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  #51  
Old 2009-06-09, 21:48
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yeah, me too.
If GOG did decide to sale it one day though, I think as a forum we should club together and give them some extra materials as bonus items for people downloading. (GOG normaly supplys Wallpapers and Music with games bought, we could give them all sorts of other things too :P)
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  #52  
Old 2009-06-09, 22:27
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That sounds like a good idea. I'm sure that this site could give them a massive amount of content. Then those who already have the game would be even more likely to re-purchase, likewise those who have never played it would see it as even better value. I assume part of the profit at GOG goes to the original developers too (funding for LBA3? Yeah yeah drop in the ocean... but every little helps!). These are just too good to wallow in obscurity.
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  #53  
Old 2009-06-10, 20:58
ChaosFish ChaosFish is offline
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Originally Posted by Darkflame View Post
yeah, me too.
If GOG did decide to sale it one day though, I think as a forum we should club together and give them some extra materials as bonus items for people downloading. (GOG normaly supplys Wallpapers and Music with games bought, we could give them all sorts of other things too :P)
So you want GOG to make money out of things that LBA fans made for free? I don't even see the point of buying LBA now. It's pure waste of money, seeing as none of what you're paying will go to someone who deserves it, like the Adeline team.

I think anti-piracy groups definitely washed some people's brains.
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  #54  
Old 2009-06-10, 22:00
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a) I would hope that people would want to encourage sales of LBA by offering extra incentives too.
b) Sales = More chance of sequal, just like every other game ever. We have been though this a dozen times already in other threads.

Also, I have no idea of contracts and such, so I dont see how anyone can say how much or nothing would go back to the team.
Not much normaly goes back to the team in any situation, normaly when you buy a game the team has already been paid..in full. If they do get royalities on sales its normaly very small. But by buying, your encouraging their re-employment, games of similiiar nature to be developed, or even something as small as the game ported to other platforms. Either way, you pay for future games, not the one you just bought.
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  #55  
Old 2009-06-11, 01:42
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I've once been offered by an Israeli game publishing company to translate a game to Hebrew and in return get 1% of the sales. (after they've seen the LBA1 translation. I said no to that, by the way) Are you sure the people who do the actual work usually don't get any royalties? Doesn't make sense to me.

Actually now that I think about it, Fred said he still has part of the LBA copyrights, so maybe the Adeline team will get something... But for some reason, I doubt it.

Anyway. If you want to pay for future games, just raise a fund and send the money to Fred or something, it will be much more efficient + it will feel better. I'm against exploiting misguided people who think buying the game is the right thing to do rather than downloading it, without even understanding why.
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  #56  
Old 2009-06-15, 07:53
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We don't need LBA3. Put that franchise to rest. We need more games LIKE it. BGE is living proof of that they can be made.
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  #57  
Old 2009-06-15, 13:40
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Well saling old games still help encourage new games of the same type too.

Or, for that mater, help the developers get more work. (just having something saleing recently is probably worth more then sales from something a decade ago).

Quote:
Are you sure the people who do the actual work usually don't get any royalties? Doesn't make sense to me.
Sometimes they do, certainly. But it isnt nearly as much or as common as it "should" be.
The whole industarys a bit fucked up here. Dont think its as bad as the tv industary though.

Quote:
Actually now that I think about it, Fred said he still has part of the LBA copyrights, so maybe the Adeline team will get something... But for some reason, I doubt it.
We know for sure he has the creative rights (that is, ownership of charecters, story, scenaro, etc). That dosnt tell us what rights, if any, he has over the code or reproduction of it. We just dont know. We only know he hasnt got all the rights.

Quote:
Anyway. If you want to pay for future games, just raise a fund and send the money to Fred or something, it will be much more efficient + it will feel better. I'm against exploiting misguided people who think buying the game is the right thing to do rather than downloading it, without even understanding why.
It umm..is the right thing to do though.
Even if you see publishers as nothing but evil, and even if we knew for sure nothing goes back to the original. End of the day, its still the publishers paying for games at the moment, and the money they get from the old games goes into the next set of games to be made. Giving them $5 for LBA1 seems not only great value, but perfectly fair to me.

Ive advocated the 1:1 idea of paying directly for games development myself at one point, and (indeed) still think it would be the best method of funding.
But its a long way from being achivable.

