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Little Script Adventure An open-source 3D engine with assets and tools for all future LBA fan-games.

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  #26  
Old 2012-06-16, 12:57
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It's in the files name

http://en.wikipedia.org/wiki/Khao_Luang

http://tinyurl.com/dxyys4v

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  #27  
Old 2012-06-16, 21:06
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We`ll need more space to have tractors :P.
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  #28  
Old 2012-06-17, 00:26
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Well the seat and that metal casing behind it, with the vents looks like something that would work quite well on the go-kart/car.
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  #29  
Old 2012-06-17, 00:46
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I see now :P. What about the caterpillar-chain? Looks usable to me. May be for the patrolling robots?
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  #30  
Old 2012-06-29, 19:53
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Yeah, the tracks could be useful too.

like here:


Anyways, moar stuff!

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Last edited by Jasiek; 2012-06-29 at 20:00.
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  #31  
Old 2012-07-10, 00:09
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  #32  
Old 2012-07-10, 17:03
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  #33  
Old 2012-07-10, 23:31
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A 3D recreation of that image should be amazing.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #34  
Old 2012-07-12, 16:32
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Art nouveau style house. The elements I find particularly suitable, are the big arc shaped windows.
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  #35  
Old 2012-07-13, 14:30
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What about similar configuration of rocks (the big ones), in front of the cave, under Twinsen`s house? It looks secret enough and hardly accessible, perfect for small vessels, like the catamaran.

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  #36  
Old 2012-07-13, 14:41
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Yeah, that looks good.


Should have some time for that in a week or so...
I'll try and fiddle with making some sort of an animated foam apng like that too with and placing the faces of them in smart ways around the rocks, so the foam moves around them instead of going through them..
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  #37  
Old 2012-07-13, 15:38
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Really nice photos, its a challenge, but if you can make a apng like that it would look great!
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  #38  
Old 2012-07-13, 16:30
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I still think that using apngs will be much more FPS consuming, than using some sort of shader (of course, David could confirm or deny this).
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  #39  
Old 2012-07-13, 17:27
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Yeah, I'd rather have a way of making something like a layered texture:

there would be a scrolling texture with the foam that would also be fading in and out, but it would have an additional blurry mask on top of it, to make the edges smooth and so the slight texture scrolling isn't obvious and "coming out of nowhere" with features cut out in mid-air.
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  #40  
Old 2012-07-21, 21:27
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Collecting art for inspiration for the citadel:

















http://www.peterberthoud.co.uk/wp-co...rence-Hall.jpg











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Last edited by Jasiek; 2012-07-21 at 23:12.
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  #41  
Old 2012-07-22, 12:09
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Would you believe me if I say that some of the pictures you`ve posted, I`ve collected before, just for the same reason?
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  #42  
Old 2012-07-22, 12:41
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Haha, yeah I would



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  #43  
Old 2012-07-23, 08:16
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Where is the flying pig ?

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  #44  
Old 2012-07-23, 13:19
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Both picks are from the same place, called Buttes Chaumont. It seems to be a park in Paris.

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Where is the flying pig ?
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  #45  
Old 2012-07-24, 09:39
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much better now !
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  #46  
Old 2012-07-24, 12:21
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I even used the pig from LBA2 for the case.
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  #47  
Old 2012-07-30, 14:15
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Ancient Egyptian house models.^


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  #48  
Old 2012-07-30, 15:54
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I think I have few more picks with such clay models. :P
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  #49  
Old 2012-10-18, 20:42
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