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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #51  
Old 2017-08-06, 05:40
MrQuetch's Avatar
MrQuetch MrQuetch is offline
Quetching a Mr.
 
Join Date: Apr 2011
Location: United States
Posts: 708
I've been busy with a lot of things unfortunately. Still waiting for my mission call too, should be very close until I leave - that is if they decide I can go (wasn't expecting it to be this long of a wait).

Hey, that's awesome! I've been learning C, and it's made my homebrew for the N64 much easier. Just recently from my trip to Utah, I was talking to my uncle about what I've learned about the C language (which he's been using for around 40 years), and he actually let me "borrow" (more like keep forever) his book on "Game Programming For DirectX" - something among those lines.

The fact that you made this with both C++ and DirectX is really quite amazing to me! I really like a lot of details, but this simple style fits perfectly! Kind of makes me wonder what the original LBA1 would've looked like if Fred decided to stay with the low poly style for absolutely everything instead of "bricks" for the settings. I need to start working on more of my LBA game projects again - I've mentioned them to other users on the forum, but haven't really shown anything.

I love the little movie sequences, and you've got a par on that LBA feel - really love it. You, like Angelus, and some other users have inspired me to make LBA games! (though I still haven't shown anything yet)

Speaking of programming, I've been working on a 3D Island Editor for LBA2, but my last post had a 2D top down view of the islands (which were just plain grids).

Again, great job! Keep up the good work! Perhaps you could give me a few tips on DirectX since I'm not as familiar - of course I have my book for reference anyways.
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  #52  
Old 2017-09-04, 09:42
Kroll Kroll is offline
Magic Level: Green Ball
 
Join Date: Jan 2012
Location: Kaliningrad, Russia
Posts: 91
Finished the game.
The script is very simple, but keeping in mind.
I like the combat music. But it differs a lot from the main soundtrack and break the whole feeling.


And I also noticed improper clover behavier. When you came into the room with 50% of your health points and die, your clover will recover only 50% of HP.
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  #53  
Old 2018-05-31, 13:35
Hin Hin is offline
Magic Level: Yellow Ball
 
Join Date: Aug 2013
Posts: 5
I've played your game and I can say I was very impressed.

All in all, I must have finished the game in under 2-3 hours, but I would have liked to see the adventure go on a little longer

The few minor issues I've encountered:
- getting stuck inside an enemy when going out of a building next to the harbor.
- the camera inside buildings is definitely weird for me, especially when you have to fight (you can't shoot straight at enemies if they are "behind/next to" you and you can't align the camera towards them) ===> why not consider a sims-like view, i.e., the walls on the side of the camera are hidden while the walls on the other side are shown?
- I always hated getting drown for two feet in the water in LBA so I wouldn't mind being able to at least have water up to the knees
- lack of a tutorial or explanations on how the game works: when you first start the game, you have to try every single key on your keyboard to finally discover how to activate an object with 'E', or how to fight with right-click, etc. :/

But still a nice little adventure, keep up the good work
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  #54  
Old 2018-06-01, 00:21
Kitarii's Avatar
Kitarii Kitarii is offline
You what?!
 
Join Date: Jun 2004
Location: London, UK
Posts: 6,730
Quote:
Originally Posted by Hin View Post
I've played your game and I can say I was very impressed.

All in all, I must have finished the game in under 2-3 hours, but I would have liked to see the adventure go on a little longer

The few minor issues I've encountered:
- getting stuck inside an enemy when going out of a building next to the harbor.
- the camera inside buildings is definitely weird for me, especially when you have to fight (you can't shoot straight at enemies if they are "behind/next to" you and you can't align the camera towards them) ===> why not consider a sims-like view, i.e., the walls on the side of the camera are hidden while the walls on the other side are shown?
- I always hated getting drown for two feet in the water in LBA so I wouldn't mind being able to at least have water up to the knees
- lack of a tutorial or explanations on how the game works: when you first start the game, you have to try every single key on your keyboard to finally discover how to activate an object with 'E', or how to fight with right-click, etc. :/

But still a nice little adventure, keep up the good work
Just played it through and I agree with basically all of Hin's points here (except the lack of tutorial; the controls are actually explained pretty well in the readme file). Very very impressed! I actually forgot about the enemy lock function (middle mouse button) for most of the game so I was lining up shots manually, which is okay outside but the camera inside buildings made this nearly impossible. I would have liked it if the camera was a bit more free angle-wise but overall it was very enjoyable.
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  #55  
Old 2018-06-01, 03:01
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SpaceGuitarist SpaceGuitarist is offline
the legend
 
Join Date: Oct 2003
Location: Brasil
Posts: 6,978
I'd like to try this, it looks cool.

But the link is dead...

"Oops...
We couldn't find your files"
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  #56  
Old 2018-06-01, 17:47
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MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 362
Quote:
Originally Posted by SpaceGuitarist View Post
I'd like to try this, it looks cool.

But the link is dead...

"Oops...
We couldn't find your files"
This link seems to work, its from the video description: xesf.net/mbn/A_Little_Adventure.rar
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  #57  
Old 2018-06-01, 23:00
SpaceGuitarist's Avatar
SpaceGuitarist SpaceGuitarist is offline
the legend
 
Join Date: Oct 2003
Location: Brasil
Posts: 6,978
Quote:
Originally Posted by MevX View Post
This link seems to work, its from the video description: xesf.net/mbn/A_Little_Adventure.rar
Oh didn't see that thanks! Downloading. Gonna try soonish.
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Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
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  #58  
Old 2018-06-08, 18:18
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Rex_Hollywood Rex_Hollywood is offline
Idyllic + whimsical
 
Join Date: Mar 2001
Location: Near the core, where it's still warm
Posts: 12,101
Well, this is disappointing.

I was really getting into this game, and I reached the bit where I need to enter a temple to get an artifact my uncle left. I was playing in windowed mode, and opened WhatsApp Web to type a message, and then when I changed back to the game, I discovered I'm back at the beginning after you get dropped off in the port. Thinking it was a strange bug, I quit to the menu I tried to open my save, but nope, it was overwritten, so basically I lost like an hour's progress.

It's a real shame, I wanted to see where this goes, but I just can't be bothered going through everything again. Too bad there isn't a video walkthrough so I could get some closure.
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  #59  
Old 2018-08-07, 16:56
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Archas Archas is offline
Magic Level: Red Ball
 
Join Date: Dec 2009
Location: France
Posts: 146
I like your game, and the graphics.

Please all the community. Unity all fan of LBA, and realise LBA 3 with the cash of community.
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  #60  
Old 2018-08-08, 21:47
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Necdilzor Necdilzor is offline
New efforts! :)
 
Join Date: Feb 2006
Location: Tiliar Island
Posts: 1,084
I can't believe I see this only now. It looks fantastic! I love the style!

I'll give it a try soon
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