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  #76  
Old 2008-07-05, 07:58
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Armageddon Armageddon is offline
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any1 thought of using darkbasic...

http://darkbasic.thegamecreators.com/

this also caught my eye...

http://www.top3d.net/3d-models/characters/

and this too...

http://www.eso.org/~chummel/oyster/manual/node155.html

my friend told me the last one i think it should have something to do with computers.
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  #77  
Old 2008-07-05, 09:59
SebZ SebZ is offline
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Yes we have, and we've decided to use the LBA1 engine but with a few tweaks.
I think that's all I'm allowed to say. I could be wrong.
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  #78  
Old 2008-07-05, 11:56
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Quetch Quetch is offline
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lol the lone warrior, I told them the same ... now let's wait and see
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #79  
Old 2008-07-06, 00:24
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Double-J Double-J is offline
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We are, and always have been, building our game based upon the original LBA engine.
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  #80  
Old 2008-07-06, 00:52
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Zerath^ Zerath^ is offline
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calm down anyway youre doing a great job with this! keep it up!
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  #81  
Old 2008-07-06, 03:27
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Armageddon Armageddon is offline
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cant wait till 2011 then lba will be at its best.
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  #82  
Old 2008-07-10, 17:41
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Quetch Quetch is offline
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what makes u say that ???
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #83  
Old 2008-07-14, 04:13
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Armageddon Armageddon is offline
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here:

http://www.aip.org/dbis/stories/2006/15153.html
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  #84  
Old 2008-12-19, 23:20
Lightwing Lightwing is offline
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Quote:
Originally Posted by Quetch View Post
1) in life, there comes a time when you have to be smart enough to let go of something, even though you've put so much effort in it ... letting go of it will give you the chance of creating something bigger, worthier, thus your previous work will not be in vain, but it will live through the new one

2) you don't have to make an engine in C/C++ ... my God, I never said that ... all I wanted to say is use an already built engine, like Torque, Ogre, Blitz, etc. (there are thousands out there) and start making a game in no time (I say this cause I know what u guys are capable of )

3) perfecting the tools .... hmm .. so what ??? even if you'd have the original ones, you still will be WAY limited ... think of it this way: the absolute state of perfection of this project can be nothing more than a game like the original LBA ... still, there are very very few chances that you will ever achieve that, so you will probably end up spending years with a game far worse than the original LBA which is now ... well .... 14 years old ...... so u should start focusing on something new, cause you'd make wonders with your skills
I want to make an apology to Quetch. I thought that he was just trying to bring down the project. Looking back on it now, I realize that he was actually trying to help us.
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  #85  
Old 2008-12-20, 00:01
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hey lol no problem I'm just glad people finally understood what I wanted to say back then ... and it kinda feels nice to see somebody actually remembers my words I'm actually honored if I can say so, Lightwing !!! thank you, and as I've said it before, I very much appreciate what u're doing cheers mate
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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