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  #1  
Old 2005-12-24, 01:30
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Post [TwinAdv] LBA3 presented to publishers - New Ludoid team

In response to an email I sent a while back, Frederick Raynal announces the formation of a new team, and mentions that he presented several projects, including LBA3 to several publishers.

Read the full article here.
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  #2  
Old 2005-12-24, 03:01
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Wow, very promising news!
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  #3  
Old 2005-12-24, 04:40
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Indeed... hope to see great news in February
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  #4  
Old 2005-12-24, 06:20
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Wow! I never thought he could get it that far! But... What about all the Copywrite stuff?
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  #5  
Old 2005-12-24, 08:43
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Good news!

“I don't remember when Didier did those drawings, he still sketches characters and situations for LBA3 very regularly”
That means there are more sketches!

If LBA3 would happen it would most likely mean the community would grow with people who have never played LBA1 and 2. Maybe it would lead to a rerelease of those 2 (Nintendo DS?)?

Last edited by Assassin; 2005-12-24 at 08:59.
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  #6  
Old 2005-12-24, 10:36
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I guess every LBA-fan now draws a picture:
A new team is coming >> They choose LBA3 to work on >> It'll be finished like october 2007 >> We'll all play and be happy.

Or:

A new team is coming >> Not enough enthousiasm/rights/money >> The team breaks up.
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  #7  
Old 2005-12-24, 12:25
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Originally Posted by Bot13
A new team is coming >> Not enough enthousiasm/rights/money >> The team breaks up.
Like it has the last few times.

We need to give Fred and his company some enthusiasim!
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  #8  
Old 2005-12-24, 12:57
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Quote:
Originally Posted by Assassin
That means there are more sketches!
... and maybe not only from characters
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  #9  
Old 2005-12-24, 13:05
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You mean, island sketches?
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  #10  
Old 2005-12-24, 13:10
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... or a story board or something ...
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  #11  
Old 2005-12-24, 14:41
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This is fantasic news.
I hope one or more publishers are sensible enough to see sense and support them.

I mean, its not like they invented a genra and praticaly invented 3D gameing....oh wait, they did

Quote:
If LBA3 would happen it would most likely mean the community would grow with people who have never played LBA1 and 2. Maybe it would lead to a rerelease of those 2 (Nintendo DS?)?
A re-release is something that has to happen.
Personaly, I view a re-release as a way to drive LBA3 sales, rather then visa versa.
Certainly, the Nintendo DS (and PSP) could have LBA1 and 2
But it would take development and money to convert it too those platforms.

I was thinking of more a PC release.
LBA1 as a free download, LBA2 for £10 online ?
Something like that.

I dought EA, or whoever has the specific game rights, would do that.
We need to find out how much the game rights are worth to them, and see if its withen are price range to raise that amount as a forum.

It seems a long shot, but frankly I cant see them asking that much for them.
I saw an online auction for old game-rights once (company went bust), most went for £1000 or less.
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  #12  
Old 2005-12-24, 14:56
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This is great news. Told ya we'd hear something by the end of the year
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  #13  
Old 2005-12-24, 17:31
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maybe (but very unlikely) they could get the old person who voiced twinsen in lba2
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  #14  
Old 2005-12-24, 19:25
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Quote:
Originally Posted by ishashobar
maybe (but very unlikely) they could get the old person who voiced twinsen in lba2
Let's hope not.
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  #15  
Old 2005-12-24, 20:46
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Reading stuff like this gives me hope! Very cool.
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  #16  
Old 2005-12-24, 23:43
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Quote:
It sounds promising...but I remain a little sceptic, I don't think LBA3 is the kind of game most people are waiting for, however if they add multiplayer mode it will be a succes
I dont think multiplayer modes would help a game sale at all.
Even if they actualy against the odds work well (Zelda Four Swords) they dont sale nearly as well (Zelda Four Swords).

No, LBA3 would just have to simply be a good quanity, well made game with a nice story.
It should tie in, but be independant of previous games. (eg, dont call it LBA3, just call it LBA followed by the subtitle)

Also, it would have to be made for a relatively small budget.
Beyond Good and Evil was targeted to sale between 1 and 2 million, and failed to do that.
If LBA3's budget was set for 0.5-1m sales, it would be much easier for them to be seen as a success.
Publishers are ultilmately concerned with profit, so you can actualy do better by having more modest aims.

Naturely, what the publishers dont know is theres a small but insane army of fans willing to do a huge publicity drive for the game
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  #17  
Old 2005-12-24, 23:47
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Oh my, those are some excellent news. Very promising indeed.
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  #18  
Old 2005-12-25, 02:40
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Quote:
Originally Posted by Darkflame
Naturely, what the publishers dont know is theres a small but insane army of fans willing to do a huge publicity drive for the game
They might after they discover that LBA beat Zelda on an online poll by 400 something votes.
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  #19  
Old 2005-12-25, 15:10
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Awsome news, I really hope it works out for them this time.
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  #20  
Old 2005-12-25, 22:58
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Quote:
Originally Posted by Bender
Awsome news, I really hope it works out for them this time.
Same thoughts
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  #21  
Old 2005-12-26, 23:18
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I dunno what to say o_o. You know what really gets me down though? My computer wouldn't be powerful enough to handle a game of a modern day calibur :'(
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  #22  
Old 2005-12-27, 14:54
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Dunno, if "modern day" means "today", then by the time its out everyone should be to "todays" standard

Personaly, Id be happy if it was around Beyond Good and Evil quality.
Dosnt even need to have such high polygon counts.

Just the style of the ocean, the sunsets, and the point-sprite based trees swaying.
Things not amazingly high-tech, but nevertheless very pretty.
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  #23  
Old 2005-12-27, 15:06
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BG&E doesn't have a high polygon count.

And today's standard is pretty much a 3000 PR (old 3GHz) and a Geforce 6x series or ATi x800 thingy.

Anyway, it's no longer about polys, it's about tricking the visuals. For example in UnrealEngine3 a player in game has about 5000+ polys, the original model has 2 million polys. In in-game characters looks like it's close to the 2 million polys. Because of normal mapping. A normal `view' might look like it has 100 million polys but it only has 0.5 million.
It's all about tricks, a lot of the lighting in a game is pre-rendered because it doesn't need real-time rendering. This saves a lot of CPU time, it costs diskspace though.

PS, LBA2 only draws about 10.000 polys per `view'.
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  #24  
Old 2005-12-27, 16:35
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when LBA3 comes out, save £300 for a good pc of ebay. Shouldnt be thaat difficult?
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  #25  
Old 2005-12-30, 14:01
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As much as I love LBA, I wouldn't go and spend that much just to play it .
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