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  #26  
Old 2018-06-02, 01:13
Jasiek's Avatar
Jasiek Jasiek is offline
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Quote:
Originally Posted by SpaceGuitarist View Post
Hey. Looks nice. Twinsen's house never felt so cozy.
I think Bot13 raised a very valid point though:
His current posture is too laid-back imo. Nevertheless, the animation and everything else is great!
Maybe at some point, I'm pretty happy with the face, but the body will need a do-over.

Quote:
Originally Posted by Lupin View Post
I wish there was a Mac OS build to try it out.
It's amazing what you're doing with this Jasiek!
I love it.
I could.... probably.... generate an x-code solution out of unity.... probably... So you could build it yourself...
Right now I'm cleaning up my monstrous code tho
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  #27  
Old 2018-06-02, 15:39
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Jasiek Jasiek is offline
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https://we.tl/ZHyzEuVvRa
Updated windows build... and dammit fiddled with it till 5am!! :/

With new awesome ponytail physics, and two quality levels, and a higher fps limit at Ultra qualiy (was 30, is 60).
Low quality level is capped at 30 fps without vsync.
And maaaybe overall smoother movement as I cleaned up my entire character controller script and split it into modules (input, motor, controller, etc).

And here's the updated linux build:
https://we.tl/Mf4bZQcxyg

EDIT:
There may be some jerky motion on the hair in ultra quality, and a slight "drop drop drop" thing when going up and down the stairs.
I'm stubborn and don't want to use a ramp there but an actual step height, and I smoothed it out while it was at 30 fps, but now it's back, lol .
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Last edited by Jasiek; 2018-06-02 at 16:09.
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  #28  
Old 2018-06-03, 02:58
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Jasiek Jasiek is offline
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A little bit of SFX, particles and volumetric light added:

Windows Version:
https://we.tl/uADe4jcnF0
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  #29  
Old 2018-06-10, 22:55
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Jasiek Jasiek is offline
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Pickups!
EDIT:
Now with pickup sounds!
https://we.tl/6OdZbjLCAz



Here's an album with some progress shots:
https://imgur.com/a/smnY3LD


There's a fully functioning inventory system (no UI right now).
Consumable items are added into the inventory (like hearts, keys, money, magic)
There's a key in a jar by the cellar door, and hearts in a flower pot.
Keys don't disappear after a time, but hearts are on a 10 second timer - both will bounce around when you're full (health is set to 45/50, keys at 0/99).

Pressing F1 and F2 blends between the two modes while walking.
While standing, a transition animation will be played.

Press E to interact.
Twinsen will do a little kick animation when interacting with something that spawns consumables.
If you have more than 1 key, you can open the cellar door (nothing behind it yet tho).


If anyone's wondering, there's nothing from the original game in there, every texture has been drawn by hand from scratch in 4K, along with all the needed PBR maps.
The wallpaper was drawn by hand by (painstakingly) tracing the LBA2 intro from many angles to get the pattern, but also to get it to match with how it flows in the original game.
All the armchair, chair and bed cushions where done with a cloth simulation.

Twinsen has an IK system for stairs, leans in when walking on inclines, and has a system for bouncy hair (which sometimes glitches out).

Also featuring:
Volumetric fog,
Particle systems
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Last edited by Jasiek; 2018-06-11 at 23:27.
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  #30  
Old 2018-06-16, 11:08
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Quetch Quetch is offline
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Jasiek, it's been a long time since I've visited the forums and man ... when I saw what u did my jaw dropped still can't help the nostalgia of back in 2005-2006 when we were trying together to do the Acknex Conitec thing (GameStudio A6) work and u were working on the LBA1 remake and I was working on the LBA2 remake. Man, this felt so good watching u make all these PHENOMENAL progress over the years! Couldn't be more proud of u man, that thing looks sick!!!
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  #31  
Old 2018-06-28, 22:25
GoofyLife GoofyLife is offline
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I sat down with some friends to watch the E3 press conferences, and we discussed witch games would really be an awesome surprise if they where announced, and mine was LBA3, witch of course didn't happen

But when I see this, it somehow gets me more excited than any of the E3 games, even BGE2, as always, your work is awesome Jasiek, your attention to detail is really showing, the work you put down in things like the wall textures from the intro, lightning, light flare from window, choice of music, transitions between animations, small physics(pile of keys, ponytail), loading bar, plank in water etc.

I really love this and hope theres time in your days to continue the work, cause its pure awesomeness <3

I didn't know Unity ran on Linux, didn't they just make a Linux version back in 2016 and then discontinued it?
Anyways, Unity is very good for making games, and this genre is probably well fit for the engine

Please continue!

Last edited by GoofyLife; 2018-06-28 at 22:26. Reason: Spelling errors
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  #32  
Old 2018-07-01, 03:42
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Jasiek Jasiek is offline
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Hey!

Thanks guys!
The in game menu's and the main menu are still temporary, the "plank" is a test for buoyancy, gonna replace it with a buoy object.

As for Unity, yeah the linux editor is in active development, usually with the same frequency of builds as the Windows and Mac ones.

Added the cellar, still a ways to go!
Still have the radio, tomatoes, darts, Magic Ball and the Holo Map to put in.
It needed a redesign as the old room layout was too long and didn't really work in 3D:





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Last edited by Jasiek; 2018-07-01 at 12:28.
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  #33  
Old 2018-07-01, 13:28
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Looks rally impressive I especially like look of altar.
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  #34  
Old 2018-07-02, 00:36
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Thanks!

Added me some tomatoes


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  #35  
Old 2018-07-03, 01:42
GoofyLife GoofyLife is offline
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  #36  
Old 2018-07-08, 20:48
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Jasiek Jasiek is offline
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Builds will now always be at:
https://bit.ly/2KQXICL
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  #37  
Old 2018-07-15, 00:48
GoofyLife GoofyLife is offline
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Sweet

Sweet
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  #38  
Old 2018-08-07, 16:53
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Archas Archas is offline
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Woawwww i see your project for the first time today!!

I like the graphics ! Please can you realize LBA3 with this graphics ! All community of LBA pay you, for realise LBA3.

Sorry for my ultra bad english again...
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