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  #26  
Old 2012-10-20, 12:30
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Polaris Polaris is offline
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Hehe, it's funny to see that old door right next to a new car
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  #27  
Old 2012-10-24, 04:02
hyperbatata hyperbatata is offline
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LBA - Heritage Update 10/23/12

Not much of an update.
Very Busy days and one month until PhD Thesis Due!

Citadel Island is roughly 80% done (as will be released for test prototype).

Here's a tease:

and


I used original 3Ds island for the island base (Although I liked the one I have modeled, The mountains would be just too mush work for no good reason).

So I Tweaked the original map, textured it using some of the original textures and some I found on the internet. The rest I modeled myself (except for the statue and the trees).

As for game Logics:

-I fixed some issues with character movement (still mush to doo on this).
- Have some path node AI working
- Although I don't have it graphically represented yet, I got working Health system.

Prototype ist far ahead but promising!

See yah!
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  #28  
Old 2012-10-24, 15:32
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MrQuetch MrQuetch is offline
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Quote:
Originally Posted by hyperbatata View Post
Not much of an update.
Very Busy days and one month until PhD Thesis Due!

Citadel Island is roughly 80% done (as will be released for test prototype).

Here's a tease:

and


I used original 3Ds island for the island base (Although I liked the one I have modeled, The mountains would be just too mush work for no good reason).

So I Tweaked the original map, textured it using some of the original textures and some I found on the internet. The rest I modeled myself (except for the statue and the trees).

As for game Logics:

-I fixed some issues with character movement (still mush to doo on this).
- Have some path node AI working
- Although I don't have it graphically represented yet, I got working Health system.

Prototype ist far ahead but promising!

See yah!
Wow... Hyperbatata, I am amazed! This looks like it will come out to be a good sequel to LBA2. I have always wanted an answer for this, and it looks like you might be able to help me.

How can I extract LBA2 Islands in 3Ds format?
How can I extract LBA2 Models in 3Ds format?

I have wanted many of the models from LBA2 for so long. If you could help me out, I would be very glad.

Thanks. Talk to you soon!
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  #29  
Old 2012-10-24, 21:59
hyperbatata hyperbatata is offline
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lba 3ds models

I dont remember which topic I got it rom, but I'm almost sure it was in one of the topics here, but here is the link for the original 3ds models:

http://code.google.com/p/neolbanet/d...S.zip&can=2&q=

Hope it helps
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  #30  
Old 2012-10-25, 01:10
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Salvatoor Salvatoor is offline
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Wow! The island looks great! I was thinking the cliffs were going to be a lot of work
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  #31  
Old 2012-10-25, 01:18
hyperbatata hyperbatata is offline
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The cliffs were the reason I decided to switch to the original 3DS iland model. I'm not a good modeler and I would not make it any better than the original.. so why not use the original? lol.
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  #32  
Old 2012-10-27, 02:31
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MrQuetch MrQuetch is offline
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Thanks for the link, Hyperbatata! It helped a lot! My last thing I ask for, is a link, or how to extract LBA2 Models in 3ds or Max format. (Not Islands, Characters.).

One last thing about the Island Models. Is it me, or does my 3ds Max 2010 software hate the format of a lot of the building files for the islands? When I open up a lot of the models, a message pops up telling me this is an, "Improper Format".

Thanks! Talk to you soon.

P.S - Good luck on your project!
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  #33  
Old 2012-10-27, 02:39
hyperbatata hyperbatata is offline
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Hi MrQuetch,

I Dont know how to extract the 3ds file formats, sorry. Just got these from the link above!

Well, modern 3D Max softuware seems to have lost its compatibility with old 3ds file format. You cant use it anymore. To open 3DS files I use blender, which is the software I'm using on my project.

So forget about 3d max for 3ds file format, it doesnt even import it anymore.
Quite a bummer!
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  #34  
Old 2012-11-19, 02:24
hyperbatata hyperbatata is offline
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the lba prequel team announced they are close to release the demo (maybe December!!"
Pretty cool!

On my project I'm working hard on the code! here is a glimpse (that my be useful for anyone who uses Blender Game Engine) of how I set up camera switch, which is cool for a 3d environment!

http://www.youtube.com/watch?v=ikXQFckqqGY&feature=plcp

Game coding is hard! lol!
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  #35  
Old 2012-12-13, 02:53
hyperbatata hyperbatata is offline
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Hi Guys,
I was little sad about the end of the lba prequel project! But I'd like to update you all that mine, although slow, is not dead at all!
since I'm pratically building the game engine from scratch (well, don't know if I can call it from scratch per se since I'm using blender GE)
I have to build it all up from the ground.
So, for now I was grinding through some code to make a decent workable Dialog system.

