of time if will hurt enemies and immediatly continue his way (the swoord isnt imo powerful imo to cut one enemy in 2 in one cut....), and else if will knock them out with the feet, seen that they take care to protect themselves from the sword but donbt care enough to the kung fu movements Twinsen makes with the other members.

Indeed having enemies that disappear in magic effects isnt a that good idea, cause it removes the possibility for them to be KO. Only Funfrock may have a magic end, it'll have to be thought, imo it's a powerful guy that maybe have energy going out of him when Twinsen "kills" him.
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  #278  
Old 2003-01-02, 22:28
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The sword display is easy. You just reduce gore by 99% and avoid displaying the bodies after they are hit. This way they are forgotten quicker.
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  #279  
Old 2003-01-03, 00:03
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Lots of movies (like LOTR) use lots of swords and such things, and however they arent gore. It wont be that hard to make active but soft fights.

No need to avoid displaying the bodies artificially, Twinsen will have to continue his way anyway, they will naturally be shown just enough.

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BTW - I've just realised I had created one of the longuest threads of the MBN forum, or at least the longuest of the RMP forum
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  #280  
Old 2004-07-30, 17:36
Toppocket2002 Toppocket2002 is offline
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Hello, I've just joined the Relentless Movie Project. I'm known as Toppocket. I would like to add a comment.

Let them be knocked out. No deaths, but they could be knocked unconscious. The ball doesn't kill, but knocks them out, except for FunFrock and the clones. No blood. The clones will just explode and fall down dead as they have machinery type clothing.

FunFrock is a problem. He can't just vanish like in the game. What if something else happened to him? He falls down a hole to the centre of Twinsen, perhaps?
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  #281  
Old 2004-07-30, 19:35
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He falls down a hole to the centre of Twinsen, perhaps?
Then it's exactly what he wanted, and Twinsun explodes like in the dream.

Well we can use magic like a shield, so that even sword hits dont cut but just lower the energy of FF. And the final cut is so powerful that FF kinda explodes (read my storyboard on the RMP site)
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  #282  
Old 2004-07-30, 20:09
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Not if we kill him and then let him fall off. Remember, that Twinsun explodes only because FF wants it to, once he reaches the center. He can't do much if he's dead.

Sorry, but FF exploding...well, that's just kinda silly.
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  #283  
Old 2004-07-30, 20:34
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then if FF is dead, there's no need to push him in a hole.

Well, having people explode or disappear isnt so silly, when people are touched by the rays of a nuke they simply disappear, like soap bubbles.

But I remember, we mustnt kill FF since he'll appear in LBA2. Rather then a "final hit" that lets his body projected against the wall, without more hints on his real status.
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  #284  
Old 2004-07-30, 20:54
Toppocket2002 Toppocket2002 is offline
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Oh, that's right. What if Twinsen knocks FunFrock out after their sword fight, then inherits Sendell's powers and then FunFrock recovers and attacks again, then Twinsen uses his new powers and vapourises FunFrock?
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  #285  
Old 2004-07-30, 21:50
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Im sure i came up with a nice solution earlier this thread that leaves the status of funfrock abigious

I dont like explodeing or any visual disaprence.
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  #286  
Old 2004-07-30, 22:31
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If I remember properly you just suggested to leave his body on the floor, and whenTwinsen and Zoe go out of the well we just dont see it anymore
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  #287  
Old 2004-07-30, 22:54
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I see a lot of "what ifs" but we're not considering a thing until that team is assembled.
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  #288  
Old 2004-07-31, 00:23
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you mean until Atre comes back that's it ?
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  #289  
Old 2004-07-31, 00:31
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No, I mean when we appoint our lead script-writers, storyboarders, etc...
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  #290  
Old 2004-07-31, 08:56
Toppocket2002 Toppocket2002 is offline
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What if he isn't vapourised, but there is a blast of the magical energy (from Twinsen) and caused an explosion, which didn't kill FunFrock, but sent him flying out of the Well Of Sendell and vanished? Everyone will believe he is dead. In LBA2 (If there is an LBA2) they could show a flashback of how FunFrock survived (right at the end)? They never explained that in the game.
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  #291  
Old 2004-07-31, 11:46
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Well I dont see the point in sending him flying out or make him vanish. Simply having him more-than-KO shoudl be enough.
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  #292  
Old 2004-07-31, 12:30
Toppocket2002 Toppocket2002 is offline
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Twinsen

What if he does get vapourised, but it wasn't him, it was a clone? Someone said in the game, that FunFrock was working on new special clones.
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  #293  
Old 2004-07-31, 14:12
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Well, the point is, in the game we dont truely know what happened.
So i think the film should be the same.
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  #294  
Old 2004-07-31, 14:35
Toppocket2002 Toppocket2002 is offline
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Then in the sequel, as they believe he is dead anyway, FunFrock can explain what happened.
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  #295  
Old 2004-07-31, 18:01
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Here's an easy plot device: FF in the S Well was a clone. Barabing-baraboom, problem solved.
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  #296  
Old 2004-07-31, 18:42
Toppocket2002 Toppocket2002 is offline
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That's what I was saying.
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