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  #1  
Old 2001-12-29, 21:33
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Question Citadel Island & Cewers

When I was creating the sewers beneath Citadel Island I found out that they can never be underneath Citadel Island, but they are actualy next to Citadel Island under the sea!!



Kinda wierd actually I always thought that they were underneath Citadel Island
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  #2  
Old 2001-12-29, 22:14
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Hmmm.... very well spotted.

It makes curious about the hole in 'Chez Luc's'. Pretty damn weird hole to take you to a different location if ya ask me.

Ah well, another mistake...
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  #3  
Old 2001-12-29, 22:49
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Well I don't understand much of your drawing,

but thinking about it actually does look right to me -

First entrance, near the bar, is in one line with the entrance near the telescope


then close to it is the falling down at the bar to the center of the sewers

and you've got that wizard's place entrance

I guess you could change it a bit lol
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  #4  
Old 2001-12-29, 22:56
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No....you've got it all wrong....
When you go down, your flipped upside down.
(the surface of Twinsun is very dense, so it has its own gravity.)
So....when you 'upside' down, the map fits fine
You see? A crazy theory is better then a plot-hole.
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  #5  
Old 2001-12-29, 23:00
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You really have to stop watching Farscape..
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  #6  
Old 2001-12-29, 23:33
Atresica Atresica is offline
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For once I agree with Ghost
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  #7  
Old 2001-12-29, 23:56
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What the frell?
That had nothing to do with Farscape at all
Its was my own insane theory!
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  #8  
Old 2001-12-30, 00:12
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Dark_M, you'll find a whole bunch of plot holes in those maps you make. Twinsen's House for example...when I was doing it, I discovered a LOT of un-proportional objects that didnt match at all...What your going to have to do, is put a teleportation entity...so that when people fall down the hole, they end up in the sewers....

But be careful...cus its tricky, and you have to make it believable and everything...but its quite interesting once you do it.
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  #9  
Old 2001-12-30, 00:32
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Of course I can't do that in the RMP
Dosn't matter, I'm going to make Twinsen's house built into the cliff's (it would explain alot).
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  #10  
Old 2001-12-30, 01:24
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Teleportation is very easy, in fact. You just have to match the numbers of the telepods. In every editor I worked with (UnrealEd/Worldcraft/DukeNukem3d editor) it's relatively easy. The hardest part is to get rid of these annoying 'stars' when you get teleported. Anyway, good luck with your map, Dark M.!
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  #11  
Old 2001-12-30, 11:43
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Your right that it doesn't fit, and it looks like it is beneath the sea. In my map I solved it with some halls, so now it is beneath the town. Fuck, I still need to release the beta. So many things to do, so little time....
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  #12  
Old 2001-12-30, 12:20
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Quote:
Originally posted by Lightwing
Dark_M, you'll find a whole bunch of plot holes in those maps you make. Twinsen's House for example...when I was doing it, I discovered a LOT of un-proportional objects that didnt match at all...What your going to have to do, is put a teleportation entity...so that when people fall down the hole, they end up in the sewers....

But be careful...cus its tricky, and you have to make it believable and everything...but its quite interesting once you do it.
They don't fall down they use an elevator. So they should be teleported when they use the elevator. but they also need to get up again that is going to be way to complicated

Quote:
Originally posted by HomerSimpson
Teleportation is very easy, in fact. You just have to match the numbers of the telepods. In every editor I worked with (UnrealEd/Worldcraft/DukeNukem3d editor) it's relatively easy. The hardest part is to get rid of these annoying 'stars' when you get teleported. Anyway, good luck with your map, Dark M.!
I think I'll leave it like this because when you look at LBA itself it is wrong also, so it should be right to make it wrong or something like that....
Anyway I'am still thinking about making it possible to enter the buildings by using teleportating but I think that will be added to beta5 or higher..
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  #13  
Old 2001-12-30, 16:06
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who says that you fall straight down ?
maybe it's a long shaft that make turns and stuff..
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  #14  
Old 2001-12-30, 21:40
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All the inside scenes are not in perspective with the outside scenes, you never noticed that?
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  #15  
Old 2001-12-30, 22:06
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The house's are out of scale, but the sewers seem to be in scale, even if there in the wrong position.
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  #16  
Old 2001-12-31, 00:04
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okay I could go for that flip thingie
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  #17  
Old 2001-12-31, 00:25
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Well...wut I'm wondering, is that, when you go down the elevator shaft, your entire point of view changes. Because in the game, it might look like your staring in the same direction, but maybe its made at a totaly different perspecive. So then, the two elevators wouldn't be at the top side of the sewers, but rather at the bottom.
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  #18  
Old 2001-12-31, 02:44
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Never thought of that!

It could also be something so mundane as a waste tunnel, or even a natural water-carved tunnel, that winds through the rock a bit...
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  #19  
Old 2001-12-31, 09:40
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Quote:
Originally posted by Lightwing
Well...wut I'm wondering, is that, when you go down the elevator shaft, your entire point of view changes. Because in the game, it might look like your staring in the same direction, but maybe its made at a totaly different perspecive. So then, the two elevators wouldn't be at the top side of the sewers, but rather at the bottom.
that would make twinsen flip too, but not upside down but as a mirror
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  #20  
Old 2001-12-31, 13:20
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If you look in the diagram you need both.
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  #21  
Old 2002-01-01, 21:57
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Quote:
Originally posted by Lightwing
Well...wut I'm wondering, is that, when you go down the elevator shaft, your entire point of view changes. Because in the game, it might look like your staring in the same direction, but maybe its made at a totaly different perspecive. So then, the two elevators wouldn't be at the top side of the sewers, but rather at the bottom.
Why would the the point of view change?? That would be much to complicated the view should be mirrored twice that would mean if Twinsen trows his magic ball.net he would trow it with his other hand.... I think
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  #22  
Old 2002-01-02, 20:16
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Quote:
Originally posted by Dark_M(Version2.0b)


Why would the the point of view change?? That would be much to complicated the view should be mirrored twice that would mean if Twinsen trows his magic ball.net he would trow it with his other hand.... I think
Erm... no it doesn't

You're just viewing Twinsen from a different angle. But if you turn Twinsen, then it's just the same as before.
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  #23  
Old 2002-01-03, 17:05
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Quote:
Originally posted by Dark_M(Version2.0b)


Twinsen trows his magic ball.net
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