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The Relentless Movie project The general for of The Relentless Movie Project. The goal of this project is to make a CG movie of Relentless.

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  #26  
Old 2002-10-10, 02:22
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/me fears the script
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  #27  
Old 2002-10-14, 01:12
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Quote:
Originally posted by Darkflame
\
I think everyone should WAKE UP a bit
The voice acting area is being taken care of quite nicely, and from the others I've talked to besides myself in the voice acting members, we've been anxiously waiting to record the script. We never went to sleep, we were kind of hibernating until we had some material to work with.
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  #28  
Old 2002-10-14, 03:30
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I was refering really too the script writters
Voice acting and modeling is really sorted.
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  #29  
Old 2002-10-20, 07:18
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Another major problem with the script:
We can't see what's happening to Twinsen all the time. In what movies exactly do we see only one person throughout the whole movie? There have to be some other scenes (yes, I know you are planning on showing Zoé trying to escape from Funfrock, but I mean more than that). The problem is, which scenes to add? How can we know what exactly is happening in other places, if anything is happening at all?
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  #30  
Old 2002-10-20, 13:07
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We don't, so we use our own imagination and creativity without disturbing the overall storyline
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  #31  
Old 2002-10-20, 13:39
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Hum, let's see...
*Zoe trying to escape, or huting her poor warners.
*Funfrock that hears about Twinsen's more and more impressive actions.
*The desert rabbibunny looking at his dying plantations.
*An all-day-life scene on the rebellion island (huge bombing)...NO, it's better if we let Twinsen discover that what he thought (as I did ) to be a free and friendly island was a real hell.
*An arguing in the kamis' unerground village, just for fun

And so much more...and each time that Twinsen arrived in a place, orr goes out from it, we can have a scene without him in this place, showing what happens beforre or after...
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  #32  
Old 2002-10-20, 13:47
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Dont forget the little Mech Penguin sub-adventure idea
--
Of course, there will also be seens from funfrocks perspextive.
As Ive side before:
The camera will neither be physicaly, or temporaly fixed on twinsen.
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  #33  
Old 2002-10-20, 13:55
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It would become a pretty boring movie if we only saw Twinsen's back
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  #34  
Old 2002-10-20, 13:57
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lol...I wonder what the doom movie is going to be like

/me imagines a film where the camera cant look up or down.
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  #35  
Old 2003-02-10, 23:30
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what does FirePhoenix mean? is he/she (sorry, didn't know) just being sarcastic about the
Quote:
An arguing in the kamis' unerground village, just for fun

And so much more...and each time that Twinsen arrived in a place, orr goes out from it, we can have a scene without him in this place, showing what happens beforre or after...
?
Does FP mean that we SHOULDN'T use anyone elses perspective in the movie or that we should?

imho, showing what would happen before his arrival and after is a bit unwieldy. (think you were joking there)

But why not use the perspective of more characters?
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  #36  
Old 2003-02-11, 13:45
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We are, the camera is not locked on twinsen temporaly or spacialy
(Im in charge here, not FP, and besides, I dont think he meant that)
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  #37  
Old 2003-02-11, 23:17
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I meant that we could see stuffs that happpenn whereas Twinsen isnt in the area, after or before his arrival, and that dooersnt exclude scenes that merely happen far away of Twinsen with fully different characters. The camera is still quite free, despite the fact that our little knowledge of what happened away from him prevents us from having too many "away" scenes
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  #38  
Old 2003-02-12, 00:10
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Good idea!!
I get what you mean now.

Some questions here, though.

About FunFrock. How do his minions adress him? Doctor? (there might be more doctors, it would be confusing)
Sir? Majesty? Lord?

Will we see his face before he encounters Twinsen or will it remain unseen with creative camera standpoints?

does he operate from his headquarters or from the fortress?
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  #39  
Old 2003-02-12, 00:21
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Well I dunno about FF's title, maybe mylord.....

Hum imo it's not that possible to hide FF''s head since his statues are everywhere, but we shouldnt show him precisely until the last battle.

Well it seems FF switched between the fortress and the PI headquarters, it'll depend of the situation
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  #40  
Old 2003-02-13, 12:53
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hmz..
How about,
The Right Honourable Dr Funfrock
--
Well, I dont think his minoiuns would talk to him much anyway.
Hes not going to be an approchable kind of leader.
As for the face, sort off, just we shouldnt make a big deal out of hidding it.
(ie, not like Blowfish from Bond, or Dr Claw from Inspector Gadget [the cartoon, that is, not the shitty film that Don Adams wernt in..)
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  #41  
Old 2003-02-16, 20:01
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Talk to the hand, 'cos the face ain't listening

--

I've got to read this forum/thread a bit more... I think I'm a bit behind here...

Expect some more stuff for the RMP soon
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  #42  
Old 2003-02-19, 21:56
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are there any things we need to know, but that haven't been told yet? Please tell us.
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  #43  
Old 2003-02-20, 06:30
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Such as.... what?
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  #44  
Old 2003-03-11, 20:59
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I don't know, if I knew, I wouldn't have to ask. lol



But, Phoenix, how much stuff do you have, that you do have, but haven't put on Bú's temple yet?
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  #45  
Old 2003-03-11, 21:47
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Yeah, I was wondering about that too. Because according to what Atresica said (in one of the many complainer threads ), most stuff isn't on the Temple. So, how much do you have?

(that's off-topic, actually)
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  #46  
Old 2003-03-11, 23:05
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Eyh, I didnt understand, /me's FIREphoenix
(FP in the intimity )

Here you have, I havent yet uploaded :
*some hypothetic scripts I've never seen any part of and I-dont-even-know-if-they-exist-surely-a-complot-of-those-damn-communists....
*one audition sample + one C4 explosion wave
*most of ET's musics (but you know them all anyway)
*about 4 models of Thehen, but I havent their textures and some are rather too low poly to be used easily (with the conversion, for some of them, it wont look good immediatly...) + one wabbibunny model of Kaderoboy (incompatibility with the r4.0, I'm fixing that)
*a tiny animation I made of the stoat playing foot.....horrible

And maybe some parts of wip models and some textures...
no that huge model you see, we still lack characters/buildings/grounds and much more.
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  #47  
Old 2003-03-11, 23:08
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Then what was Atresica talking about when she's told me that most of the things done aren't on the site?
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  #48  
Old 2003-03-11, 23:09
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You forgot those teleports in the teleportation centre I made a while ago and you still haven't looked at .
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  #49  
Old 2003-03-11, 23:18
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one audition sample? I thought I sent you more then just one.
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  #50  
Old 2003-03-11, 23:22
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Morshem -
....
Maybe she's hoarding huge amounts of models and she prepares a surprise for Paques

Assassin -
Whoush I was sure I had sent you comments about the way to improve it......
-using a loft instead of a bedning for the tubes (cause there you use a LOT of polygons and it's still not smooth)
-editing The_angry's model to remove the side pylons and to change the form - to match more the game and to add diversity
-adding details wherever possible, especially on the piedestals (more evoluated forms than boxes...anything that can make them look more cool)
***VERY importnt : using INTANCES for the creation of the 5 telepods, else it's a paint to edit them later one. make one good, and then clone him by just letting different the top loft tubes***
For those tubes BTW : create a shape to extrude, and use that same shape as instanced shape for the 5 lofts you make. That way, when you'll edit the instanced shape, the 5 tubes will be altered, that'll be cooler to edit.

And for the cement mill.....maybe ill make it myself ?
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