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Fan Art The place for your drawing, and images

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  #76  
Old 2010-10-08, 17:48
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Snake

Ok so theres the finished snake, tell me what you think about textures etc.. and if it fits I will export it to blender and try to animate.

EDIT: Polaris@: I can do a penis for you if it makes you happy xDDD
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Last edited by Flip_One; 2010-10-08 at 17:53.
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  #77  
Old 2010-10-08, 17:57
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that looks really nice ! A bit of desaturing and darker green and that will be perfect.
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  #78  
Old 2010-10-10, 13:20
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Polly parrot
 
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Well, umm... yeah...
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  #79  
Old 2010-10-15, 10:39
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Yellow magicball.
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  #80  
Old 2010-10-18, 18:29
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Untextured patrolling bot:

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  #81  
Old 2010-10-18, 18:33
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  #82  
Old 2010-10-18, 18:38
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Oh my god!, I was thinking like..I saw this bot before..hahaha.

I swear that I didn't took the idea from wall-e I took it from this:

http://www.ohgizmo.com/wp-content/up...nk%20chair.jpg

Then you like it or not for lsa?
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  #83  
Old 2010-10-18, 19:46
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I'm not sure Jasiek will like it, you should ask him
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  #84  
Old 2010-10-18, 19:50
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Jasiek do you like it?
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  #85  
Old 2010-10-18, 21:54
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Quote:
Originally Posted by Flip_One View Post
Oh my god!, I was thinking like..I saw this bot before..hahaha.

I swear that I didn't took the idea from wall-e I took it from this:

http://www.ohgizmo.com/wp-content/up...nk%20chair.jpg
Waow, that's a hell of a chair !
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  #86  
Old 2010-10-18, 23:01
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Well David is right, it's a nice enough model but looks too much like Wall-E.

Remember the "head" which is also a double cannon needs to rotate and move up and down (maybe like a hydraulic piston).
I'd stay with the "egg" shape for the base and maybe go somewhere from there. Tbh I'd rather have it levitate and have a sort of like a half of a teardrop shape, with vents on it and such.

Sort of like a marriage between these three:


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  #87  
Old 2010-10-19, 10:44
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Ok now I know how to start
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  #88  
Old 2010-10-20, 21:12
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Something like this?



It ain't finished yet, I still have to make the shoters round and add some poly at the corners that now are very pointy. Im also putting some cables in the turret.
But before continuing I want to know if Im getting it.
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  #89  
Old 2010-10-20, 21:52
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I think you should do the head more elevated.
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  #90  
Old 2010-10-21, 00:11
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It's looking great actually Buy yeah I'm with Polaris here, the "head" should be elevated and needed to move around so it doesn't look like just a tank.

EDIT:
Actually, after thinking a bit I'm not sure if the "head" needs to do that, thing doesn't have to be the same as in lba... as long as the purpose is the same...!
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Last edited by Jasiek; 2010-10-21 at 01:39.
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  #91  
Old 2010-10-21, 10:09
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Upgraded shape:



The head movement is suposed to be hydraulic so it can be moved all arround"not 360 because of the cables", I think you'll understand it better when it gets textured.

Im thinking about putting some pipes like its a engine on the middle part of the "tortoise"
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  #92  
Old 2010-10-21, 15:10
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hey ! that looks nice ! I like the cables, but it might get complex to animate ...
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  #93  
Old 2010-10-21, 15:25
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I can animate it, I think that I need to set two bone sets, one for the turret and one for the body.The body must be easy, just tilt the whole body in the direction the robot "walks". And for the turret, one "no ciclic" animation turning left and other one turning right.

Or maybe you can script the turret for tracing twinsen if he is under the 120ยบ of the middle of the robot, and make the robot walk first and then aim if he is out of the admited degrees of the turret.

Anyways if this is too hard we can always have a fix turret and make the whole robot aim the character.
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  #94  
Old 2010-10-21, 15:42
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In the script, you'll only be able to set the x/y position and rotation angle of the whole model, not a particular bone. If you split the model in two blend files you can make some kind of chasing turret
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  #95  
Old 2010-10-21, 15:49
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Ok so when the model gets finished I will split the turret so you can make it chase the character.
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  #96  
Old 2010-10-21, 18:51
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I'm liking what I'm seeing so far
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  #97  
Old 2010-10-21, 21:40
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I think it still got some sort of "fatty" look, that machine was very swift/svelte and elegant in LBA.
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  #98  
Old 2010-11-01, 14:56
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Im visiting the forum less often than before because now I have a shitty internet conection that takes years to load a page

there is the textured bot:




I splitted the turret and the body in two different files, and you can see that now the cable is not a problem for the animations.

Last edited by Flip_One; 2010-11-02 at 13:22.
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  #99  
Old 2010-11-02, 14:14
KatiBu KatiBu is offline
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cool, looks like a turtle, I like it! maybe you could add some more dirt/scratches for better military effect?
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  #100  
Old 2010-11-03, 10:50
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Quote:
Originally Posted by KatiBu View Post
cool, looks like a turtle, I like it! maybe you could add some more dirt/scratches for better military effect?
Sure it should look good. Im also going to remade the turret texture to add more detail.
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