To start with, you need a system where everyone that pays gets their money back if the game is never made (ie, the total reached isnt enough). Youd need contract system that binds the developer to make the game, if the total money they asked for is reached. (so they dont run of with the money :P). Youd need to also ensure some preportional componasation system. (If we say the price of a game is $40, if I donate $400 surely I should be compansated post-release? Purhapes by giving back a small % of money to the donators based on the games sales....so, effectively, people are buying future-shares in the game).
I'm sure it could be done, but it would take a lot of organising. It would probably work best coupled with an online distribution platform and, at least at first, for eppisodic games.
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  #58  
Old 2009-06-15, 14:10
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To start with, you need a system where everyone that pays gets their money back if the game is never made (ie, the total reached isnt enough). Youd need contract system that binds the developer to make the game, if the total money they asked for is reached. (so they dont run of with the money :P). Youd need to also ensure some preportional componasation system. (If we say the price of a game is $40, if I donate $400 surely I should be compansated post-release? Purhapes by giving back a small % of money to the donators based on the games sales....so, effectively, people are buying future-shares in the game).
I'm sure it could be done, but it would take a lot of organising. It would probably work best coupled with an online distribution platform and, at least at first, for eppisodic games.
Sounds like all we need to make it work is 1 (one) lawyer and some contacts in the gaming industry. Where's El? He seems to know his way around the law. We have enough contacts in the gaming industry I think, MBN is loaded with game designers.

You just said exactly what needs to be done, so I'm up for it if you are. Let's make this work!
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  #59  
Old 2009-06-15, 14:39
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But you can't have it both ways. You're saying if the game is never made, then people will get their money back. But if I'm understanding you correctly, you are essentially labeling this an "investment."

Investments fail all the time IRL (i.e. outside of gaming, I guess), and "donators" (read: investors, stockholders, etc.) don't get their money back if a company or project goes belly up. I'd think the same rules would apply here.
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  #60  
Old 2009-06-15, 14:59
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Since it's not a big investment, and it's for something fun like a videgame, I don't see why people wouldn't want to.
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  #61  
Old 2009-06-15, 15:14
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Since it's not a big investment, and it's for something fun like a videgame, I don't see why people wouldn't want to.
Sure, I'm just saying that you shouldn't expect to get your money back if it fails/doesn't get created. That's not how investments work.
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  #62  
Old 2009-06-15, 17:43
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So invest in people you trust, and that you know the only thing stopping them from making the game is money.
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  #63  
Old 2009-06-15, 20:14
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So invest in people you trust, and that you know the only thing stopping them from making the game is money.
Is money the only thing stopping LBA 3 from getting made?
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  #64  
Old 2009-06-15, 21:13
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I dunno, isn't it?
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  #65  
Old 2009-06-15, 21:29
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I dunno, isn't it?
Well, sure, I guess if Fred had a billion dollars, he'd make LBA 3.

But I think it's also a few others. Would LBA 3 even sell (that goes back to money, I guess). Are the rights still in limbo (Fred said no, but I am unsure). What company would publish it? I guess I'm saying that, even with money, I don't know if LBA 3 would be made.
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  #66  
Old 2009-06-15, 22:24
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Quote:
Originally Posted by Double-J View Post
But you can't have it both ways. You're saying if the game is never made, then people will get their money back. But if I'm understanding you correctly, you are essentially labeling this an "investment."

Investments fail all the time IRL (i.e. outside of gaming, I guess), and "donators" (read: investors, stockholders, etc.) don't get their money back if a company or project goes belly up. I'd think the same rules would apply here.
No, its if the total sum of money isnt reached, they get the money back.
(before development even starts). It would be a risk after development beggings, but not before. (eg, if only $5000 is raised after 5 years, the people that donated get the money back, as $100,000 was the target)

There would certainly be a risk for those donating though.
But youd do what you can to minimise it.
There would have to be clause's about going over budget and such put into the contracts, but I think the essential thing it comes down too is the developers giving a rock-solid budget and plan before the funds are made.

This is partly why I think eppisodic games are easier for this; You could at least check progress on an eppisode base's rather then all in one go.
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  #67  
Old 2009-06-15, 22:25
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What company would publish it?
God, everything but EA...
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  #68  
Old 2009-06-15, 22:27
Double-J Double-J is offline
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God, everything but EA...
Clearly, which is why companies have been knocking down Fred's door for a sequel.

---

And DF, I see what you meant by giving the money back now.
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  #69  
Old 2009-06-15, 23:38
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God, everything but EA...
Rather EA than Activision/Blizzard
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  #70  
Old 2009-06-16, 14:43
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Rather EA than Activision/Blizzard

Right. Still, I don't want to see LBA3 being published by EA. It's just not good.
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  #71  
Old 2009-06-16, 15:12
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Deep Silver would be nice, but I dought they could afford it.
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  #72  
Old 2009-06-16, 17:57
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What does it matter who publishes it? As long as the developers gets money to do their work.
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  #73  
Old 2009-06-16, 18:17
Double-J Double-J is offline
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What does it matter who publishes it?
Well, publishers can kind of have a hand in the type of game that ends of getting made. Modern day EA might manage to make an LBA 3 game into a clusterfuck of retardation.
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  #74  
Old 2009-06-16, 18:34
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Deep Silver would be nice, but I dought they could afford it.
Doubt! Not dought. Turn a proper spell-checker on.
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  #75  
Old 2009-06-16, 19:24
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Doubt! Not dought. Turn a proper spell-checker on.
It's deja vu all over again!
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