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  #26  
Old 2009-06-30, 17:01
ChaosFish ChaosFish is offline
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I meant "like it" can either mean "have affection for it" or "similar to it". Darkflame inferred the second meaning.
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  #27  
Old 2009-06-30, 21:43
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ahh sorry I didn't type "do you" before my bad
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #28  
Old 2009-07-13, 17:06
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Anybody get a confirmation email yet? It's been more than 2 weeks and nothing for me.
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  #29  
Old 2009-07-18, 02:59
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I got mine just now .
Downloading.
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  #30  
Old 2009-07-18, 04:45
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Boo!

Jas, can you send me the file(s) when you get a chance? I've got nothing in my inbox.

Edit: Nevermind. It got caught in Gmail's spam filter.

Last edited by Double-J; 2009-07-18 at 08:07.
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  #31  
Old 2009-07-18, 09:49
ChaosFish ChaosFish is offline
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Crap! I get so many spam on Gmail, I just empty it regularly without looking... damn.
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  #32  
Old 2009-07-18, 13:22
ChaosFish ChaosFish is offline
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(woo!)
Thanks for the help Jasiek
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  #33  
Old 2009-07-18, 15:43
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Quote:
Originally Posted by ChaosFish View Post
Crap! I get so many spam on Gmail, I just empty it regularly without looking... damn.
Same, I ended up searching all the messages for "Atmosphir" when I saw Jas got his and I knew most of us registered for the beta around the same time, I was surprised I didn't get it. Sure enough, buried beneath the penile enhancements and bank loans and send-us-your-password spam, a beta code was there!
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  #34  
Old 2009-07-20, 16:01
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Okay, what the fuck? Every level I've played, it seems like they intentionally designed the jump to be ridiculously fucking short - you can't leap over any of the obstacles, and grabbing ledges and stuff is cumbersome and, most times, random. What gives?
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  #35  
Old 2009-07-20, 16:57
ChaosFish ChaosFish is offline
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Disappointment: Atmosphir is just a level editor for not-very-much platform game.
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  #36  
Old 2009-07-20, 21:21
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hate to say "I told ya"
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #37  
Old 2009-07-21, 02:36
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Uninstalled. Seems crappy.
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  #38  
Old 2009-07-21, 21:01
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get real people, there ain't no engine out there which can be soooooo OMG COOL AND AWESOME AND PRODUCTIVE at the same time while putting your hard work aside. Come on, it's like those ads with "make games in a flash with no programming skills whatsoever" ... it's a BS engine man and I tell u this just by seeing their website info, haven't even tried it yet
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #39  
Old 2009-07-21, 21:42
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Knytt Story does it.
This could have been a 3d Knytt Storys type thing.
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  #40  
Old 2009-07-21, 23:02
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wo wo wo Knytt Stories is:

1) a 2D engine, making things wayy more easy, stable and even expandable
2) an engine focused on only 1 type of game genre and also just one style

so u see, when u limit the engine from the very beginning it is very simple to make a strong improvement on that area, but when u wanna offer "free worlds" and stuff, with lots and lots of CUSTOM things, shit breaks loose and u know it ... bottom line:

COOL, EASY, PRODUCTIVE, NO PROGRAMMING TYPE (aka BRAINLESS ZOMBIE) AND ALSO CUSTOMIZABLE (oh and FREE) are adjectives which cannot coexist in the world of a single game engine ... EVER
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #41  
Old 2009-07-22, 00:15
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Well, apperently they can if its a 2D platformer game.
(Knytt Story and Little Big Planet both do it, LBP having the online world exchange/multiplay).

I dont think this ever looked like more then a 3D platformer too me, I didnt ever picture FPS or racing games or whatever, and I dont think anyone else did.
Seemed to me to just be a varying between puzzle-platforming and timed-platforming....which should be fully possible to do, imho. (especialy in a tile based engine)

Nothing will make a great game for you, but I think with tweaking a concept like this could work very well and be very possible to pull off.
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  #42  
Old 2009-07-22, 00:46
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with the right people behind ... maybe ... but most of the times those people are not there
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"Because we don't know when we will die, we get to think of life as an inexhaustible well, yet everything happens only a certain number of times, and a very small number, really. How many more times will you remember a certain afternoon of your childhood, some afternoon that's so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless." --- Paul Bowles
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  #43  
Old 2009-07-25, 01:40
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I for one still think it's cool, mainly because it's a Knytt type thing with a live community making new levels and really nice tools. Of course there's a tiny problem though... the linux version is crap and very slow with artefacts. And the windows one under Wine will not connect to the internets .
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  #44  
Old 2009-07-25, 03:07
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I can barely jump though, which makes the platforming pretty much useless...
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  #45  
Old 2009-07-25, 13:55
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Havnt tried it yet, but surely thats an easy thing for them to fix?

Perhaps have a global-gravity setting for levels, thus letting creators pick their own jump-heights.
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  #46  
Old 2009-07-25, 20:15
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Yeah, that's how it works. Apparently in all the levels DJ tried, the jump value was set really low.

Actually, that's how I wanted to set it in my levels....
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  #47  
Old 2009-07-25, 22:38
ChaosFish ChaosFish is offline
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I don't know, this Atmosphir thing just doesn't have that "wow" factor...
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  #48  
Old 2009-07-26, 15:03
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Originally Posted by Jasiek View Post
Yeah, that's how it works. Apparently in all the levels DJ tried, the jump value was set really low.

Actually, that's how I wanted to set it in my levels....
It was strange...I played about a dozen levels, and my player would barely hop. You couldn't get over any objects, at all.
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  #49  
Old 2009-07-26, 15:35
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I think that will go away, they don't have water yet, so they're using the height jump to restrict you from getting out of the level. And also to make you find your way out instead of jumping over everything.
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  #50  
Old 2009-07-26, 18:48
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Getting a good "feel" for a character in a platform game is actually quite hard. So it dosnt supprise me that got it wrong first time.
Shouldn't be too hard for them to correct though.Adjusting the algorithm for the jump/gravity relationship should be possible in a patch.

But they should still make sure its a user-option on the levels, so everythings stays backwards compatible.

I also think a nice extension to this game engine would be to have rolling characters that cant jump, and set the landscape to rotate... basically making a Monkey-Ball esq set up, only with more options.
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