Go Back   the Magicball Network > Forums > MBN Main Forums > News
Buy LBA1/Relentless from GOG.com Buy LBA1/Relentless from DotEmu Buy LBA2/Twinsen's Odyssey from DotEmu Buy LBA2/Twinsen's Odyssey from GOG.com Buy Little big Adventure from GOG.com or DotEmu Buy Little big Adventure 2 from DotEmu or GOG.com

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

News Discuss the news posted on the MBN here

Reply
 
Thread Tools
  #101  
Old 2007-09-24, 17:15
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,794
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Personaly I think the Jade engine would be fine for LBA.
Maybe Jade2 or something, tweaking and upgradeing for whatever specs they aim for.

I dont see the need for them to develop an engine from scratch, adding the types of movement in should be fairly easy. Ditto for magic ball.

Id rather they concentrate of gameplay right then worry too much about making a new engine. (of course, if some new feature means a new engine would be easier then retro-fitting Jade, then they should do that)
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #102  
Old 2007-09-24, 19:10
Lupin's Avatar
Lupin Lupin is offline
Previously Link
 
Join Date: Dec 2001
Location: Paris
Posts: 2,773
LBA seems like a game that needs an engine of its own. I don't think the Jade engine would fit.
Thought this really depends on many things, and we can't know what's best for LBA3, and even if we can, what's the point ?
Reply With Quote
  #103  
Old 2007-09-24, 19:37
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,794
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Whats the point of anything?

Its fun to speculate.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #104  
Old 2007-09-24, 21:04
elmuerte's Avatar
elmuerte elmuerte is offline
Master of Science & Magic
 
Join Date: Oct 2000
Location: Netherlands
Posts: 8,894
I think Jade is beyond 2 (if it even has a number)
iirc Jade was also used for PoP
Reply With Quote
  #105  
Old 2007-09-25, 01:40
Jasiek's Avatar
Jasiek Jasiek is offline
Do the evolution.
 
Join Date: Jul 2003
Location: You forgot Poland.
Posts: 8,100
Would be really cool to have a fully physics based magic-ball. I think that's what we must really stress on when the work begins. Even more then keeping the behavior modes I think.

This one is gong to be tough on the dev-team! Becouse the community will have a lot of expactations from LBA3. And good! Developers work best if they need to find original solutions, sort of work-arounds the limitations they are presented with. So I'd say the Jade engine would be perfect. I'd really like to see LBA a "real" world, with cities, Islands that wouldn't be sunk with the first stroke of wind etc. A big hunk of rock!
__________________
Little Script Adventure
Join the Little Script Adventure team
Download Little Script Adventure
Reply With Quote
  #106  
Old 2007-09-25, 10:54
Lupin's Avatar
Lupin Lupin is offline
Previously Link
 
Join Date: Dec 2001
Location: Paris
Posts: 2,773
That wouldn't be little big adventure...
Reply With Quote
  #107  
Old 2007-09-25, 11:01
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,794
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
why not?
It felt pretty real when released.

BG&E gave me a very LBA-ish feeling too, especialy with all the properganda and such.

Slower BG&E, Little less stealth + Magic Ball + More items = LBA Gameplay.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #108  
Old 2007-09-25, 11:23
Lupin's Avatar
Lupin Lupin is offline
Previously Link
 
Join Date: Dec 2001
Location: Paris
Posts: 2,773
LBA =/= BGE, don't try to mix them up.
In little big adventure there is "little", I think that if twinsun's islands stop being small an quite unrealistic (I mean, like houses being bigger inside than outside, etc), then it will lose a big part of its charm.
Reply With Quote
  #109  
Old 2007-09-25, 17:34
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,794
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
I dissagree.
The LBA world is small, but then, so is BG&E's world.
In fact, the islands in BG&E are far more closely packed then in LBA.

LBA has almost "Indiana Jones" style travel cuts.

As for the Tardis effect...bah, certainky dosnt harm, but dosnt contribute anything either, imo.
Its just a convience of game design sometimes. (especialy when using a seperate inside/outside engine).

I can easily imagine the LBA islands about the same size as they are now, and spread all over a globe, but explored seamlessly BG&E-style (or Wind Waker style).
The world would be small enough too see noticable curvature when on the oceans, but big enough to contain every island in the size they have always been portrayed.

Id much prefer speedy BG&E movement too TWW's slow sailboat movement, but the idea of WindWakers freeform island exploreing would suit LBA3 very well.