The main challenge was to make a system that fulfilled some basic pre requisites I had (for personal reasons):

- Had to use sqlite3 as database for storing the dialog lines
- Had update the text on the screen letter by letter in a rate defined by me
(for that flow feeling)
- the code had to be applicable to any NPC without any modifications (meaning that no matter how many lines the dialog has, the code must fit it)
- Upon activation, the dialog must disable character controls
- the system must identify the state you are in the game to choose from different dialogs (if you talk to the npc before or after you do something, the NPC must respond differently)

well, after a while, Im happy to say that I did it!
I need to improve the code a lot yet, but I think now I got it right:




Here is a short (very short) video of how it works:
http://www.youtube.com/watch?v=xz8MAviOwfM

I'll still work on the overall Looks of the dialog box and font, this is just a taste of the mechanics!.

Well, there still a long (VERY LONG) work ahead still. But the project is alive! Its been very fun to make it!

see yah!
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  #36  
Old 2012-12-13, 03:17
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Streg Streg is offline
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it's cool to see all this neat stuff... keep it up, let's hope we have something playable soon
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  #37  
Old 2012-12-14, 01:45
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Carajo Carajo is offline
this's longer than allowe
 
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Nice to hear from you.

It's awesome you keep working on this, keep us posted!
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  #38  
Old 2012-12-18, 00:19
hyperbatata hyperbatata is offline
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Quick glimpse of Twinsen's house

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  #39  
Old 2012-12-21, 00:40
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Renesans Renesans is offline
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How come I haven't noticed this project before? This is truly an amazing work, hyperbatata! I'm really looking forward to this project.
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  #40  
Old 2012-12-21, 20:50
hyperbatata hyperbatata is offline
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Bit of update

Thank you all for compliments and tips. Any feedback is helpfull!
I'd like to introduce you all to Arthur and Zoe, as they currently are. I'm happy with these models and probably wont make any major changes.
I need to give credit to where its due first:

Arthur was designed over a base mesh from:
Raymond Chandra
http://www.blendswap.com/blends/author/akravator/

And Zoe was designed over a combination of the base mashes from:
Body
http://cgcookie.com
Modeled by Jonathan Williamson
Face
http://www.blendswap.com/blends/author/jeannotlandry/

Here's Arthur:

And Zoe:




See Yah!
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  #41  
Old 2012-12-22, 02:49
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Polaris Polaris is offline
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Twinsen got one hell of a brain
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  #42  
Old 2012-12-22, 13:44
hyperbatata hyperbatata is offline
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Quote:
Originally Posted by Polaris View Post
Twinsen got one hell of a brain
LOL, if you are talking about the last one, that is not twinsen, that is Arthur, as a Kid.
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  #43  
Old 2012-12-22, 16:42
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Polaris Polaris is offline
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My mistake

But he still has a giant brain...
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  #44  
Old 2012-12-22, 17:36
hyperbatata hyperbatata is offline
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Quote:
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my mistake

but he still has a giant brain...
lol
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  #45  
Old 2012-12-31, 01:54
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Streg Streg is offline
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There's something about Arthur that makes him look like a female
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  #46  
Old 2012-12-31, 17:05
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Polaris Polaris is offline
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You're right... It might the bottom-hips ratio...
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  #47  
Old 2013-01-02, 22:08
hyperbatata hyperbatata is offline
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Quote:
Originally Posted by Zeelichian View Post
Give arthur looser pants to make him look more masculine. Right now, he's got nicer legs than I do. Lol

Oh but Zoe looks hot. Keep her the same
LOL.
Easy fix!
Thanks for the feed back!

I'll update you guys on future progress.
I have fixed all issues I still had with the dialog system and now I'm working on the dynamic loading of the scenarios.

See yah
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  #48  
Old 2013-01-29, 14:17
hyperbatata hyperbatata is offline
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Hi all,
I didnt have time to prepare anything to show you but I got some progress!
- Fixed some of the dynamic loading issues, so scenarios are loading without error
- Finally made my peace with the scripting format I'll use for the rest of the game
(it was quite a few weeks trying to make it work my way, but to no avail - So i had to drop it, suck it up, and simplify the whole thing - over 20 scripts had to be re-written)
- Fixed some wacky physics phenomena with my character, but still quite a few to go!
- Overlay scenes for inventory, status and so, implemented but only partially functional.
- rabbibunny base mesh complete

Guess thats it for now.
Still a long way to go!

See you
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  #49  
Old 2013-01-29, 22:40
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Lupin Lupin is offline
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Wow. I never noticed that project. Your models look awesome!
Particularly Twinsen, the Sphero and Grobo, as well as the island. I'm also glad to see someone is doing something closer to LBA2 than LBA1. Not commenting om Arthur as others already did it. Zoe looks a bit bald though.
Keep up the good work!
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  #50  
Old 2013-01-30, 03:21
hyperbatata hyperbatata is offline
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Quote:
Originally Posted by Ratchet View Post
I dunno.. I think hyperbatata made Zoe look like a MILF.. which is awesome
She is a little bit indeed! lol
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