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General The general chatting goes on in here. That means talk about the LBA games and its world.

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  #1  
Old 2019-09-08, 22:40
Phreak Phreak is offline
Magic Level: Yellow Ball
 
Join Date: Nov 2009
Posts: 44
LBATrainer 2.0

Hey guys,


I've been busy, and the Trainer has got a little bit of a revamp with some cool new features. Not only can you now toggle inventory items in LBA1, you can also toggle quest flags which can be really useful which is how I managed this run:


Additionally there are other new features. You may or may have not seen my LBA1SaveAnywhere app... that does what it says and let's you save any where you like. That's now part of the LBATrainer. Hit F7 to save.


There's also a fun teleport feature so you can just move Twinsen to any where you like.


Screenshots



All feedback and/or bugs reported are greatly appreciated.

Phreak
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  #2  
Old 2019-10-17, 09:56
Phreak Phreak is offline
Magic Level: Yellow Ball
 
Join Date: Nov 2009
Posts: 44
Latest Version

hey guys,

Here's a copy of the latest version. It now allows you to fly/hover around the map with the numpad.

Num5 locks your height, (this is because naturally if you elevate your height gravity kicks in and brings you back down to earth). + moves you higher, - lowers you. The rest of the numpad keys move you in applicable directions.

There's also a few other tweaks incorporated, but I think that's the main feature.

I've also re-written the savegame tab





Enjoy,


Phreak
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  #3  
Old 2019-10-17, 18:59
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xesf xesf is offline
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Join Date: Sep 2002
Location: Dublin
Posts: 7,813
Tested for LBA1 and it was all working great. Good job.

I will test LBA2 as well and give feedback.
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TwinEngine v0.2.1 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #4  
Old 2019-10-17, 20:35
Phreak Phreak is offline
Magic Level: Yellow Ball
 
Join Date: Nov 2009
Posts: 44
There's a couple of known issues with inventory items in LBA2 - iteneray token doesn't work, I think a few items are missing. The basics work though.


LBA2 is next big target TBH. Flying won't be implemented as updating values in memory doesn't reflect in character position like it did in LBA1. I was surprised it worked in LBA1. I may implement a page so you can see the x,y,z co-ordinates, but it'll be view only and non-edit.


Savegame won't need to be implemented for LBA2, so it's just for now working on Inventory items, possibly find a "chapter" value, to implement. Currently implementing godmode/inf magic for LBA2 - so re-writing the backend so LBA1/LBA2 use the same internal object....... <trails off into more boring tech ramble>
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