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  #26  
Old 2011-02-19, 07:37
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TommyGun TommyGun is offline
Magic Level: Green Ball
 
Join Date: Feb 2011
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Nice look a1i1d1e1n1! Keep it up ... looking forward to see you progress soon! :-)
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  #27  
Old 2011-02-19, 12:55
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Polaris Polaris is offline
Polly parrot
 
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Wait, you are not Angelus... Is that the same project or what ?
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  #28  
Old 2011-02-19, 13:18
a1i1d1e1n1 a1i1d1e1n1 is offline
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no i just decided the other day after playing lba 2 i would remake the citadale in 3ds max and meby import it into cryengine but we will have to see
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  #29  
Old 2011-02-19, 13:31
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Streg Streg is offline
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looks very accurate
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  #30  
Old 2011-02-19, 14:15
a1i1d1e1n1 a1i1d1e1n1 is offline
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i will make my own thread for it so im not hijacking this thread
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  #31  
Old 2011-03-07, 03:00
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Angelus Angelus is offline
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From my last post passed much time. But I was busy with work and writing engine with editor. But today I found some time to do some visual upgrade of game (created some new models). Who guess what else changed?

http://www.youtube.com/watch?v=tzM-aS_JgCc

In background play "Honey Bee" from topic (http://forum.magicball.net/showthread.php?t=15597).
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  #32  
Old 2011-03-07, 21:32
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Polaris Polaris is offline
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Ummm... the waves when touching land, new textures, a normal stance for Twinsen, he looks a bit more walking then sliding aaand... that's all I can find
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  #33  
Old 2011-03-07, 21:55
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Angelus Angelus is offline
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Ok, so:
- I wasn't touch anything with water this effect was earlier
- There is no new textures
- Twinsen animation didn't changed from last preview
- Speed of wallking didnt changed so he sliding the same way :]

All this things you mentioned where in preview 4 :P
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  #34  
Old 2011-03-08, 16:47
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TommyGun TommyGun is offline
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Looks very nice I have to say! Good work!
Just one comment, Twinsen's run animation is too slow compared to he's running speed. ^_^
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  #35  
Old 2011-03-08, 18:11
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Angelus Angelus is offline
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Of course I know that this not look good now. But this is only detail that have no influence on game and if I start to fix every that small element I will not have time for more important elements which I do now. So of course this will be change but for sure not in the nearest time :]
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  #36  
Old 2011-03-10, 00:09
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Kobold Kobold is offline
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Looks very nice.
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  #37  
Old 2011-03-20, 01:37
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Angelus Angelus is offline
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And now come time for another presentation. It's sixth and have almost four minutes so I think it's not bad as for one person :] Have nice watching :]

http://www.youtube.com/watch?v=DZt_zHLeuEk
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  #38  
Old 2011-03-20, 16:00
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Moving trees !!
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  #39  
Old 2011-03-20, 16:07
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Yes I specially stand there for moment that this effect was better visible :]
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  #40  
Old 2011-03-20, 23:13
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Streg Streg is offline
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nice... Twinsen's animations could be better but it's some nice progress you're showing us. It would be better if finally a lba remake gets finished
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  #41  
Old 2011-05-02, 00:56
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Angelus Angelus is offline
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After little break about which I wrote on my blog. I came back with new presentation :] Have nice watching :]

http://www.youtube.com/watch?v=U0qxK90yZ8o
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  #42  
Old 2011-05-02, 16:19
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As time passes, this looks greater and greater. One of the main problems remaining are the animations.
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  #43  
Old 2011-05-03, 19:49
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xesf xesf is offline
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Really impressive.
Great engine you are building here. I'm looking forward to see more.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #44  
Old 2011-05-04, 16:09
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Kitarii Kitarii is offline
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Real nice video. Might I make an unpopular suggestion? The behaviour modes are kind of outdated and don't really make for very smooth gameplay... You might consider a different set of controls? Something like, character is always running, hold a button to walk or be discreet, and different action buttons for jump and attack.
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  #45  
Old 2011-05-04, 16:21
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Kobold Kobold is offline
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Quote:
Originally Posted by Kitarii View Post
Real nice video. Might I make an unpopular suggestion? The behaviour modes are kind of outdated and don't really make for very smooth gameplay... You might consider a different set of controls? Something like, character is always running, hold a button to walk or be discreet, and different action buttons for jump and attack.
I like that idea.
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  #46  
Old 2011-05-04, 16:27
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Angelus Angelus is offline
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In final version I plan to create 2 different control scheme:
1. With classic controls that will be based on behaviors
2. With normal controls that will be based on buttons.
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  #47  
Old 2011-05-04, 16:30
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Kitarii Kitarii is offline
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Aha, to give players the choice! Perfect compromise.
I'm actually really excited about this game, don't give up!
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  #48  
Old 2011-05-04, 16:41
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Angelus Angelus is offline
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I think that it's the best way. For example I very like this control scheme it's specific for this game and I think It's create it unique gameplay. Probably the same thing I will do with collisions when running, there will be choice: LBA1/LBA2 mode
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  #49  
Old 2011-05-04, 16:43
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Kitarii Kitarii is offline
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If it's nice and configurable then no one can complain really.
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  #50  
Old 2011-05-06, 01:02
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Streg Streg is offline
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That of Kitarii's a great idea, and that's a good compromise there.
And the project is just great! Keep doing so good Angelus! I don't know if most of the textures are just "unfinished" but I don't like them that much...
Uh, but that's the last thing really... think about making a great engine, and all the rest will be like signing your masterpiece
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