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  #51  
Old 2004-06-16, 08:52
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By the way: LBA Package Manager still doesn't recognize the file SCRSHOT.HQR. Why is that?
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  #52  
Old 2004-06-16, 15:26
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It's due to another mistake, it will be fixed in next version (thanks to AlexFont).
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  #53  
Old 2004-06-16, 17:24
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Quote:
Originally Posted by alexfont
Just to say that Zink made a new LBATxt version, the LBATxtEd2
Coooooooooooool
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  #54  
Old 2004-06-17, 13:45
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And yes, since you put your code into opensource, then why don't you make it compatible even with Delphi 6. When I open it with Delphi 6, I receive plenty of error messages.
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  #55  
Old 2004-06-17, 19:07
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Because I don't use Delphi 6. In Delphi 6 There are no for example such thing as Action Manager, which is necessary to make XP style menus. So making it compatible with Delphi 6 is not possible with keeping all functions of the programme the same. It is my thought. I didn't try compiling it with Delphi 6, so I can't say for sure the problem is there.

And you can download Delphi 7 Personal for free from Borland's site, so I can't understand where is your problem.
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  #56  
Old 2004-06-18, 08:02
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I have a slow internet connection and Delphi is a huge thing.
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  #57  
Old 2004-06-18, 12:07
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Oh...

You can use a download manager (FlashGet, etc.). Yes, it will take a month to download, but it is better than nothing...
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  #58  
Old 2004-06-18, 13:01
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Thanks, but one of our professors (of Computer Theory) will download it for us (the whole class).
+
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  #59  
Old 2004-06-18, 13:07
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Kakadudu: I would suggest that you remove that thing to check, if the last offset specifies file size. There may be third-party (OEM) versions of both games, that would have files with a wrong last offset, but that's not a reason to not open it.
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  #60  
Old 2004-06-18, 14:18
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That's great!

And with the second thing: I don't think so... but I can do it like for vox files: if the last offset is wrong, a question will pop up.
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  #61  
Old 2004-06-21, 10:37
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Well... I heard about some third-party version with last-offset errors in RESS.HQR, so there would be the problem. It seems that the file itself in those versions is OK, only it has a wrong last offset. Got it?
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  #62  
Old 2004-06-21, 12:49
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So it's like with vox files transferred to disk by LBAWin: some data is added without changing anything else in the file (or last offset is changed without changing the rest of the file). I uderstand it
So question to open the file anyway would be suitable? Or the programme should open such file without any messages?
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  #63  
Old 2004-06-21, 14:05
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Quote:
Originally Posted by kakadudu
So it's like with vox files transferred to disk by LBAWin: some data is added without changing anything else in the file (or last offset is changed without changing the rest of the file). I uderstand it
So question to open the file anyway would be suitable? Or the programme should open such file without any messages?
Maybe the two options .
Why not put an check box to active if we want or not the popup question?



btw Zink, the LBA2 Ress.hqr have an error in the "Game Over model (*.l3d)" descriptions and in the extension. The content of entrie 9 is in the entrie 8. It's just to change the extension for the below entrie (8). I'll send the file description we the correct one.
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  #64  
Old 2004-06-22, 22:11
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Just to say that Zink made a new LBAFont version, v2.01
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  #65  
Old 2004-06-25, 13:12
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Quote:
Originally Posted by kakadudu
I have discovered one file inside ress.hqr (I know this isn't much, but...):

RESS.HQR from LBA 2

%1 047 ~1 Shapes (stars, hearts, etc.) *

~1 = Shapes file

This file contains these small stars that fly off Twinsen when it gets hurt, it also contains other shapes, such as hearts when Zoe kisses Twinsen, and other shapes. I made a little and quick-made viewer, if you want to see them all:

http://80.55.102.190/~zink/other/LBAShape.rar [168kB]

I think I could write the specification of it and/or make an editor if someone would make use of it.
Don't forget to make a new extension for this files
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  #66  
Old 2004-07-10, 16:08
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Zink, can you make the *lsc extension for LBA Scene files ? Do you suggest other one?
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  #67  
Old 2004-07-10, 20:22
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It's good, just tell me where are these files and what icon the should have (I don't have any idea right now ).
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  #68  
Old 2004-07-10, 20:47
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I just want it now for LBA 1 scene file (scene.hqr) and it's for all entries.

hmm, and the icone... maybe something like this attach
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  #69  
Old 2004-07-11, 20:15
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Ok, but I can't imagine what this icon shows
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  #70  
Old 2004-07-11, 20:19
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Is just a ground
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  #71  
Old 2004-07-12, 19:16
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Oh...
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  #72  
Old 2004-07-13, 17:04
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I think that .LSC is not a good idea, since that here we have 3 types of scenes: LBA 1 isometric, LBA 2 isometric, and LBA 2 for outside (real 3-D). I would suggest: LS1 = LBA 1 isometric, LS2 = LBA 2 isometric, and LS3 = LBA 2 for outside. What do you think?
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  #73  
Old 2004-07-13, 20:19
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Lba 1 and 2 isometric can have the same format, and Lba2 3D... I don't think there are such scene files, but I don't know. If there really are two or more types of scenes, they can all have one extension if there is a way to distinguish them (like lbt files).
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  #74  
Old 2004-07-14, 00:17
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lba 2 outside is the ile, and obl files.

i remember you can mix them up and have different objects in different islands!
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  #75  
Old 2004-07-14, 18:34
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- kakadudu: the scenes of LBA 1 and 2 are in a different format. I once exchanged between them, and both games crashed. And yes, there are files with scene information for the LBA 2 3-D (outside) scenes, but they are probably in the same format, as the scenes for the isometric locations.
- Bhish: here we are talking about the files with character information (body/action/anims), and other detailed information, and not the texture/height files files, and files with 3-D models (which are the .ILE and .OBL files you mentioned; you ARE telling the TRUTH). So, don't mix the two things up.
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