Purhapes, however, there could be shortcuts (non-clone telepads?) so you dont have to sail if you have already visited a place before.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #110  
Old 2007-09-25, 17:58
Lupin's Avatar
Lupin Lupin is offline
Previously Link
 
Join Date: Dec 2001
Location: Paris
Posts: 2,773
Quote:
Originally Posted by Darkflame View Post
Id much prefer speedy BG&E movement too TWW's slow sailboat movement, but the idea of WindWakers freeform island exploreing would suit LBA3 very well.
I disagree on that, in BGE you get the feeling that the world is very small at the end, and it makes it a 'toy' world, makes you realize it's just a video game, and that there's nothing else to see than what you see. That was quite disappointing. You may get bored while traveling with the boat in TWW but you get the feeling that the world is huge, and that you'll never see everything, and if you add the day/night cycle, the waves, the weather changing, the world becomes more 'alive', more real.
And as you said, that would suit LBA3 well, because the distance between the islands on Twinsun is quite short.
Reply With Quote
  #111  
Old 2007-09-25, 19:47
elmuerte's Avatar
elmuerte elmuerte is offline
Master of Science & Magic
 
Join Date: Oct 2000
Location: Netherlands
Posts: 8,894
BG&E was much much smaller than LBA
Reply With Quote
  #112  
Old 2007-09-25, 22:02
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,794
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Quote:
Originally Posted by Link View Post
I disagree on that, in BGE you get the feeling that the world is very small at the end, and it makes it a 'toy' world, makes you realize it's just a video game, and that there's nothing else to see than what you see. That was quite disappointing. You may get bored while traveling with the boat in TWW but you get the feeling that the world is huge, and that you'll never see everything, and if you add the day/night cycle, the waves, the weather changing, the world becomes more 'alive', more real.
And as you said, that would suit LBA3 well, because the distance between the islands on Twinsun is quite short.
Id rather have a toy world but fun then getting bored while traveling

That said, the "barrier" effect at the edge of BG&E's world was a bad spot, which is why I perposed the whole world should be done in LBA3.
The complete-thing, wrapped around.

Yes, that means its "small" for a world, but its limiting you in a natural way.

Slowly down the transportion, or adding shitloads of nothing is not a good way to do it!

However, I'm all for Day & Night cycles* and weather
That would fit perfectly.

*well, actualy, complex sunsets and rises and other pretty things due to twinsuns before orbits.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #113  
Old 2007-09-25, 23:10
Lupin's Avatar
Lupin Lupin is offline
Previously Link
 
Join Date: Dec 2001
Location: Paris
Posts: 2,773
Day & Night cycles are simply not possible. The suns are geostationary.
It should always be sunset/sunrise at the hamalayi mountains and always midday on the desert island.
Reply With Quote
  #114  
Old 2007-09-25, 23:26
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,337
Quote:
Originally Posted by Link View Post
Day & Night cycles are simply not possible. The suns are geostationary.
It should always be sunset/sunrise at the hamalayi mountains and always midday on the desert island.
Didn't you yet see Darkflame's theory about the suns' circulations?
Reply With Quote
  #115  
Old 2007-09-26, 09:48
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 23,794
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
A few shows from LBA1 intro/backgrounds seem to show it at night, or at least, quite dark.
Its possible its just extremely heavy cloud cover, but I think its more likely there is some sort of varience in the lighting conditions;



My own theory would be a tilted spin of twinsun itself which would produce cycle-like motion of a sun at one end of the sky. (thus short periods of darkness and lots of lovely sunsets)

Another possibility is these dark pictures were taking during eclipse's. (but then, if thats a moon, with the sun straight behind it, theres no corona effect)
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote
  #116  
Old 2007-09-26, 14:05
Dino-Fly's Avatar
Dino-Fly Dino-Fly is offline
Hello
 
Join Date: Jun 2007
Posts: 2,921
Imagination is the cure imo.
__________________
Spoiler:
Code:
#include "stdafx.h"
#include <iostream>
 
using namespace std;
 
int main()
{
  cout<<"Regards,\nDino-Fly\n";
 cin.get();
}
Reply With Quote
  #117  
Old 2007-11-06, 22:53
JusPassinThru JusPassinThru is offline
First time poster
 
Join Date: Nov 2007
Posts: 1
Rabibunny

you've been looking for a site to upload the games too?

I found this one:

no warez links - df

An online friend is telling me about Twinsen's Oddysee, and it sounds really cool (tho reviews mention the bugs, like in combat ) so I wanna try it out.

it would be cool if LBA3 came out, along with some kind of tweaked reissue of the other two.

Last edited by Darkflame; 2007-11-07 at 18:34. Reason: sorry, no warez
Reply With Quote
  #118  
Old 2007-11-06, 23:13
Kobold's Avatar
Kobold Kobold is offline
Magic Ball Master
 
Join Date: Jun 2006
Location: Germany
Posts: 7,337
You must have missed the very first point of the forum rules:
Quote:
No warez (or links to sites with in), because it's illegal and illegal stuff doesn't belong here
Reply With Quote
  #119  
Old 2007-11-07, 00:07
Neko's Avatar
Neko Neko is offline
Neko
 
Join Date: Oct 2000
Posts: 8,624
Quote:
Originally Posted by Dino-Fly View Post
Imagination is the cure imo.
you have the nekoneko avatar? are you signing up?
Reply With Quote
Reply

Tags
interview, lia, raynal

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Brand-new interview with Frédérick Raynal Sinars Fan Fics 26 2008-07-06 15:57
EDGE [UK] Article with Raynal Interview WebSeed General 4 2005-05-18 22:28
Frederick Raynal 1998 Interview Koypiout General 6 2005-05-09 11:56
EXCLUSIVE: Interview with Frederick Raynal turtle General 33 2005-03-12 09:51


All times are GMT +2. The time now is 21:36.


News Feed
Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2019, the Magicball Network