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LBA: The Great Rebellion A game, made on the LBA 1 engine, and set between LBA 1 and LBA 2, in middle of the outbreak of a mass rebellion, and Twinsen has to end the rebellion. (homepage)

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Old 2006-10-21, 01:38
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Post Project Planification [Updated 1/11/2006]

These are the things we need to do in this project.

Main things:
Storyline: [Discussing];
Script: [Writing] (1 chapter);
Code Script: [Writing] (3 code chapters);
Grids/rooms: [Making] (10 grids);
Art/images [Making] (1 image);
Dialogues;
Voices: [Casting] (4 voice actors);
Characters and objects: [Testing];
Sounds;
Music: [Composing] (1 tune), [Finished casting] (2 composers);
Concept Art: [Casting] (2 artists) (8 drawings/sketches);
Coding.

Things to make during the above items:
Objects;
Game flags (inventory items, quests): [According to events/scripts];
Chapters: [Writing] (1 chapter);
Magic levels: [Decided] (The same as LBA1);
Locations: [Discussing] (5 locations);
Holomap Locations;
Disappearing Grids;
Dialogues and their indexes;
Character names: [Discussing] (8 names);
Characters per location: [Discussing];
Actions each character is going to have during the quests;
Character definitions (life points and other properties, and which dialogues is each character going to use);
Models: [Making] (4 models);
Animations;
Sprites and bricks;
Brick Layout Libraries: [Making] (1 Brick Layout Library);
Tunes (music) [Composing] (1 tune);
Samples/sounds.

This thread will be closed and updated when necessary.
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Last edited by Kobold; 2006-11-01 at 23:55. Reason: Updated
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