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LBA Prequel The goal of this project is to make a prequel of LBA1 using the original engine. (homepage)

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  #76  
Old 2016-03-31, 15:58
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I might have it mixed-up with a GOG version, as it indeed works with it.
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  #77  
Old 2016-03-31, 20:06
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Here you go:

installer:
https://dl.dropboxusercontent.com/u/..._1.0_setup.exe

and zip:
https://dl.dropboxusercontent.com/u/...elDemo_1.0.zip

You can share these links. I keep them since the release, and not going to put them down anytime soon

The Prequel should work fine with GOG version. The installer automatically detects your LBA environment.

Indeed the Prequel blog is down. I will have to talk to xesf.

Last edited by Zink; 2016-03-31 at 20:13.
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  #78  
Old 2016-03-31, 23:10
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such a shame you won't finish it. This was fun. if you ever have time again....just finish it
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  #79  
Old 2016-04-01, 09:05
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I promise. If I ever have free 10 years, I will do it
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  #80  
Old 2016-04-01, 11:39
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Aww, that's so nice of you
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  #81  
Old 2016-04-01, 23:32
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Where is the credit scene? I only get so far as to the horses...
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  #82  
Old 2016-04-01, 23:47
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Is it not an idea to just try and work further on this with a reinforced team?

Edit: found the sequence!
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  #83  
Old 2016-04-02, 00:09
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just posted it on facebook and youtube...

bam, people didn't know about this.

Zink, how much work was it to program this? wow. is the source code of it open for edit?

As in, can someone, continue this work?
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  #84  
Old 2016-04-02, 09:05
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I can give you the code, if you would like to continue it. Or anyone actually. But we had a team once, and at some point it turned out everyone is busy with their lives, and cannot spend time for it.

I'm not sure how much time it took, but when I got into it more seriously (finished the management system, and the Architect), the demo has been released about a year from that point. Though we already had some work done (images, grids), and some great guy contacted me and made a couple of beautiful grids (the lighthouse one, and another one I don't remember). But the scripts I had to write from scratch.
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  #85  
Old 2016-04-02, 10:51
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I would love that.
I actually am a programmer, but been doing basically only sql for the past years, so I do not know how hard it is. But it would be great to open source this so it never gets lost and is easy to expand.

The time problem is real, but if it is open to develop it could become more.
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  #86  
Old 2016-04-02, 15:51
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- Zink: Lighthouse? I hope not on Citadel Island, the ending video of LBA 1 clearly shows a mountain in that place and in my own mod (The Great Rebellion) I've come up with an explanation to what happened (basically the mountain gets split off Citadel Island becomes the Island of the Dome of the Slate, with the lighthouse later built on the tiny speck of land that remains).
This though is why I wanted coordination among projects, so we wouldn't end up with mutually incompatible stories.

Also yes, this project should be open-sourced already, and technically so was The Great Rebellion (all the development is now done publicly, and maybe I should just go and post a huge .ZIP file with all the grids).
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  #87  
Old 2016-04-02, 17:00
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But... the lighthouse was planned in the Prequel from the very beginning. The demo has been released 3 years ago. A great time you chose to complain
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  #88  
Old 2016-04-02, 17:03
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Maybe funfrock raided the lighthouse and later it got rebuild.

Is the tgr still developed then ?
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  #89  
Old 2016-04-04, 04:28
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Quote:
Originally Posted by Zink View Post
Here you go:

installer:
https://dl.dropboxusercontent.com/u/..._1.0_setup.exe

and zip:
https://dl.dropboxusercontent.com/u/...elDemo_1.0.zip

You can share these links. I keep them since the release, and not going to put them down anytime soon

The Prequel should work fine with GOG version. The installer automatically detects your LBA environment.

Indeed the Prequel blog is down. I will have to talk to xesf.
Hey thanks for these links! I'll be streaming tomorrow LBA Prequel. If anyone is interested my twitch is in signature. I'll check too if we can speedrun it.
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  #90  
Old 2016-04-04, 16:13
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- Jesse: But there was a mountain there in LBA 1.

And also, noone ever mentioned the lighthouse while I was still in the team, or I would have complained about it. I think the lighthouse was planned after I left.

And yes, the TGR is still developed, currently in the story writing phase. I posted so far all story developments publicly on the MBN but barely anyone bothers commenting.
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  #91  
Old 2016-04-04, 18:30
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Originally Posted by Battler View Post
And also, noone ever mentioned the lighthouse while I was still in the team, or I would have complained about it. I think the lighthouse was planned after I left.
You may be right... though not on planning the lighthouse after you have left. I just checked and there is nothing in the script about the Lighthouse. I think I have included it in the demo just for fun (and because the guy have made that great grid) .
Anyway, inconsistencies are not that bad. There are inconsistencies between LBA1 and 2, and noone makes an issue about that. You can't avoid them, especially between stories created by two separate teams.
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  #92  
Old 2016-04-04, 18:52
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The stories of Twinsun are legends, as such, they will vary depending on who is telling it
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  #93  
Old 2016-04-04, 19:56
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it is beautiful!

I didn't realize the tune made it in the game
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  #94  
Old 2016-04-04, 20:40
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I'd say that you are the guitarist
Or maybe SGK... Did you make a soung titled The Legend ?
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  #95  
Old 2016-04-04, 20:53
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The bizarre thing is...
I AM creating a song called the legend....

But a guitar playing rabbibunny....sgk he must be
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  #96  
Old 2016-04-05, 23:01
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  #97  
Old 2023-05-31, 01:22
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Quote:
Originally Posted by Neko View Post
The bizarre thing is...
I AM creating a song called the legend....

But a guitar playing rabbibunny....sgk he must be
Wow, people were talking of me in places I didn't even check This prequel is a really nice effort!



Makes me feel like doing an entire game/episode, LBA: Origins of The Space Guitar.
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