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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications. |
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#26
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We can jump through any structure now.
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I am a Quetch. However, I am a Mr. Quetch. |
#27
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![]() Lol, found this while playing. Edit: Twinsen no longer appears. I was messing with code and don't know how to get him back. This was what I put: scene.actors[0].goto(0). How do I reset so I can get him back? Edit 2: Oh-no. I broke it - game lags now. I get like 1 frame a second. Edit 3: Oh... If you just "close" what you input, and refresh, the game works again. *Phew.
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I am a Quetch. However, I am a Mr. Quetch. Last edited by MrQuetch; 2018-02-13 at 02:53. |
#28
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It's open sourced now: https://github.com/agrande/lba2remake
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#29
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Awesome! Looking forward to having a look-see.
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LBA Speedruns Personal Best - LBA 1 - Any% PC - Time: 01h 04m 23s |
#30
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I was just able to check this out, and let me say bravo to you guys. Playing it in my browser absolutely blew my mind, and when I saw the debug version I think I almost literally died of how impressive that is. WELL DONE!
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#31
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Thanks a lot, Bot13!!
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#32
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I'm joining the chorus for a WELL DONE! I had missed this thread but clearly the hard work is paying off keep at it!
The Fact you can play in the browser makes it just so easy!
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Everything begins with a choice |
#33
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Thanks Styx, we appreciate.
That's one of our main goals, make it hassle free to play the game.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#34
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Wow! Congratulations!! I never thought we would be able to play LBA2 on a browser, and here we are!
This is truly amazing guys, I'm really happy that this is a reality ![]()
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
#36
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Just popped back onto the forums after a while.
Yeah wow, this is a pretty cool project. I'm interested to see how far this comes along ![]()
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LBA Fan-Projects:LBAnet: Colozen world (thread) Half-Life2: Citadel Island (thread)(screenshot) Lord of the rings / LBA2 Spoof videos |
#37
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I realize I haven't posted in here for a while, but the project is still alive and quite active.
The recent changes are not too visual though. We've moved to a new server: https://www.lba2remake.net and the editor: https://www.lba2remake.net/#editor=true |
#38
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hmm, could you please tell us how did you manage to make the camera bypass the need for always pressing Enter to re-center? Did you hack the code in the .exe or did you emulate many key presses per second to give the illusion of always being centered?
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#39
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None of those. It's a complete engine rewrite, from scratch.
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#40
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I see, super impressive. Just one curiosity in this case: I know LBA1 models can be exported using LBA Model Viewer, but how did you manage to export the LBA2 models? Also how did you animate them? Thanks a lot!!!
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#41
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Hi Quetch,
We are using the original assets from the game, not an exported version. We have build a rendering and animation pipeline based on what we knew about the 3d models and animations. The code is opensource now, so uou can check what we did on https://github.com/agrande/lba2remak...ster/src/model
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#42
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I have noticed that the LBA2 models use 6 bytes for a vertex position - 2 bytes per axis. May I ask how one would convert a vertex position from a modeling program to the 6 bytes needed to obtain a "precise" vertex coordinate? I've been studying the model format in-depth lately, and things are going well. It'll be even better when I can figure this out. I have even referred to the source code for this project, but am still unable to get a proper decimal number. Any help is greatly appreciated.
![]() Edit: I've resolved my problems.
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I am a Quetch. However, I am a Mr. Quetch. Last edited by MrQuetch; 2018-05-25 at 08:47. |
#43
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Hi, any plans to add support for LBA1?
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#44
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Hello,
Yes we do plan to add LBa1 support as well. Our priority will be to get LBA2 playable first and then move to LBa1z With the LBA 2 gameplay done it won't be too hard to add support for LBA1
__________________
LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#45
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This is awesome, thanks a lot!
/OFFTOP xest, really glad reply from you. Meanwhile, could you look at my MIDI issue with your LBA1 engine? Think you have a clue. Thanks! https://github.com/xesf/twin-e/issues/21 Last edited by bam; 2018-09-30 at 17:19. Reason: OFFTOP |
#46
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New update!
It's been a really long time since the last update, but finally, it's here.
Lots of new stuff to try out! http://lba2remake.net There's now a VR version among other things, so if you have a VR headset, make sure to try it out! VR has been tested on Oculus devices (Quest, Rift, Go), but it should also work on HTC Vive and Gear VR. If you're using something else, tell me about it, and we'll see how we can support it. |
#47
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I have submitted a news so it can be promoted to the front page.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
#48
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Thanks guys. How is it playable?
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#49
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What do you mean? You just need to click the link I sent you and start a new game, or teleport somewhere. There's a help button in the menu that shows you which keys to use, but it's mostly the same as the original game.
If you want to play in VR, it depends on which VR headset you have, but basically it's just a matter of loading the link in a VR-compatible browser (Firefox is recommended on desktop VR, and Oculus Browser on Oculus mobile headsets). |
#50
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Sorry, I mean - is it finishable etc.
I didn't play original so wonder if this version gives true impression or emulator still needed.. ![]() |
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