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LbaNet Multiplayer version of LBA1 |
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#201
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Hi guys,
Here is a new release version v0.4. Content: - integrated new changes of Kobold in the Lbaexpanded world - added support to ladders (now you should be able to use any ladder of Lba1original world and Lba1expanded world by using the action button close to it) - added support to text notice in the world (try to use the action button close to a public notice) - removed the dos window The complete release gets pretty big, so I decided to split it into 3 parts: - the game part: http://www.mediafire.com/?kd14gm22mo4 - the music part: http://www.mediafire.com/?5zkmmojknoc - the image part: http://www.mediafire.com/?lcwnqezdctn Actually, if you already downloaded the patch from kobold, you will only need to download the first part. But if you want to install the game from scratch you will need all parts. Enjoy! |
#202
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That was fast. And I have to wait a week to touch on this awesomeness?
Damn. ![]() |
#203
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Fantastic stuff.
Might be an idea to set up a torrent as it gets bigger. Id happly seed 12 hours a day.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#204
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I assume that all of the combat could work in this too?
In which case we could do some roleplaying. Rebels vs Clones anyone? |
#205
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Yes, but I think thats a little way of.
I think the biggest thing needed is a good magic-ball simulation. We were disusing basic physics solutions earlier in the thread. I guess doing guns is easier (no bounces), but this is LBA inspired so a magic ball is needed asap ![]() Hell, theres quite a few games you could play just with whacking eachother with the magic ball. (Purhapes like a tag-system, where the name of the last player that hit you hovers above your head untill you hit someone else :P)
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#206
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Hi guys,
I think it is simply too early to talk about fights now ![]() But the sure thing is that it will not be trivial to implement magic ball and lba-like fight in a multiplayer environment. Anyway for now i am concentrating on other stuff first like adding static actors to the maps to make same a bit more interactive. As always, patience is what we need here ![]() |
#207
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Oh, absolutely. Prioritize
Doing a decent magic ball system will be hard. Really though, you should be looking for help more then patients. There must be a few folks here that can help with the ball motions ![]() I think once there is a magic ball system though, adding the fights wont be too hard. Just hit-count based health for each player.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#208
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The problem does not really come from the ball motion or trajectory, it comes from the synchronization between server and clients.
Indeed you need to take into account the lag between clients and server and try to synchronize the whole physic engines. This is why I am currently not doing any collision between players for example. |
#209
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Ah, I see.
hmz. Guess youd need not to send the ball movement at all then (far too quick). But rather, when a ball is chucked, you specifically send an update to the characters position doing the chucking, together with a flag that basically says "has just chucked magic ball". The clients could then work it all out locally. The starting variables would be the same, so the ball motion should be identical. So visualy its fairly easy. Of course, it then gets quite complex working out if its hit another charecter ![]() This would need to be done sever-side, but with the co-ordinates of charecters potential changing all the time, and not in sycn, this would get quick tricky. Guess youd need to have the sever keep a cache of players recent movements with time-stamps (sever time), and see if the ball movement collides with a player both in space and over that time peroid for which it was in that area. Does become a bit of a headache though.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff Last edited by Darkflame; 2009-08-19 at 00:18. |
#210
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Sorry if this has already been answered but i don't feel like looking through all 9 pages.
I can login fine when in local mode but when i try to enter a works I get the "LBANet.exe has stopped working" error. I was wondering if there is any way to fix that or could it be a 64-bit operating system problem? It also stops responding when i try to login playing in Non-local mode. Thanks. |
#211
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have you updated to the latest version?
