Go Back   the Magicball Network > Forums > MBN Main Forums > Off topic
Buy LBA1/Relentless from GOG.com Buy LBA1/Relentless from DotEmu Buy LBA2/Twinsen's Odyssey from DotEmu Buy LBA2/Twinsen's Odyssey from GOG.com Buy Little big Adventure from GOG.com or DotEmu Buy Little big Adventure 2 from DotEmu or GOG.com

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Off topic General off-topic chat goes in here.

Reply
 
Thread Tools
  #1  
Old 2019-11-08, 04:24
CS2x's Avatar
CS2x CS2x is offline
master of electronica
 
Join Date: Nov 2000
Location: London
Posts: 1,983
Violence in videogames

Hello MBN! It's been a while...

I wanted to ask the forum about a strange change in feelings which only really affects playing games (though I admit to feeling slightly more sensitive to violence or portrayals of brutality in all media in general.) Has anyone noticed a similar about-face towards virtual bloodshed as they've grown older? I noticed it most clearly during Rise of the Tomb Raider, which I had to stop playing because I couldn't stomach killing people any more. That game does render your murders in particular flamboyance and realism, and the option not to kill people that are a potential threat seemed fairly rare. Returning to another playthrough of MGSV was a relief after that, because at least in that game one is usually given a choice and stealth and non-lethal takedowns are rewarded.

This is a new reflex that can’t be helped rather than a conscious moral decision. Is it just me changing, or are more games dealing with violence in a different way, beyond improvements in graphical realism and physics engines? Ironically (given how Laura is portrayed) the Tomb Raider reboots and a number of other mainstream games seem...‘indulgent’ in a way I'm not sure I've seen before (games where ridiculous amounts of gore being the point of it all excepted here.) The ethical dimension in all of this and dragging up that old topic of how virtual violence affects violent behaviour is very far from my mind in asking, not least of all because we know the newest studies find no correlation between the two whatsoever.

But, while I used to gleefully mow down a continent’s worth of citizens across multiple GTAs, now I feel happiest with Nintendo violence - or knowing there's the option to not kill in stuff on the R-rated end of the gaming spectrum. I'd never want to anything imposed in this area ever, but probably would personally welcome games giving a bit more thought to how players execute ‘obstacles’ and the choices available in navigating enemies. It's one reason I was happy to find out Death Stranding doesn't have eliminating human opposition as a main focus. Kill Bill was great fun to watch and I get the visceral thrill of adding to the body count where games have brilliantly crafted opportunities for rampage and remorseless destruction. I just wonder if anyone else has got weirder/less comfortable about being at the helm of doing this stuff as the events of life roll on?

It seems like tone, set up, and context are key. Games that are about carnage in a certain bombastic way won't necessarily produce a gag reflex - but others will. The issue of ludonarrative dissonance is particularly relevant here, particularly in relation to another mainstream game - Uncharted.

I sometimes think the way violence and killing is such a given in gaming is a bit of a shame. For the longest time I didn't notice or question it, as it so naturally appeals. I don't know if anyone else was the same, but as a young child I loved drawing and all or most of the drawings were violent - sometimes animals fighting/killing animals, and more often battle scenes with people having sword fights or shooting each other (often with dismembered limbs and heads squirting blood flying all over the page.) I remember my gran asking "do you HAVE to draw pictures of people killing each other all the time?" The thing is, I loved animals (would cry if another pupil so much as stepped on a bee!) and never got in any fights; I could have done with being a bit more aggressive and assertive. All the most gentle people I know now seem make the most brutal and dark virtual/creative stuff. But as much as I can totally recognise that disconnect, as I've seen more of the stuff @MattyP described as bad news I realise I'd be interested in more AAA story-led games doing a 're-boot' on how they think about this cornerstone of gaming.

Still, we're in a better place than we have been, right? Was recently reading in that book Replay: The History of Video Games about the "rape simulators" that were popular in Japan in the 80s - until they were eventually banned.
__________________
———- —- —— ———— ————
Reply With Quote
  #2  
Old 2019-12-05, 01:37
SpaceGuitarist's Avatar
SpaceGuitarist SpaceGuitarist is offline
the legend
 
Join Date: Oct 2003
Location: Brasil
Posts: 7,120
Very sincere and truthful post, as usual from you, cs2x.
I, too, am not fond of bloating, unnecessary violence in games - I mean, if there's a joy in the skill required to do so, equivalent to some real life harmless games such as darts or target practice (ie: playing as a sniper in first person shooters), I think it is understandable, however, those games where the whole and unique point is to kill everything on your path (that being the sole source of "fun"), and the player only treads forward to find more things to kill, have gone completely off my radar of interest.
__________________

Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
Reply With Quote
  #3  
Old 2019-12-07, 19:23
SpaceGuitarist's Avatar
SpaceGuitarist SpaceGuitarist is offline
the legend
 
Join Date: Oct 2003
Location: Brasil
Posts: 7,120
Additionally...
A nice nostalgia inducing MBN-flavoured discussion over this topic can be found in this thread.

__________________

Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Epic moments in videogames: Streg Off topic 12 2013-09-15 17:23
Imagine videogames only existed in Japanese Cyberg-Ares Off topic 7 2009-03-01 16:34
Violence in Video Games Lightwing Off topic 18 2005-06-02 12:05
Violence in the movie Firephoenix The Relentless Movie project 295 2004-07-31 18:42


All times are GMT +2. The time now is 01:42.


News Feed
Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2019, the Magicball Network