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#1
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Hello Ahmad,
I hope you're doing fine since our meeting in Lyon. Sorry for the late reply. During the summer, LWS looks like a hive of activity. We're finishing some games, starting new ones... Thanks for your support. The team is working very hard, young ones like old ones - J ... How, as a studio, has Little Worlds progressed from 2003? The first activity of LWS was to make, as a contractor, some interactive programs for the DVD format. Then, in 2006, as a response to the increasing demand from the editors, we organized our production line for NDS development. Can you tell us a little bit about the projects you've worked on? Until today we have been developing mainly ordered products. The themes and licenses are various. The studio is capable of great adaptability. The targeted age ranges differ a lot from one title to another, what they have in common is the "accessibility" of the interactive experience. We can say they are "casual" products. What titles are you working on at the moment? For privacy reasons I can't say everything. Here is some information: September/October releases: "Léa passion Décoration" NDS - UBISOFT ("Léa loves decorating") "Drôle d'exercices - Astérix & Obélix" NDS - ATARI ("Funny exercises - Asterix & Obelix") "Equitation Galops 1->7" NDS - ATARI ("Horse-riding Galops 1 to 7", Galop is a french Horse-riding exam) What franchise or IP (TV,film etc) would you like to make a dvd game based around if you had the rights? Instead of a franchise or license, I would rather associate one (or more) famous artist(s) to a DVDi project (director, actor, musician...). How will LWS progress and grow in the future? LWS progresses cautiously, step by step. We will continue providing services for NDS games while starting our own projects. If the opportunity presented itself, is LWS flexible enough to collaborate with other studios on projects? We are completely open to this eventuality. I personaly get involved in some other development studios' projects from time to time. Are there any plans for LBA3 in the foreseeable future? So far, there is no precise plan for LBA3. Fred & Yaël are very busy, Seb and me too. But we don't give up on maybe one day starting to create the 3rd part of the game, one way or another. Seb joins me to thank you for the interest you show in LWS. Best wishes. ++ DID Translated by Link Last edited by elmuerte; 2008-09-09 at 22:06. |
#2
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The original untranslated response:
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#3
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Awsome. Thanks for the news and the translation.
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#4
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For the people wondering why some of us oldies are so negative or cynical, look no further.
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#5
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Of course, the chances to see LBA3 are small after so much time, but there's still hope.
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#6
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it's like any pet project, there are a lot of game devs who want to create a certain sequel but can't for the moment, but that doesn't mean they'll jump on it when they get the opportunity.
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#7
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For sure, this doesn't seem to suggest Didier will jump on the opportunity...
Although it doesn't have to be the original team. I'm confident Fred & Yaël will make it when they get the opportunity. |
#8
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Nice interview, but the position on LBA3 looks rather negative today.
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#9
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Quote:
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Fred and Yaël aren't the only ones who made LBA so special. Could you imagine a LBA game with the music composed by John Williams? Well, maybe you could, but it won't sound LBAish. Same goes for art design and stuff. If Didier can't make his time for LBA3, then it's better to don't see it happen. Quote:
![]() My libido is falling... Anyway, I think we should wait for the Fred Raynal's answers later this year! ^ ; ^ (*) Frédérick Raynal (translated, of course)
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#10
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Anyway, I don't think it's simply possible to have the exact same team reunited. Even between LBA1 & 2 the team changed. You've got to accept that if LBA3 is ever made, it will be different. It doesn't mean it won't be good. |
#11
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HAI GUYS! WHEN DOES GAME LBA3 COME OUT???????
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I AM VERY BIG FAN OF GAME LBA2!!!!!! |
#12
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I never thought I'd say this but oh wtf ... so they won't ever make a LBA3 ... so what ??? as long as I keep LBA in my heart, I know I'll make some fan game one day
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles |
#13
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I'm interested in any game made by the original team with a decent budget.
So the success of their casual stuff will help their studio get bigger and work on more interesting stuff. The fact they have used a big lisence like Asterix is a positive sign though.
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#14
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Sure, but at this speed we're still really far from LBA like games.
To be honest I think I would like more to see a new game, very close to LBA in the concept but with another universe, from the LBA team. Trium Planeta was really promising, too bad it never happened. |
#15
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LBA3 would be awesome, but right now I'd take any game made by Raynal and co. |
#16
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I'd like to see them do a WiiWare game. They seem fairly cheap to make, theres not many good things there yet, and (apperently) Nintendo gives a better percentage then microsoft or sony.
Something like Lost Winds could work. A short, artistic, fun game. I also thing Lost Winds has a style that could suit lba. (landscape wise, not charecters)
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
- Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff |
#17
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I'd rather it be a PSN game. If it's a Wii game, I'll have to actually turn on my Wii. :P
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#18
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Oh that's hard isn't it? I change between my SNES and Wii every day.
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#19
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There are various cable connectors (SCART for example) where you only need to switch a button or the automatic ones which automatically choose the SCART cable with signal.
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LBA2Remake v0.4.0 released - open source re-implementation of the LBA 2 original engine for the web. [Play on Browser]|[Changes]|[Github] The Sacred Carrot website |
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interview, lia |
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