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  #126  
Old 2017-07-27, 18:22
Kroll Kroll is offline
Magic Level: Green Ball
 
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Quote:
Originally Posted by Polaris View Post
Also... Sorry but... There are no nights on Twinsun Makes you wonder why they even have lampposts actually...
Why do you think so? This suns may rise up and go down together or have a different "schedule", and sometimes they both are down, in this case lampposts turns on.
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  #127  
Old 2017-08-31, 21:37
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MevX MevX is offline
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Recently i experimented around with using VIRTUAL REALITY in my project. I myself don't have a VR headset, but i have a few friends who do. Anyway, here is a short video with it in action, recorded by a friend.


Download link for those who want to try it out. https://files.fm/u/a2fse679
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  #128  
Old 2017-08-31, 22:25
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Floppy Floppy is offline
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Pretty cool
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  #129  
Old 2017-08-31, 22:45
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Homeless Homeless is offline
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Feels amazing in VR, great job!
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  #130  
Old 2017-09-01, 12:48
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Angelus Angelus is offline
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Nice job I only think camera could be a little bit higher so it don't feel like you crouching.
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  #131  
Old 2017-09-01, 21:33
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MevX MevX is offline
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Thanks for the responses.
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  #132  
Old 2017-09-02, 23:20
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Originally Posted by Angelus View Post
I only think camera could be a little bit higher so it don't feel like you crouching.
The height seemed to work good with my vr friend, so i trust him on that matter. Maybe it just looks shorter through video than it actually is.
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  #133  
Old 2017-09-03, 00:17
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Angelus Angelus is offline
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You may be right that in VR it may look good and this is just impression when you watch video
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  #134  
Old 2017-09-03, 00:31
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MevX MevX is offline
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Originally Posted by Angelus View Post
You may be right that in VR it may look good and this is just impression when you watch video
I also forgot to mention that he's sitting in his chair, so that might make it look a bit shorter.
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  #135  
Old 2017-10-14, 07:52
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MevX MevX is offline
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heres a new release: https://github.com/realmevx/LBA2HD/releases

here is the new menu:

and here are some lazy changelogs:
New island Otringal (and some hidden unfinished ones only accessible with codes, try figuring them out).
Buggy thirdperson similar to LBA 2 Controls.
Ambient sounds and music.
Graphical improvements, including lightning and texture changes.
Performance improvements (hopefully).
Probably some other stuff that i've forgotten.
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  #136  
Old 2017-10-15, 05:12
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Here is a video i made about the project, and the update.
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  #137  
Old 2017-10-15, 13:40
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Looks stunning!! Great music too, any clue who made it?
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  #138  
Old 2017-10-15, 17:15
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MevX MevX is offline
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Looks stunning!! Great music too, any clue who made it?
I did

You can find it here: https://soundcloud.com/albin-berg-34...ty-adventure-1
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  #139  
Old 2017-10-15, 20:24
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Polaris Polaris is offline
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You rule man
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  #140  
Old 2017-10-15, 22:39
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You rule man
same to you!
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  #141  
Old 2017-10-16, 04:36
Lightwing Lightwing is offline
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Fantastic work. I especially like the night time look.

As an exact remake it's very impressive. On the other hand, I can't help but wonder what it would look like with new textures/higher res models. That's not a criticism by any means, though, just can't help but wonder.

Again, well done!
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  #142  
Old 2017-10-16, 11:52
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MevX MevX is offline
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Quote:
Originally Posted by Lightwing View Post
Fantastic work. I especially like the night time look.

As an exact remake it's very impressive. On the other hand, I can't help but wonder what it would look like with new textures/higher res models. That's not a criticism by any means, though, just can't help but wonder.

Again, well done!
True. I've sometimes wondered about how it would look if everything was redone in a high poly fashion, and with new textures that would tile much better. In some ways it would look like the Planet Coaster project!

Thank you.
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  #143  
Old 2017-10-16, 15:45
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NickZah NickZah is offline
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Awesome work! I'm very enjoy Otringal, White Leaf Island and all three night vesions. Day Citadel looks too much acid. I think need change another sky and fix some colours. Do you planned make animated npc's? It would looks fantastic.
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  #144  
Old 2017-10-16, 16:04
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Day Citadel looks too much acid. I think need change another sky and fix some colours.
Do you mean it looks too saturated, and the colors are too strong? Cause i might agree in that regard.

Quote:
Originally Posted by NickZah View Post
Do you planned make animated npc's? It would looks fantastic.
I don't yet know how to convert the original animations, and put them into unity. If there is a method out there, like lba animations in blender, let me know.
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  #145  
Old 2017-10-16, 16:18
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NickZah NickZah is offline
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Quote:
Originally Posted by MevX View Post
Do you mean it looks too saturated, and the colors are too strong? Cause i might agree in that regard.



I don't yet know how to convert the original animations, and put them into unity. If there is a method out there, like lba animations in blender, let me know.
Yeah too many saturated and contrast colours. And maybe very soft and light shadows for sunny weather.

No, I don't know how convert animations. Probably will be easier make new rig animation (if anyone has a good skill here).
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  #146  
Old 2017-10-28, 22:34
guitarplayer guitarplayer is offline
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Hello! Great work again! Is there going to be a 32 bit version?

Last edited by guitarplayer; 2017-10-29 at 23:38.
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  #147  
Old 2017-10-28, 23:54
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MevX MevX is offline
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Hello! Great work again! Is there going to be a 32 bit version?
I'll fix that right now.

EDIT: should be there now.
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Last edited by MevX; 2017-10-29 at 08:23.
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  #148  
Old 2017-10-29, 18:45
guitarplayer guitarplayer is offline
Summon Funfrock
 
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Thank you very much MevX, but I still have a problem. When I try to open the 32 bit version of the game, I get an error which says "The program can't start because UnityPlayer.dll is missing". I manually downloaded that dll file and copied it to both the game directory and System32, and when I try to open the game I get another error which says "UnityPlayer.dll application was not designed to work with Windows or contains error". My OS is Windows 7 32 bit. What should I do?

PS: I have translated the error messages into English. It may not be exactly same in the English version of Windows 7.

Last edited by guitarplayer; 2017-10-29 at 23:38.
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  #149  
Old 2017-10-29, 19:07
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MevX MevX is offline
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Originally Posted by guitarplayer View Post
Thank you very much MevX, but I still have a problem. When I try to open the 32 bit version of the game, I get an error which says "The program can't start because UnityPlayer.dll is missing". I manually downloaded that dll file and copied it to both the game directory and System32, and when I try to open the game I get another error which says "UnityPlayer.dll application was not designed to work with Windows or contains error". My OS is Windows 7 32 bit. What should I do?

PS: I have translated the error messages into English. It may not be exactly same in the English version of Windows 7.
Oh sorry, cant believe i forgot about that.
I supplied the UnityPlayer.dll in the zip now, does it work?
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  #150  
Old 2017-10-29, 23:22
guitarplayer guitarplayer is offline
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Yay now it works! Now I have to ask how to switch to third person view?

Last edited by guitarplayer; 2017-10-29 at 23:38.
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