__________________
There is no spoon, just a fork ![]() Listen to my band's EP on one of the following links! ![]() Check it out: https://soundcloud.com/inglorious-da...orious-days-ep http://ingloriousdays.bandcamp.com/ http://open.spotify.com/album/3C1idn10yT06VK0qPiusku |
#212
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Hi moothead,
Actually, the client was never tested in a 64bit operating system. Which operating system is it by the way? (xp, vista, 7) If you try to login non local mode when the server is not there, it is normal that it hangs for a few seconds when trying to locate the server. But this does not solve your crash problem. So you are crashing as soon as you try to enter a world right? Did you try to run in compatibility mode? Else, have you ever tried other application like lbanimator studio or perspective map viewer? Does those application work? PS: btw just to keep you informed there will be a new release before the end of this week with a lot of new content ;-) |
#213
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Fantastic! [/Dr Who style]
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#214
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Wow, this is great, good job! Is there any way to get to the Islands that usually need the catamaran to get too?
I Fixed it by running in Windows 95 compatability mode. It doesn't seem to work on any of the other compatability modes other than Windows 98. Thanks, and keep up the good work ![]() Last edited by moothead; 2009-08-28 at 21:33. |
#215
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You need to be in LBA1expanded to reach those. Then simply hop into the telepod near the pharmacy.
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#216
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Quote:
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#217
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So is the linux client workable already? :P
The amount of stuff to install and download put me off when I saw it. A nice .deb package would be nice... Or at least a bundle with just the executable in it.
__________________
Little Script Adventure Join the Little Script Adventure team Download Little Script Adventure |
#218
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Hi there,
As I promised here is a new release of the Lbanet v0.45: http://www.mediafire.com/?xjgyj4zuu2u I did not updated the images and musics, so you can still find them here if you do not have them: images: http://www.mediafire.com/?lcwnqezdctn musics: http://www.mediafire.com/?5zkmmojknoc Content:
If you want to have a exemple of video renderer you can go to the prison of citadel island. For an example of 3d model, check the cat in twinsen house ;-) For an example of switch, again please check the citadel prison. For an example of lift, check the entrance to citadel sewer. Enjoy! Rincevent PS: I have also been working on an editor to easyly add entities to the maps. I have a working version already, but I will not release it for now as it is not really stable. PS2: for a linux version since actually very few people seems to be interested by it (up to now nobody really tested the version I uploaded last time) I am not going to update it regularly. It takes me quite some time to do so and I prefer to spend this time in adding new content to the game. But in anycase I am still planning to have a linux version of the game, it is just not a top priority for now. Last edited by Rincevent_123; 2009-08-31 at 00:54. |
#219
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Well following the linux install process looks like figuring out an ancient treasure map, so no wonder no one's tested it
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__________________
Little Script Adventure Join the Little Script Adventure team Download Little Script Adventure |
#220
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Hi again,
I made some change on the server part so I am releasing a small game patch to make things work again correctly on the client side: http://www.mediafire.com/?1mnmygdin0c With this patch I also added an option in order to choose between perspective view and normal isometric view, please check that under option/video. Note that even if the isometric view will remove the object distortion and most of the holes, some display glitches will still be present. So now you will be able to play with a view pretty similar to the original game but it is still not perfect! Enjoy! Rincevent |
#221
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Here's a video for everybody to show a crazy elevator bug we came across recently. It has already been fixed but I recorded it for you to see. With the video you also get a glimpse of the LBANet Editor!
http://www.youtube.com/watch?v=ORhnodeSee4 |
#222
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Hi guys,
I have great news: Thanks to Link we now have a dedicated server running for Lbanet. This mean you now will be able to connect 24/24h 7/7days ![]() So a great thanks to Link who made this possible! In order to connect to the new server please download the attached file and unpack it into your lbanet directory. Enjoy! Rincevent PS: now that we have a real server I am actively looking for a talented web designer to create a small web page for the game. So if you know somebody who could be interested please let me know! |
#223
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There seems to be a problem. When I try to log in, the game exits.
Then, when I try it again, it says my nickname is already in use on the server. So it logs me on, but quits the game, I guess.
__________________
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#224
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It seems that the server was having some issues.
Try again it should work now. |
#225
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just dled and ran it... well the readme says " 2- enter any nickname/ password when asked"
i entered Drelnor and a password ( need i say it?) and then it said that my ID/password was incorrect |
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Tags |
awesome, demo, lba mod, lbanet, mod, online, updates |
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