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  #1  
Old 2013-06-19, 19:27
K. A. T. K. A. T. is offline
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Join Date: Sep 2007
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L. B. A. 3D Objects

Hi All,
Does anyone has a L. B. A. 3D Object (like inventory) file documentation?
I found Alexfont's 3D Models format, but it is not understandable to me I mean I follow by this document, and I don't know what to display
BTW. I'm using OpenGL
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  #2  
Old 2013-06-19, 19:55
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xesf xesf is offline
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The 3D model specification seams incomplete but you have something here:

Model: http://lbafileinfo.kazekr.net/index....=LBA1:3D_model
Anim: http://lbafileinfo.kazekr.net/index....LBA1:Animation

I've attached my LBAnimator Studio source code.
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File Type: zip LBAnimatorStudio_main.zip‎ (30.9 KB, 58 views)
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #3  
Old 2013-06-19, 23:15
K. A. T. K. A. T. is offline
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So.. I have better version https://docs.google.com/document/d/1...it?usp=sharing I found that the same specification was in this zip file;p
Where is full spec but, like I said I don't understand

Last edited by K. A. T.; 2013-06-19 at 23:20.
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  #4  
Old 2013-06-20, 17:56
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xesf xesf is offline
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Its something we need to investigate more. I already requested some of this info from Adeline team, so I'm hoping to get them someday.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #5  
Old 2013-06-20, 23:02
K. A. T. K. A. T. is offline
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Ok, but somehow u wrote LBAnimator?
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  #6  
Old 2013-06-23, 01:11
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xesf xesf is offline
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Yes, but it was with help of yaz0r's code. He did a brilliant work on the initial LBA reverse engineer.
LBAnimator studio has some base code from yaz0r's model viewer, more specific the OpenGL model rendering.

Even with those viewers/editors there are unknown bytes that we don't use for showing the models but they are used in-game. Twin-e have know a lot of this info more documented but everything must be extracted from the engine.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #7  
Old 2013-06-23, 10:09
K. A. T. K. A. T. is offline
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Alexfont I think LBANET (at least at new version) using their own models. In "tools" folder there is a "lm1toosg" folder, which I assume converts *.LM1 (LBA model) to *.OSG (LBANET Model)

Why u never didn't release source code of LBAnimation?
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  #8  
Old 2013-06-23, 10:32
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xesf xesf is offline
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Because the code its a mess and a new clean implementation should be available. Anyway alqays gived the source for those who request it
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
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  #9  
Old 2013-06-24, 08:18
K. A. T. K. A. T. is offline
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I see Well... It's not bad my codes are badly written (for LBALIMEditor), now, for new project I think it's clearly source code.
BTW. Thanks very much, and I have few question (which I sent it to u by email )
For now I can draw points and all items (for INVOBJ, but without colors )
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  #10  
Old 2013-11-14, 11:42
Changelings Changelings is offline
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Interesting.
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