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  #1  
Old 2017-12-01, 13:02
Jasiek's Avatar
Jasiek Jasiek is offline
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Twinsens House in Unity [WIP]

Little Bigger Adventure 2!

https://youtu.be/ROgSYBf0y7Q

Been working on this lately, it contains:
- A working main and in game menu, which is persistent between scenes and context sensitive (in game or main)
- Scene loading with progress bars
- A simple character controller
- A persistent player object that remains between scene loads
- Post processing, LUT colour grading
- Complete first area of Twinsens house with lighting and lightmaps
- A crapton of other stuff
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  #2  
Old 2017-12-01, 15:08
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Here's a linux executable:

https://www.dropbox.com/s/owv538b3is...tyWIP.tar?dl=0
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  #3  
Old 2017-12-01, 20:39
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It already looks promising, and I love how true it looks to the original LBA2.

You could've at least put Twinsen in as a T-pose... Nevermind. Keep up the good work.
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  #4  
Old 2017-12-02, 13:32
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What a lovely scene, Jasiek.
It captures so well the original game. And that quality... oh boy, amazing!!
Nice work on the lightning as well.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #5  
Old 2017-12-02, 20:41
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Hey!

Thanks!
I've been meaning to ask, I already found an LBA1 animation importer for Blender, do you perhaps know of anything for LBA2?
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Old 2017-12-02, 20:48
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What is this animation importer for Blender? I've been using LBAnimator Studio to get the models from the game before, but never knew that there was something for Blender. I'm very curious now.
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  #7  
Old 2017-12-02, 22:41
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Here it is:
http://lbafileinfo.kazekr.net/index....le=Blender-LBA

They're messy and need retargetting tho.
I've sort of made a .blend file that kinda retargets most of Twinsens animations onto a not-retarded rig.
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  #8  
Old 2017-12-03, 02:31
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This looks really good
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  #9  
Old 2017-12-05, 06:03
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Quote:
Originally Posted by Jasiek View Post
Here it is:
http://lbafileinfo.kazekr.net/index....le=Blender-LBA

They're messy and need retargetting tho.
I've sort of made a .blend file that kinda retargets most of Twinsens animations onto a not-retarded rig.
Thanks for the information and the link... Maybe I ought to wait until it gets more cleaned up - you're making me super cautious now.
Funny you mention Twinsen's "not-retarded" rig. I was making a game awhile ago in Unity, and Twinsen ran like he had a pole stuck through his rear-end. Of course, that really was a retarded rig.
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Old 2018-01-07, 02:27
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Hi Jasiek,

I believe this project can be adapted for LBA2 models.
https://github.com/vegard/blender-lba

The animations are basically the same as LBA1, but the models have a completely different format.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #11  
Old 2018-02-13, 23:00
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https://www.youtube.com/watch?v=0rBLb_36K_g


So like, there's a fuckton of bugs still, and the animation is a little quirky and buggy at times which reminded me why I really fucking hate mocap...

The FPS drops at the end for some weird reason, but I can't be arsed to record it again.
If you hit new game while in game it spawns the character again, and all manner of fuckery happens....
which is easily fixable...
but I've got more important things to do

At some points I'll have to match the starting and ending pose and the torso in all the mocap animations so it's less wonky.

The hair wiggles, next is the IK for the feet so they stand on steps when walking.
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Last edited by Jasiek; 2018-02-14 at 13:10.
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  #12  
Old 2018-02-15, 03:03
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Looks really cool
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  #13  
Old 2018-02-16, 19:39
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Water! Water everywhere!
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  #14  
Old Yesterday, 21:51
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https://we.tl/beFj4gOMUw Hurr Durr Windoze executable for a demo.

https://we.tl/KtgqGFkpcP Proper Linux version.
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  #15  
Old Yesterday, 22:56
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Like always looks impressive But I think you have small issue with replicants.
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  #16  
Old Today, 00:45
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Hehe, yeah :P Don't click new game when in the game! I'll get to fixing that when I get to fixing that, not a priority .
It's a feature for stress testing! OBVIOUSLY.

What's your framerate with all these clones btw?
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  #17  
Old Today, 01:18
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As I thought feature well I Run in full HD (1920x1080)
  • 1x character - 30 FPS.
  • 10x character - 7 FPS.
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